1. Past Fate
  2. News

Past Fate News

Patch 0.3.9

Past Fate Patch 0.3.9 is now live


[h3]Faction System Remade

Start as a Mercenary and increase your reputation among a chosen faction. Completing various tasks to one faction will lower the reputation of the other. This will allow the players to choose between factions, or stay completely neutral to both!

Class System remade

Your class is based on your weapon and armor you choose to use. Weapons have their own special abilities and weapon arts. For example if you want to play as a tank, you should equip your character with a shield and heavy armor with defensive stat points. There are many combinations that you can create to play how you want to build your character.[/h3]



Game Improvements and changes summary:

  • Remaded Faction system.
  • Remaded Class system.
  • Swimming has been added to the game. Players are now able to swim and dive!
  • All players start now with a Newharbor Teleport. This teleport allows players to teleport back to Newharbor if they get stuck for example.
  • Major and minor bug fixes

Past Fate First 15-Minutes of Gameplay Video now Live

[h3]On this video you can see how the first 15-minutes of playing Past Fate are once you start the game with new character. [/h3]

Keep in mind, Past Fate is still in Alpha phase so things on the video might get changed or deleted during development!

[previewyoutube][/previewyoutube]

Patch 0.3.8

Past Fate Patch 0.3.8 is now live


[h3]Magic and witchcraft has found its place in the hands of the mercenary. Players are now able to wield Staves and Wands, casting elemental spells or if they come across with darker powers even raise the dead from their graves.

For players to unleash the powers within the magical weapons they need to craft runes. Rune Crafting is the newest crafting adaptation for Past Fate allowing players to craft different runes from Fire Runes to Death Runes. Rune Crafting is possibly to be changed later on.

Lets not forget that cooking was also added to Past Fate so every hungry traveler should visit the cooking fires and make some good potato stew, if they have gathered the ingredients of course! [/h3]



Game Improvements and changes summary:

  • Magic weapons have been added with magic skills (Fireball, Summon Undead etc.)
  • Runecrafting tables have been added. With Runecrafting tables players are able to make Runes needed for spells. Keep in mind Runecrafting is possibly to be changed in future patches based on feedback.
  • Cooking Fires have been added. Cooking fire enables basic cooking
  • Praying Altar has been added [EXPERIMENTAL]. Praying altar is where players can sacrifice goods for gods and receive blessings. Highly experimental
  • Dual wielding weapons added
  • Characters finally do save so players no longer need to start their adventures from the beginning each time they want to play
  • Alchemy merchant added
  • NPC character models changed
  • Lore items added across the map
  • Bandit camps have been reworked in Westborough
  • More optimization fixes
  • More quests
  • Major and minor bugs fixed
  • Minor QoL changes (UI)

Past Fate Open Alpha

[h2]Past Fate Open Alpha is scheduled to start August 15th!
[/h2]


[h3]Information on how to participate coming soon, make sure to join our Discord or follow Past Fate on socials[/h3]

[previewyoutube][/previewyoutube]

Patch 0.3.7

Past Fate Patch 0.3.7 is now live


[h3]We thought that the early play felt little bit more empty so we wanted to dedicate this patch for fixing a lot of gameplay and immersion problems.

We have also added every weapon to have different skills that can be used by keys 1, 2 and Middle Mouse button. Also Two-Handed weapons have been now added to game.[/h3]



Game Improvements and changes summary:

  • Player statistics on level up has been changed. No longer does players get a lot of health or strength when leveling up, instead gear affects stats and attributes more than it used to.
  • Added skills for every weapon-type
  • Added Two-Handed weapons and daggers in-game. For 2H Weapons this includes 2H Axes, Polearms, Greatswords and so on.
  • While having shield on your back and equipping two-handed weapons the players shield will stay on back to give stats at same style than having sword and shield equipped.
  • More early game quest rewards added as questing felt boring for not giving out so many different variations of equipment.
  • More side quests added that give out great rewards for players
  • Player characters got slight improvement
  • Changed some of the NPC voices
  • NPC Enemies have now variety of weapons and their loot have been adjusted
  • Painting table got some new item changes
  • Health regen has been adjusted, making players to actually need to collect berries and/or buy food or potions from merchants.
  • Main Menu changes
  • Edaria having more quests
  • Bug fixes