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30XX 0.15.9 Patch Notes - February 26, 2021

Hello! Today's 0.15.9 patch takes us into the weekend with a slew of fixes and some visual updates for Chests, basic pickups, and Flapps!

It also includes Editor version 0.6.1, which adds offline usage (so you don't have to create an account to use non-online features) and a handful of fixes and improvements.

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CHANGES & FIXES:
  • Fixed an issue that could prevent the game from saving properly. (If you've had issues getting the game to save your progress, let me know if this helps you!)
  • Added new visuals for basic pickups.
  • Added new visuals for Chests.
  • Changed up Flapp (bat enemy) colors for each stage they show up in.
  • Adjusted Echocave's first phase background brightness.
  • Tweaked 0.15.6's controller-menu-logic just a bit. If you've had issues with your controller stick in menus since a few days ago, this should help.
  • Fixed a rare issue that could cause Strike Activators (the switches you hit in some stages) to decide to kill you on contact.
  • Fixed lots of Ace's animation split issues (where his sprite would split in half).
  • Added better camera snapping logic. Today, that'll fix the Burning Temple miniboss segment where the camera could behave oddly on the right side of the room - soon, we'll be using it across the board.
  • Fixed an issue that could cause Legacy's shapebros to start the fight by warping to their first movement spot instead of traveling normally. The shapes now also spawn around Legacy, instead of right on top of him.
  • Fixed Osafune's interaction with Echocave's Shieldface enemies.
  • Fixed an issue that could cause Revive shrines and the Unstuck feature to function poorly in a specific Penumbra phase.
  • Fixed Legacy's intro animation.
  • Fixed an error that could cause Lethal Tempo's heads to give up sometimes after two or three have been destroyed.
  • Fixed an issue that could cause background artifacting (weird visual glitches) in Deepverse at certain resolutions. (The fix also takes care of a much less common occurrence in Penumbra.) It probably still happens in some Ultrawide resolutions.
  • Penumbra's Void Orbs now do a better job of indicating that they won't hurt you while frozen.
  • Fixed Ace's Dolomite Link's interaction with Megavoids (big Penumbra void orbs that don't move).
  • (Mantis) Disabled anonymous comments until we have time to re-add Captcha checks (we were getting a bit spammed).


EDITOR CHANGES & FIXES:
  • The editor can now be used without an account. Certain features, such as uploading chunks, still require one, however.
  • In the Chunk Catalog menu, you can now view a chunk author's "User Card" from the Chunk Card.
  • You can now view all chunks by a given user, either through the User Card or as a filter in the Chunk Catalog.
  • You can now only vote on a chunk if you've played it.
  • The editor now reminds you of Advanced Mode when uploading a Basic Mode chunk (can be disabled).
  • Removed Clockzone's "Gate" phase (since this is a transitional phase).
  • Newly generated chunk thumbnails now have colored borders to indicate the chunk difficulty.
  • Newly generated chunk thumbnails now have rounded corners to better match the shape of their containers.
  • Improved background scaling in newly generated chunk thumbnails.
  • Objects with a "destination" or "path" parameter no longer show their destination or path in newly generated chunk thumbnails.
  • Fixed a rare crash when moving multiple tiles at once.
  • Fixed a memory leak when entering and leaving the chunk builder repeatedly.
  • Fixed a lot of instances of text not fitting in buttons or fields in certain languages.
  • Fixed a bug where pasting a copied asset and hovering over other assets would leave behind highlight rectangles.
  • Fixed a bug where multi-selecting objects, then right-clicking an unselected object to delete it, also deletes the selected objects.
  • Fixed a bug where multi-selecting both objects and tiles, then right-clicking a tile, doesn't delete the objects and vice versa.
  • Fixed a bug where chunks with the Bonus phase would show a broken phase name in Basic Mode.
  • Fixed a bug where the Bonus phase could not be selected in the Chunk Catalog filters.
  • Fixed a bug where hovering over an asset while saving the chunk would display the highlight rectangle for that asset in the chunk thumbnail.
  • Fixed a bug where certain floating cars on the title screen could disappear before leaving the screen.
  • Hopefully fixed a rare bug where you cannot enter your chunk name in the in-editor settings menu.

30XX 0.15.8 Patch Notes - Feb 23, 2021

Hello! Today's 0.15.8 patch mostly fixes up Mega Mode save data in co-op play.

FIXES:
  • Fixed an issue that could cause Mega Mode shop items to not save as "purchased".
  • Fixed an issue causing Mega Mode shops to not synchronize properly in online co-op. (The two players now share a shop, and if either player attempts to purchase an item, both players will get it.)
  • Fixed a few edge cases where co-op save data could behave oddly in online co-op in Mega Mode.
  • Fixed cases where Japanese strings would incorrectly display as "~".
  • Fixed a few potential crashes.
  • Fixed an issue causing Slot Machines to occasionally drop Energy capsules (which don't drop in the game at all anymore).


Thanks for playing! We're hard at work on visual clarity updates, and we'll be sharing our progress as we go here and in the Discord.

30XX 0.15.6 Patch Notes - Feb 21, 2021

Hello! Today's 0.15.6 patch continues to fix up the issues that've popped up since we released on the 17th.

Some notable to-dos on our list for next week: Fix up Mega Mode's shop while playing online, and tackle visibility issues. If certain themes or game assets are super hard for you to see, now's the time to tell us!

