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War Selection News

~25% off in-store goods. The Black Friday sale has begun!

[h3]We have started a global sale.

You can buy all items from our store (except Poland) with ~25% discount.

This opportunity will last until November 29.

Hurry to buy something you've been dreaming of for a long time at a great discount![/h3]

Balance changes and bug fixes.

MAIN:
  • Replay of a multiplayer match can now only be viewed by code after the battle.


ERRORS REMOVED:
  • After a player is defeated, he can transfer resources to other players.
  • Deleting and adding some environment objects in the map editor is displayed only after the camera moves.
  • When viewing the replay, signals from all teams are displayed.
  • Other bugs.


BALANCE:

Stone Age:
  • Slinger: damage increased from 8 to 9


Early Asia:
  • Archer: reserve time reduced from 32 to 28 sec.
  • Heavy archer: reserve time reduced from 40 to 35 sec, price reduced from 100/25 to 80/20, arrow spread reduced from 12% to 10%


Medieval Europe:
  • Mounted crossbow: time between attacks reduced from 5 to 4.5 sec, projectile dispersion reduced from 20% to 18%


Eastern Europe:
  • Pernach: damage to buildings increased from 22 to 25


East Asia:
  • Dragoon: time between attacks reduced from 6 to 5 seconds.


Industrial Revolution:
  • Trench mortar: time between attacks reduced from 7.5 to 6.5 sec., projectile dispersion reduced from 25% to 23%
  • Military balloon: damage increased from 12 to 15, aircraft damage increased from 15 to 17
  • Military aerostat: time between attacks decreased from 8 to 7 seconds.
  • Wonder of the World: added "spread influence", "increase control", "propaganda" upgrades


India:
  • Wheeled tank: time between attacks increased from 7 to 8 sec.


Turkey:
  • Mortar: time between attacks reduced from 12 to 11 sec.


Germany:
  • Pillbox: health increased from 800 to 1000
  • Heavy pillbox: time between tower attacks reduced from 10 to 7 sec.
  • Flammenwerfer: does not take fire damage.
  • Armored Flammenwerfer: takes no fire damage, armor on average is reduced from 23.7 to 23.1.


France:
  • FT17: damage reduced from 70 to 65
  • Farman Goliath: price reduced from 300/900 to 300/700
  • 2C: number of required population reduced from 16 to 14


Russia:
  • Anti-Aircraft Tachanka: price reduced from 600/500/100 to 500/400/100, training time reduced from 60 to 45 sec.


China:
  • Soldier: shot damage increased from 20 to 22
  • Type FT: damage reduced from 70 to 65.


Japan:
  • Light trench mortar: time between attacks reduced from 7 to 6.5 seconds, projectile dispersion reduced from 30% to 28%
  • Fu-go: health increased from 200 to 220
  • Sentoku: time between attacks reduced from 16 to 14 seconds.


Poland:
  • Tankette KD: damage reduced from 100 to 75, time between attacks reduced from 5 to 4 sec.
  • Dragon's teeth: health increased from 300 to 400
  • Stone mine: income decreased from 70 to 60.

Poland. Improving graphics. Player signals on the map. Render optimization, QoL

GENERAL:
  • A new country, Poland, has been added.
  • Introduced a system of signaling players to each other.
  • Game camera now has inertia - it accelerates and stops not instantly.


GRAPHICS:
  • Improved graphic.
  • Optimized rendering algorithms. This has resulted in a significant increase in FPS when the camera is not moving.
  • Animation switching for most units is now smooth.


BALANCE:

Stone Age:
  • Warrior: health reduced from 70 to 65.
  • Bulwark: building speed increased by 25%.


Early Europe:
  • Worker: wood gathering speed increased from 1.2 to 1.3, stone mining speed increased from 1.0 to 1.1
  • Farm: construction speed reduced by 30%.
  • Battleboat: movement speed increased from 40 to 45.


Early Asia:
  • Poultry yard: construction speed reduced by 40%.
  • Sampan: movement speed increased from 40 to 45.


