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Patch v12.46

Balancing mutation mechanics for more interesting simulations


  • Made it possible for fungi to disperse via water
  • Made it more likely for new land animals to lose unused fins
  • Made the emergence of sexual reproduction more likely
  • Made the emergence of other sexes more likely
  • Made the evolution of land plants more likely on a planet with seasons
  • Meteorites block a way larger percentage of sunlight
  • When the sunlight is blocked after a meteorite, no new plants can get born, so more plant species get extinct


Balancing body parts


  • Nerfed all eyes so increasing scale is unattractive during the day
  • Buffed the pinhole eye, so it's no longer inferior to the compound eye
  • Balancing statistics for the primitive leaves, fern and needles to prevent bottlenecks


Redoing the appearance of some ears and eyes


  • Redesigned two most primitive ears
  • Fixed ears on top flipping backwards during animations
  • Fixed the 'looking sideways' eye having white eyelids
  • Fixed 'obligate night vision' eye's brow being reflective


Small UI fixes


  • Fixed the species detail view button (the 'i') sometimes not working when focusing on an organism
  • Fixed organisms not appearing when loading from the second page of the archive
  • Decreased font sizes for leaf stats in the plant editor


Fixed various causes of the time stopping bug


  • The liquid storing abdomen when filled (thanks Not Original!)
  • When animals tried to climb trees that for optimization reasons only had a billboard
  • Meteorites removing plants that only had a billboard


Other


  • Fixed fungus caps being forgotten sometimes (thanks TaterTot!)
  • Fixed messing up versioning in the species archive functionality


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v12.45

Save format version 11


  • Storing fixed family relations
  • Storing fungi death causes


Improvements for the animal mutation system


  • Greatly increased chances that land animals will emerge
  • Changed animal color mutation system to much smaller changes, but much more frequently (thanks BananasGoMoo!)
  • Cleaned up a lot of unused code for mutating animals at random, making it slightly more efficient


Small UI fixes


  • In the species list view, you can left click an organism type to 'solo' it, showing only that type (thanks Izaiah Bradford!)
  • Removed grammatical errors from tooltips (thanks Jordan Moxie!)
  • Improved hitboxes of filter icons in the save/load menu (thanks Jordan Moxie!)
  • Fixed white line above the manual save file filter icon (thanks Jordan Moxie!)


Change esc menu behavior


  • If you have another view open, esc will first close that instead showing the esc menu
  • Esc menu will pause the game (thanks Chared!)


Fixes for natural disasters


  • Fixed another cause for the time stopping bug: plants dying from fire (thanks SeedlessWatermelon!)
  • When changing the ocean level, cells that were underwater previously will have maximum moisture
  • Removed fire particle effect when billboards are reused on another location


Other


  • Various changes for an upcoming stream mode, to be used in a Twitch livestream


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v12.42

Optimizations


  • Turned off a prebuilding system that once saved FPS, but since the new optimizations took more time figuring out which organisms to prebuild; should be make the daily lag spikes less intense
  • For instincts, the game now looking around an animal for trigger if the trigger is 'feeling', speeding up the simulation when there are a lot of animals with feel instincts


Balancing


  • Made the emergence of useful instincts for carnivores more likely
  • Added old meat as a food type to 'aquatic pointy teeth'


Revised species definition


  • Species categorization now also takes into account the parent species: if two identical organisms emerge in different lineages, they will be considered different species. Note: this information is not saved correctly yet.
  • In the species list view, below species it now shows the time since the birth year instead of the time alive, better matching player expectations
  • Fixed forgotten family relations when an alga evolves into a plant
  • Fixed forgotten family relations when a single plants evolves into grass or vice versa


Other


  • Removed subslots below the animal, preventing another cause of the plant duplication bug (thanks Griffvador!)


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v12.41

Changes to the animal juvenile stage


  • The color of the juvenile stage of an animal is now always linked to the adult stage unless you actively change it (so no more accidental brown children)
  • If you add a bodypart in a place where the juvenile stage already has something, and you the remove that thing the juvenile stage has, the result will not be an empty space (thanks Connor McCreesh!)


Fixes for problems related to sexes and sexual reproduction


  • Fixed a timestopping bug when a fallback 3D model for animals is of the wrong sex
  • If an animal loses a sex because of random mutations, but IS the sex that it loses, change sex
  • In the species detail view, when cycling through sexes, the rotating example animal will now show the correct sex (thanks Izaiah Bradford!)
  • Changed how random mutations of the mating system work, to making the emergence of sexual reproduction more likely
  • Finally implemented that calling and making noise make an animal more attractive


Other fixes for timestopping bugs


  • Fixed the animation system not being able to handle blowholes (thanks Connor McCreesh!)
  • Prevented animals that can not make noise from making noise, even if they retain the instinct from their ancestors (thanks Connor McCreesh!)


Fix bodypart positions


  • Improved rotation of all abdomens
  • Slightly adjusted models for the top and side versions of all abdomens, to better connect to the torso
  • Fixed positioning of electric fins during swimming


UI fixes


  • The extermination confirmation modal no longer shows text in front of it
  • The extermination confirmation modal now closes if you close the species detail view, prevent various UI glitches (thanks Izaiah Bradford!)


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v12.40 (hotfix)

Fixed ears on top causing the plant duplication bug, a problem introduced in yesterday's patch (thanks AnomalousBytes!)