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Patch v13.30 (beta only)

More work on animation


  • Added sleeping animations: animals squatting, moving head down and to the side
  • Added egg laying animation (best visible in animals with a tail, because they move it up)
  • Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them)
  • Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins
  • More natural flying animation: made downwards wing movement faster and upwards wing movement slower
  • Made undulating swimming animation symmetrical


Working on limb body parts


  • Added animation weights to 'ocean floor walker', 'filiform', 'hopping', 'spindly' and 'swings between branches' limbs (which reveal they need a separate set of animations)
  • Went over all limb stats in detail for a first balancing iteration


Fixes for seasons in the planet editor


  • Previewing seasons in the planet editor now shows the correct stats and climate zones (thanks azul1462, ultraneongodpet)
  • Going to the season editor no longer toggles the planet editor to manually drawn statistics
  • Turning off seasons now removes the season indicator
  • If you are looking at another season than season A while turning off seasons, update the terrain overlay


Other planet editor fixes


  • The correct map editor tool button is already selected when you enter the editor
  • Fixed the continent highlighting textures carrying over to a new game session (thanks azul1462, Taylor Lilius, DayzeDaisy!)
  • Made it so the planet editor always uses gravity for planet size in spherical mode (rotating planet), but map size when showing the flat map view (thanks saralb123!)
  • Adding planet rings when manually drawing stats no longer causes the planet editor to freeze
  • Increased default deep ground water (thanks Ultraneongodpet!)


Small UI fixes


  • Made it so pressing ESC when something else is open first removes that thing, preventing situations where it overlaps with other UI
  • Prevented UI overlapping when a dropdown is open and you click an organism


Sessile animal fixes


  • Turns out my fix for the ballistic mouth broke all other mouths on top
  • facepalm*. Now they all work. (thanks Ultraneongodpet!)
  • Fixed problem where lowering the terrain height did not update how high sessile animals grow
  • 'Slow moving tube feet' no longer swim around like they're not sessile at all (thanks Cody beaver!)


Misc


  • Updating the terrain mid simulation while the camera is underwater will no longer lead to unexpected moiré patterns on the ocean floor


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.27 (beta only)

Introducing save file format 13


  • Includes steepness of the terrain
  • Remembers manual mode in the soil statistics view
  • Updated the loading view explanation (which formats are supported)


Working on flight with insect wings


  • Animals with insect wings no longer stop moving when flying at normal time speeds
  • Actually play the fluttery flight animation in the game
  • Added aerial idle animations for rapid and fluttery flight styles
  • Cleaned up buzzing noise, made it loopable, and start and stop it together with the flight animation
  • Regular noise and flight noise are no longer mixed up
  • Made the buzzing noise you hear (as example) in the editor much shorter
  • No longer visualize movement noise with a growing sphere (like how calls and generic noise are visualized)


Fixes for sessile animals


  • Upright bodies no longer become thin at the base when there are sessile feet (thanks Cody Beaver!)
  • Made 'sessile foot' limb connect to the torso seamlessly
  • Putting the ballistic mouth on top no longer crashes the game


Working on limb body parts


  • Fixed labels of small and large bas bags, and added the latter to the statistics file
  • Fixed the membrane positions for 'thin membrane for gliding', 'membrane from long finger for flying', 'small gas bag' and 'large gas bag' during animation
  • Added animation weights to 'adhesive' and 'sprawling foot with long toes' limb types
  • Improved animation weights for 'attractive vestigial wing' and 'cartilage fin'
  • Revised the 'venomous spines' model, so it works with animation this time


Small fixes for the legend when looking at soil statistics mid simulation


  • Centered it
  • Also show one for steepness
  • Remove it for climate zones


Cleanin up other UI


  • The top row button animations is now way faster, so you don't have to wait for (thanks Julenissen!)
  • The new soil statistic view no longer mixes overlaps with other views


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.26

Working on body part loading


  • Discovered that some limbs and accessories were saved incorrectly. This was hidden so far because the loading was ALSO incorrect, but will give problems in the future. From this patch onwards, some creatures saved with earlier versions of the game might load with other body parts than you remember.
  • Found a few situations where the assets were loaded multiple times, fixed that to reduce memory usage and decrease loading times


Finishing up parasitic fungus simulation


  • Increased chances of parasites finding a host
  • Parasites can now evolve into decomposers and back
  • Parasites can now evolve to specialize for another host
  • The population size updates now also support parasites, so you can see how successful your parasites are
  • Parasites species are now also visible on the habitat map
  • Made it possible to locate parasites in the world from the parasite species detail view
  • Exterminating fungus species now also exterminates parasites
  • Parasitic fungus models are now removed before reusing plant and animal models


Finishing up the extensions to the fungus editor


  • Reorganized fungus traits so the grouping in tabs makes more sense
  • Added mycelium explanation view
  • Designed mycelium icons
  • Designed trufflecap icon


Working on upright postures for alternative animal forms


  • Completely rewired how the game stores upright animals, so you can now have mix vertical and horizontal animals within a species
  • The horizontal/vertical switch now also works for juveniles, so you can have vertical juveniles with horizontal adults and vice versa
  • Similar to horizontal animals, torso slots that have limbs attached can no longer be moved around, preventing various glitches


Working on limb body parts


  • Added animation weights to 'fast two-toed runner', 'clawed, walking on toes', 'mountain climbing hoof' and the redesigned 'fast runner on toes' limb types, so they no longer appear invisible in game
  • Improved the feathered glider model so it works better with upright animals (thanks Cody Beaver!)
  • For the feathered glider, removed the feathered skin requirement
  • Removed various unused limbs so the animals cannot evolve them anymore (thanks viciouslandshark!)