Western Europe:
  • Mill: construction speed decreased by 30%.
  • Trebuchet: the price has been reduced from 0/1000/300 to 0/800/250.
  • Onager: maximum attack range reduced from 200 to 190, price increased from 0/300 to 100/350.


Eastern Europe:
  • Mill: construction speed reduced by 25%.


West Asia:

Symmetric maps. 2x2 Ranking. Balance and QoL

BASIC:
  • Maps may be symmetrical. Now in ranked and team matches the maps are always symmetrical.
  • A new type of match has been introduced - ranking matches 2 on 2. Ranking matches 1x1 and 2x2 are available every second day alternately.
  • Ranking matches have a limited maximum difference between the levels of opponents.
  • In the Map editor, you can set which team owns the starting point.


BALANCE

Stone Age:
  • Scout: creation time reduced from 8 to 5 seconds, price reduced from 50 to 40 food.
  • Bulwark: projectile dispersion decreased from 10% to 9%.
  • Slinger: projectile dispersion decreased from 15% to 11%
  • Maceman: the time between attacks has been reduced from 2.5 to 2.3 sec.


Early Europe:
  • Fishing boat: fishing speed reduced from 6.0 to 5.5
  • Battleboat: time between attacks reduced from 1.2 to 1.0 sec, projectile dispersion reduced from 15% to 12%, damage increased from 10 to 11
  • Heavy Spearman: armor, on average, increased from 4.5 to 5.5
  • Axeman: time between attacks reduced from 2.5 to 2.3 sec.
  • Legionary: damage increased from 14 to 15, speed increased from 50 to 55.


Early Asia:
  • Fishing boat: fishing speed reduced from 6.0 to 5.0
  • Hand ram: price reduced from 80/200 to 70/150, reserve increased from 1 to 2
  • Archer: time between shots decreased from 2.2 to 2.0 sec, arrow dispersion decreased from 12% to 10%.
  • Heavy Archer: armor, on average, increased from 1.4 to 2.8, damage increased from 10 to 11, time between attacks decreased from 1.8 to 1.7
  • Horseman: movement speed decreased from 90 to 80, time between attacks decreased from 1.1 to 1.2 sec.


Western Europe:
  • Onager: damage to buildings reduced from 50 to 40
  • Cannon: time between attacks reduced from 8 to 7 sec., projectile dispersion reduced from 20% to 16%, damage increased from 100 to 120
  • Trebuchet: time between attacks reduced from 15 to 13 seconds.
  • Pikeman: damage increased from 7 to 8


Eastern Europe:
  • Cannon: time between attacks reduced from 7 to 6 seconds, projectile dispersion reduced from 20% to 16%


West Asia:
  • Ballista: projectile dispersion reduced from 15% to 12%, time between attacks reduced from 6 to 5 seconds.
  • Cannon: time between attacks reduced from 8 to 7 seconds, projectile dispersion reduced from 20% to 16%
  • Bashibuzuk: Projectile dispersion reduced from 18% to 15%


East Asia:
  • Hand cannon: time between attacks reduced from 6 to 5 seconds.
  • Cho-ko-nu: projectile dispersion reduced from 15% to 12%.
  • Arquebusier: time between attacks reduced from 4.5 to 4.2 seconds, projectile dispersion reduced from 15% to 14%


Industrial Revolution:
  • Mortar: time between attacks reduced from 8 to 7.5 sec.
  • Light Bomber: Health increased from 200 to 220
  • Light Fighter: damage increased from 18 to 20, bullet dispersion on the air targets decreased from 20% to 15%
  • Air Defense Gun: the time between attacks has been reduced from 3.0 to 2.5 sec.


Germany:
  • Goliath Operator: Goliath creation cost reduced from 0/300/500 to 0/200/300
  • Goliath: movement speed reduced from 70 to 65, life time increased from 25 to 30 sec.


UK:
  • Light machine gun: time between attacks reduced from 4.5 to 4.0 sec., bullet dispersion reduced from 20% to 18%


Russia:
  • Soldier: time between attacks reduced from 2.5 to 2.2 sec.
  • Anti-Aircraft Tachanka: number of occupied population reduced from 4 to 3

The team balancing algorithm has been improved

We have increased the quality of team balancing in team matches.
HF.