1. War Selection
  2. News

War Selection News

Visuals for attack range, paths for units in recruitement and QOL improvements.

General:
  • Added languages: Turkish and Georgian
  • Units do not automatically attack walls anymore
  • The main building is now immune to friendly fire
  • Units with friendly fire are prevented from automatically attacking animals
  • The number of animals on the map depends on the land area, not the map size
  • In private game settings for some modes you can change the amount of animals on the map
  • You can now see the attack range on a selected unit.
  • Selecting a building now shows the spawn point and exit route of the next unit
  • The number of decorative crackers has been increased from 3 to 5


Interface:
  • The sound of attack notifications will now be played more sparsely
  • The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
  • If you open the game settings in a match, the camera will stops moving
  • Added 3 building construction buttons for future use


The following bugs have been fixed:
  • Not being able to train Legionnaires with a forge of Western or Eastern Europe
  • The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
  • After the destruction of a shipyard of any age, not being able to build a new one in its place.
  • The win/loss window covering the F1 window
  • Improvements to elephants not being available after the transition to India from East Asia
  • Metal gadgets" improvement not being available from West Asia
  • And many others.



BALANCE:

General:
  • Increased forest size near every starting point by 20%.
  • Initial number of materials increased from 150 to 250
  • All units now have an Ally call-up distance of 100


Animals:
  • Mammoth extinction delayed from 10 to 15 minutes.
  • No more allies are called upon recieving damage.


The Stone Age:
  • Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
  • Hut: armor increased from 2 to 3.
  • Warrior: time between attacks increased from 0.9 to 1.0 seconds


Western Europe:
  • Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
  • Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
  • Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
  • Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
  • Landsknecht: armor increased from 7.8 to 12.35 on average.
  • Heavy Knight: armor increased from 7.1 to 8.1 on average.


Eastern Europe:
  • Home: militia reservation time decreased from 150 to 120 seconds


West Asia:
  • Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.


Industrial Revolution:
  • Factory: health increased from 750 to 1000
  • Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
  • Cavalry: price reduced from 400/50/0 to 350/50/0


India:
  • House: the added population limit has been increased from 7 to 8.
  • Fury of Durga: tiger's duration increased from 30 to 35 seconds
  • Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
  • Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.


Turkey:
  • Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
  • Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
  • Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
  • Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
  • Sniper on position: damage reduced from 30 to 26.


Great Britain:
  • Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
  • Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
  • Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
  • Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
  • Anti-tank rifle: damage increased from 160 to 210.

Turkey — new country. Graph of game-match timeline. Complaints against players

General:
  • Added new language: Portuguese-Brazilian
  • New country added: Turkey
  • Countries can be purchased both for Technology Points and for money
  • Added the ability to report players
  • For rating matches now also given Technology Points
  • The number of technology points received per game is now affected by significantly more parameters
  • Units can choose the mode of automatic selection of the attack target: the closest target or the best target
  • In the results of a match and while watching a replay, you can see graph of game-match timeline
  • The edge of the map is designed as a cut of the earth
  • The space sown by wheat is now limited
  • There are no more undeveloped bots in the single-player sandbox
  • Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
  • Single-player survival mode now refers to "special game modes"


Interfaces:
  • Added interface showing what employees are doing
  • Added isolation indicator in the main building
  • The menu offers to watch one of the video on the game


Balance:
  • Animals: reduced the distance of summoning allies


Stone Age:
  • Altar: armor increased from 3 to 4
  • Bulwark: armor increased from 2 to 3
  • Fight Pit: armor increased from 2 to 3
  • Stonecutter: armor increased from 2 to 3
  • Hut: health increased from 100 to 150
  • Warehouse: health increased from 100 to 150
  • Worker: damage to buildings increased from 4 to 5
  • Maceman: armor increased from 0 to 2 on average


Early Europe:
  • Archer: building damage shot reduced from 5 to 4
  • Horseman: health increased from 150 to 180
  • Guardian tower: armor on average increased from 3.7 to 4.7


Early Asia:
  • Archer: building damage shot reduced from 5 to 4
  • Heavy Archer: building damage reduced from 5 to 4
  • Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
  • Horseman: health increased from 150 to 180
  • Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
  • Guardian tower: armor on average increased from 4.1 to 5.1