Misc


  • Fixed incorrect climate zones directly after placing a volcano (thanks Olly Harrison!)
  • Added labels to icons in species detail view
  • When exterminating plants and fungi, now also exterminate plants and fungi inside or stuck to animals


[h3]I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.23 (beta only)

Simulation fixes


  • I think I finally figured out how to prevent sessile feet on the side. This bug caused numerous problems, like plants multiplying, corrupt saves and missing models in the species list view.


Added steepness of the terrain and how limbs differ in what steepness they support


  • Also calculate the steepness underwater, as visible on the steepness map
  • Got the steepness map also working mid simulation
  • Added a maximum steepness statistic to limbs, editable in LimbStats.yaml
  • Changed the limb stats view to show this new steepness statistic in the animal editor
  • For the requirement panel when placing an animal, instead of just 'water', 'land' and 'steep', added various descriptions like 'mild slope' and 'cliff'
  • In the simulation, made sure animals cannot walk on terrain too steep for them, and also don't lay eggs there


Fixes for editing the terrain mid simulation


  • Fixed problem where the first drawing was always linked to an existing continent, instead of to a new one
  • Optimized drawing and moving continents (most noticeable when moving continents mid simulation)


Fixes for drawing statistics mid simulation


  • Prevented negative edit circle sizes (thanks azul1462!)
  • When drawing manual stats, prevented the colors always snapping back to the terrain colors (thanks azul1462!)
  • Set the initial value of the slider to 0.5, and made sure this reflects the actual initial value when painting
  • Fixed the slider snapping to incorrect values after releasing the mouse button
  • Fixed the draw tool sometimes missing the tile exactly in the middle of the circle
  • Optimization: decreased the time the game hangs after drawing statistics


Polishing upright animals in the animal editor


  • Designed horizontal/vertical toggle icons
  • Redesigned the general animal traits view, so the horizontal/vertical toggle fits better
  • Made all changes to the torso shape (diameter, displacement) less extreme when switching to the upright form
  • When switching, also update the mount point indicator positions and sizes
  • Fixed problem that bodyparts on the front ended up on the back when switching posture
  • Fixed problem where some body parts that ended up inside the torso when switching posture were not removed, while others that did not end up inside were (thanks PlayerDJNB!)
  • For body parts that base their appearance based on position, made sure upright animals now always show the correct model


Working on limbs


  • Fixed incorrect evolution tree lines going out of frame in some cases
  • Added parachute like wings to the arthropod limb tree
  • Improved the kangaroo legs models to better fit upright postures


[h3]I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.22 (beta only)

Simulation fixes


  • Prevented another way the sessile feet could evolve to be on the side. This bug causes numerous problems, like plants multiplying, corrupt saves and missing models in the species list view (thanks azul1462, TaterTot, MisterLiteralRandomGuy!) EDIT: hmm I just encountered this problem again, still not fully fixed
  • Fixed sessile animal babies moving around (thanks ultraneongodpet, Jupiter Hater!)


Working on new limb body parts


  • Added a new gliding limb as intermediary step between insect limbs and insect wings
  • Remodeled the pterodactyl wings to be more impressive and closer to reality
  • Added top and back models for the exisitng gas bag body part
  • Added second larger gas bag body part
  • Fixed forcipule bodypart (was pointing the wrong way)
  • Improved the hitboxes for various limbs, so it's easier to (re)move them


Terrain editor fixes


  • When hovering multiple continents, only the smallest one now lights up (thanks Tatertot, Col. caboose!)
  • When hovering a contintent with a small map size in the planet editor, it now highlights correctly
  • When drawing new land mid simulation with a small map size, it now shows up at the correct position, with a size matching the brush size
  • Drawing outside of the map mid simulation no longer causes terrain in the exact middle
  • When toggling rings, the stats are now always updated correctly
  • Fixed the black maps that sometimes showed when editing terrain mid simulation
  • Fixed drawing mid simulation no longer being possible after changing the elevation of a continent


Soil statistic fixes


  • Added nutrients to the soil statistics in the world, including for the first time the option to paint nutrients
  • Got the wild fire risk map to work mid simulation
  • Fixed the wrong slider showing when looking at the wildfire risk in the planet editor
  • Your changes to manual statistics in the planet editor are now actually used in the simulation (thanks azul1462!)
  • You no longer lose all your manual statistic changes in the planet editor when switching to the planet or disaster tabs
  • Fixed softness/rockiness being inverted in some views
  • Fixed polar regions often being black instead of white when looking at the climate zones mid simulation
  • Fixed volcano eruption not updating the soil stats (thanks lin!)


Improving terrain editor audio


  • In the planet editor, the sound effects when editing terrain now match your cursor movements more closely.
  • The terrain editing sound effects now stop less abruptly


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].