[h2]Features[/h2]
- Leaderboards are now accessible!
- For any game that you play online and reach Ronalds (killing at least 1), your score will be submitted to the Leaderboard.
- Leaderboards are first divided into Pick & Random, and then by map, effectively providing 14 Different Leaderboards to compete for.
- You can now rotate the camera on the X Axis, using the Home & End buttons.
- Like before, Page Up/Down still rotate the camera on the Y Axis. Use F1 to reset your camera rotation.
[h2]Optimizations & Bug Fixes[/h2]
- Fixed a bug where game would infinitely hang on the loading screen.
- Improved network stability, resulting in far less Server Pauses and Disconnects.
- Rebaked and optimized lightmaps, shaving about 1 GB off the game size.
-- This should help with excessive load times.
- Updated texture compression and mip maps; this should improve in-game performance.
[h2]Tweaks & Improvements[/h2]
- The first time the game loads, you'll be prompted to select your Region.
-- You can always change this in Settings.
- Renamed Latency to Cross Region.
-- By default, this is set to Disabled.
- In-game time is now displayed in the bottom-right corner, above the Minimap.
- Your Builder now shows up as a blip on the Minimap.
- When you return to the Main Menu, you now return to the last location you were at instead of the Title Screen.
- When you beat Wave 55, you receive a congratulatory message.
- If you're playing by yourself in an online game, it will no longer tell you "Victory!" if you die before Wave 55.
- Missions have been renamed to Challenges.
- You are no longer locked to playing Challenges in order.
- Extreme Mode tweaked:
-- You can no longer random Interest Upgrades in Extreme Mode.
-- When a creep leaks, it no longer freezes the Interest Timer.
-- You now get the Element Pick when the respective wave finishes spawning, not when you kill it.
- All Maps now list a short description.
- Applied a new icon for the Tower Table.
- Fixed a visual discrepancy where selecting your Elements could sometimes cause the element icons in your HUD to be darker than intended.
[h2]Balance[/h2]
- Cursed creeps effect AoE increased from 200 to 350
-- This effectively causes it to hit all towers up to 2 spaces away
-- Effect amount decreased from 15% to 10% per stack
-- Effect duration increased from 10 to 15 seconds
- Earth ability starting AoE increased from 50 to 100
-- Fixed Reset time not being 3 seconds
- Arcane damage reduced from 720 / 2880 / 11520 to 700 / 2800 / 11200
- Vapor damage reduced from 160 / 640 / 2560 to 150 / 600 / 2400
-- Bonus damage per creep hit increased from 14% to 15%
- Geyser AoE reduced from 100 to 0
-- Bonus damage per creep within its 200 search AoE increased from 120 / 480 / 1920 to 360 / 1440 / 5760
- Poison damage-per-second reduced from 90 / 360 / 1440 to 80 / 320 / 1280
-- Duration increased from 8 to 10 seconds
- Solar attack speed decreased from 1.5 to 1
-- Damage & damage-per-second increased from 65 / 260 / 1040 to 75 / 300 / 1200
-- Primary attack AoE increased from 0 to 100
-- Effect altered from "Primary target receives a stacking debuff" to "Targets hit receive a stacking debuff"
- Mushrooom attack speed increased from 1.5 to 3
-- Damage reduced from 240 / 960 / 3840 to 150 / 600 / 2400
-- Effect altered from "This tower deals 1% additional damage for every 1% of HP the target has" to "This tower deals up to 50% more damage against max health enemies and down to 50% less damage against low health enemies".
-- Its maximum DPS is about the same as before, but it doesn't deal as much damage to lower health creeps early on, preventing it from steamrolling the early-game with minimal effort
- Impulse damage reduced from 3800 / 15200 to 3600 / 14400
- Flooding bonus AoE per attack increased from 18 to 20
- Nova damage increased from 400 / 1600 to 450 / 1800
- Windstorm damage-per-second increased from 450 / 1800 to 500 / 2000
- All Tier 1 Slows reduced from 12% to 10%