Medieval Europe:
  • Horse crossbowman: health increased from 150 to 180
  • Cuirassier: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180


Western Europe:
  • Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
  • Chariot: health increased from 150 to 200
  • Heavy Knight: Health increased from 175 to 200
  • Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds


Eastern Europe:
  • Horse Archer: Health increased from 150 to 180
  • Light Knight: Health increased from 160 to 185
  • Cossack: health increased from 150 to 180
  • Hussaria: Health increased from 150 to 180
  • Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds


West Asia:
  • Oglan: Health increased from 150 to 180
  • Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
  • Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
  • Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds


East Asia:
  • Horse Archer: Health increased from 150 to 180
  • Ronin: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180
  • Mounted samurai: health increased from 150 to 180


Industrial revolution:
  • Steamboat added
  • Cavalryman: health increased from 150 to 180
  • Trawler: production speed increased from 8 to 10 food per second
  • Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
  • Armored car: armor on average increased from 21.5 to 22.25
  • Trench mortar: time between attacks increased from 7 to 8 seconds
  • Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800


Great Britain:
  • Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
  • Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
  • Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000


India:
  • Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100

New countries: India, Great Britain. Tech points Store etc.

General:
  • Added languages: Hindi, Czech / Slovak
  • Two countries added: Great Britain and India
  • A store of goods for Technology Points has been introduced
  • All guns can attack the target whenever possible while a unit is rotating.
  • Various bug fixed


Interface:
  • Load of a unit by another unit is indicated by the special indicator
  • Changed language selection interface
  • Increased repair costs for many buildings
  • Upgrade "Explore the area": Research time increased from 60 to 100 seconds.



BALANCE:
  • You can not go to IR2 with obsolete buildings
  • Increased the number of trees in the forest near the starting point


Animals:
  • Mammoths live only 10 minutes


Early Europe:
  • Spearman: Attack time increased from 0.7 to 0.8 seconds
  • Ram: Training time reduced from 140 to 110 seconds


Early Asia:
  • Spearman: Attack time increased from 0.9 to 1.0 seconds
  • Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10


Medieval Europe:
  • Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
  • Horse сrossbowman: Attack time reduced from 6 to 5 seconds
  • Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
  • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12


Western Europe:
  • Onager: Damage increased from 25 to 35
  • Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
  • Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
  • Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
  • Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
  • Bombard: Training time reduced from 150 to 130 seconds
  • Cannon: Training time reduced from 180 to 150 seconds
  • Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120


Eastern Europe:
  • Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
  • Catapult: Damage increased from 150 to 200
  • Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
  • Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
  • Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
  • Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
  • Cossack: Training time reduced from 100 to 65 seconds
  • Hussaria: Training time reduced from 100 to 80 seconds


West Asia:
  • Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
  • Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
  • Battle elephant: Training time reduced from 100 to 90 seconds
  • Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
  • Cannon: Cost reduced from 0/0/450 to 0/0/380


East Asia:
  • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
  • Cho-ko-nu: Attack time reduced from 6 to 5 seconds
  • Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
  • Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
  • Springald: Damage to buildings reduced from 60 to 40


Industrial Revolution:
  • Longboat: Can repair buildings
  • APC: Damage reduced from 35 to 32
  • Squadron cannon: Increased enemy detection area

Mini patch. Improvements and bugfix

Improvements:
  • If you select a loafer located in the tower / ship, then the tower / ship is selected
  • Shift+click on a unit or group of units in the selection panel removes the selection from these units
  • Shift+click on a selected unit on the scene removes selection from it
  • Ctrl+left-click, or right-click on an existing training removes this training, except for the unit that has already began


Bugs fixed:
  • From two temples it is possible to make a transition to both Europe and Asia at the same time
  • Units are unloaded from a transport ship to the nearest shore, which may be far away
  • Units inside building or transport ship continue to clear the fog of war at the loading place
  • When choosing a loafer located inside building or transport ship, his position is shown at the place of loading
  • When viewing a replay, you can enable observation from all players except the last two
  • When you enter a private game or squad, as a result of copying the code through the clipboard, special characters may fall into it, which will make the code invalid
  • Incorrect background at the squad window in the main menu

