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Heroes of a Broken Land 2 News

Polishing the buttons

The latest patch has number of UI tweaks and tuning, mostly around consistent buttons and icons and removing placeholder art. There's still quite a bit of placeholder elements, but a large number have been replaced.

A few long standing bugs have been finally fixed, one where player attributes would disappear in status screens for some players, another where you might continue moving after combat completes. Both have been around for a while so I'm glad to finally figured out and fixed them.

I've also changed how game speed works - it now affects only movement and combat charging not animation speed. This makes it a bit slower at the fastest settings in combat, but looks much smoother overall. Let me know what you think!

There's a fair bit of work under the hood to support some upcoming features, hopefully that work gets released soon!


Version 0.7.2 changes:
  • Combat and adventure speed affect movement and action timing not animation
  • Fix bug where stats and attributes are not visible on player status screen
  • Fix issue where movement could happen after combat if moving while combat started
  • Variety of UI cleanup, removed many placeholder UI elements

Finally faster saves!

Version 0.7.1 only has one real change: faster save games. Especially in dungeons.

Auto save hitches should be a thing of the past now. This was a long time coming, and I probably should have addressed this years ago, but it's now done!

I'll be back to more gameplay related features for the next updates.

Fixes and faster saves for the new year

Another small update, this includes some UI fixes and important fix to restore control over dungeon auto save rates (that regressed recently).

I've also started to optimize save game times - the auto save time has always been annoying and fixing it now rather than later. This release has some nice improvement in save game speeds, but I'm still targeting them to be 2-4x faster than they are now, at least in dungeons.

Version 0.7.0.3 adds:
  • Minor UI fixes in custom world creation
  • Fix dungeon save rate settings not applied properly
  • Optimize save game time (~50% faster)

The *final* last update for 2024

The *real* final update for 2024 - some fixes important enough to sneak in before the end of the year.

Version 0.7.0.1: Fix skill icon layout issues
Version 0.7.0.2: Fix dungeon generation misplacing keys

Last update of 2024

The last patch of 2024 earns a version bump to 0.7.0. It's looking more and more like I'll be able to complete this game in 2025, finally leaving early access. It won't but in the first half of the year for sure, but I'm hopeful that in the latter half of 2025 version 1.0 will be released.

This update adds unique skill icons for each player skill - that's 328 unique skills! It takes a long time to even pick 328 different icons. I won't claim the icons are 100% finished, some need a bit of clean up and expect some tweaks over time, but they're all there now!

Even though I've bumped the version to 0.7, I haven't yet finished the multiparty work, that will be completed in the next update to two.

Version 0.7.0 brings:
  • Icons added for each skill
  • Allow adjusting lighting level in settings
  • Fixed some broken skill descriptions