Mini patch. Transports, towers as shelter and other improvements

General:
  • Many ships and boats can now transport land units
  • You can hide any units into towers, using one seat per unit. This does not change the characteristics of the tower, including attack speed.
  • Transition to the late Middle Ages is possible only without the Bronze / Iron Age buildings
  • A new button to open the interface of the large minimap has been added above the minimap
  • The progress of the transition to a new age is shown on the top panel.
  • The main menu displays the quality of connection with the server
  • Hotkeys for closing / opening gates are changed to by Ctrl + Up / Ctrl + Down
  • Dreadnought renamed to Battleship


Balance:

General:
  • Balloon: view range reduced by 8%
  • Aerostat: view range reduced by 12%
  • Locating station: view range reduced by 15%, price increased from 0/1000/800 to 0/1500/800


Animals:
  • Deer: health reduced from 10 to 3


Stone Age:
  • Worker: berry production speed increased from 0.9 to 1.0, wood production speed increased from 0.7 to 0.8
  • Maceman: damage increased from 11 to 12


Early Europe:
  • Worker: wood production speed increased from 0.9 to 1.0, metal production speed increased from 0.3 to 0.4, wheat production speed increased from 0.8 to 0.9
  • Axeman: training time reduced from 40 to 35 seconds, upgrade to Morgenstern requires a Barracks or Royal Barraks
  • Spearman: training time reduced from 30 to 25 seconds, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
  • Heavy Spearman: training time reduced from 40 to 32 seconds, armor increased from 2.5 to 4.5, attack time increased from 0.7 to 1.0 seconds, movement speed decreased from 55 to 50, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
  • Archer: training time reduced from 30 to 25 seconds, upgrading to longbow requires a Shooting range or Royal shooting range, arrow spread reduced from 12% to 10%
  • Horseman: training time reduced from 60 to 50 seconds, upgrade to Chariot requires a Stable or Royal stable
  • Swordsman: training time reduced from 40 to 35 seconds
  • Ram: training time reduced from 180 to 140 seconds, price reduced from 0/400/100 to 0/300/50
  • Legionary: training time reduced from 50 to 45 seconds, armor increased from 8.2 to 8.8, price reduced from 100/150/150 to 100/125/125
  • Guardian tower: arrow spread reduced from 10% to 8%
  • The price of the upgrade on the speed of attack of spearmen increased from 500 food to 650 food


Early Asia:
  • Worker: the speed of wall construction became 20% faster, wood production speed increased from 0.8 to 0.9, metal production speed increased from 0.2 to 0.3
  • Spearman: reservation time reduced from 40 to 32 seconds
  • Heavy Spearman: reservation time decreased from 50 to 40 seconds, armor increased from 1.7 to 3.4, attack time increased from 0.9 to 1.1 seconds
  • Archer: reservation time reduced from 40 to 32 seconds, arrow spread reduced from 15% to 12%
  • Heavy Archer: reservation time reduced from 50 to 40 seconds, arrow spread reduced from 15% to 12%
  • Horseman: reservation time reduced from 80 to 65 seconds, attack time reduced from 1.2 to 1.1 seconds.
  • Horse archer: reservation time reduced from 80 to 65 seconds, arrow spread reduced from 20% to 15%
  • Guardian tower: arrow spread reduced from 15% to 12%


Western Europe:
  • Guardian tower: arrow spread reduced from 10% to 8%


Eastern Europe:
  • Ram: training time reduced from 150 to 90 seconds
  • Guardian tower: arrow spread reduced from 10% to 8%


West Asia:
  • Attack ship: added the ability to shell the area
  • Sipah: movement speed reduced from 90 to 80
  • Mamluk: movement speed reduced from 80 to 70
  • Tower: arrow spread reduced from 15% to 12%


First Industrial Revolution:
  • Worker: meat production speed reduced from 2.0 to 1.8, wheat production speed reduced from 2.0 to 1.8


The following errors have been fixed:
  • Animals can attack unfinished buildings
  • Death of unfinished buildings is not animated
  • When zooming an interface in a menu, the interface size alternates between two values
  • Working with a cinematic camera sometimes closes the game in some cases
  • Downloading some old saved games will close the game