Thanks for playing.
CHANGES & FIXES
  • Fixed an issue in online co-op that could cause the client to be unable to trigger miniboss encounters. If either player makes it to the miniboss trigger, it'll teleport the other player forward and start the event.
  • Fixed an issue that could cause players to appear invisible to one another in online co-op, especially after a death/game reset.
  • Fixed the mid-level Choice Machine drawing too far forward.
  • Fixed an issue that could cause coyote time jumps to fail to trigger Penumbra's Faith Block groups. (30XX gives you a small period of time after you walk off a platform to jump normally - the bug was that these jumps would sometimes fail to trigger the faith block disappearing and spawning the next set, which felt bad.)
  • Fixed an issue that'd cause Hoot Omega to fly directly into lava and die immediately. (We'd been testing enemies taking damage from spikes/lava/etc - 0.15.6 removes this - let us know what you think!
  • All "warp" effects other than teleporting to your partner in co-op now also set your last "safe" spot to the warp location (so you don't warp, touch lava, and go all the way back to before the warp).
  • Fixed an issue in online co-op where a Tornado Machine's tornadoes might display in the wrong direction (causing a phantom hitbox).
  • Fixed an issue causing a player to be temporarily unable to attack after joining a co-op session. (If you still experience this or are playing on an older version, you can reset it by charging up a shot.)
  • Fixed Echobeast's teleport warning tells showing up under the ground when he moves to the bottom of his arena.
  • Fixed an issue causing Clockzone's Gearturret (spinning clock face enemy) to not animate properly for the client in online play.
  • Fixed an issue causing Clockzone Gear Platforms (and spike gears) with exceptionally long movement periods to warp after entering their room.
  • Hopefully fixed an issue causing some players with specific, uncommon controllers to not be able to control menus as expected. Please check in with us if this describes you! When pausing in local co-op, only the pausing player will have menu control now.
    • Folks play 30XX with a wide variety of controllers, so let us know if any other issues pop here - we'll get em resolved ASAP.
  • Fixed a missing Echocave decoration.
  • You can no longer unequip the Toy Beam (previously Dump Beam) if doing so would place you over your Core Limit.
  • The new Unstuck button no longer works on the title screen (to hilarious results).
  • During Early Access, "Show Chunk Name" now defaults to On in Advanced Options.
  • Shopaholic no longer spawns more than once per run.

30XX 0.15.5 Patch Notes - Feb 19, 2021

Hey, folks! Today's 0.15.5 patch fixes a few more issues - it's a small patch, but it includes a few crash fixes, so we wanted to get them out ASAP. It also adds an "unstuck" button while we work on situations where folks get stuck/otherwise can't progress - use it sparingly, since there are probably a few places in the game where it'll send you somewhere you don't want to go.

Thanks for playing! Lots more coming soon as we continue to improve & fix up the game.

CHANGES & FIXES:
  • Added an "Unstuck" command at the bottom of the Settings menu. If you use it, it'll teleport any local players (i.e., not your partner in online co-op) to the beginning of the chunk you're in. We've seen a few issues where various abilities can get players stuck, so we figured we'd add this while we work on them. It'll also currently unlock miniboss/contemplate gates, in case the unstuck feature places you behind a gate you've already triggered.
    • Please note: This command probably doesn't work flawlessly yet, so you should probably only use it if you really need it! There are almost certainly a few places where this command will send you somewhere you don't want to go. We'll fix it up as soon as we find the time.
  • Fixed an online Penumbra crash.
  • Fixed an issue where Ace and Nina could pick up some of the other's weapons, sometimes resulting in a crash when used.
  • Fixed an issue causing Lethal Tempo to refuse to drop Potentia.
  • Choicebooster now affects new Mega Mode shops.
  • Fixed an issue causing Revive shrines to spawn during the Hoot Omega fight.
  • Fixed an issue causing the camera to zoom improperly during the Hoot Omega fight (either in local co-op, or when dying).

30XX 0.15.4 Patch Notes - Feb 18, 2021

Hey, folks! We've had another day to iron out some more of our launch bugs, so we're continuing to release small patches daily in an effort to get some of 30XX's rougher edges smoothed out quickly. Today's 0.15.4 patch also reduces the length of levels in Standard - we overshot a bit.

Thanks for playing 30XX so far! Netplay and general gameplay stability's our top priority, so please keep those bug reports coming - they're super helpful!

CHANGES & FIXES:
  • Reduced level length in Standard by approximately 33%. Mega Mode's level length is unchanged.
  • Fixed two crashes - one that seems to have been related to loading Mega Mode files, and one that involved invalid bullet spawns.
  • Penumbra's Voidspawners now spawn a new Void after 3 seconds (levels 1-2) and 2 seconds (levels 3+), up from 2 seconds/1 second, respectively.
  • Fixed some level generation possibilities that caused deeply wack situations.
  • Improved default placement of resurrection shrines in co-op so they (hopefully) don't show up in walls. (Looking at you, Clockzone spawns.)
  • Fixed an online issue that'd see Ace-playing clients pick up Techniques into the wrong slot, sometimes overwriting existing abilities.
  • Increased Slot/Shop spawn rates in Standard.
  • Fixed Highvault's Tornado Machines visuals sometimes not matching the hitbox in online play as the client.
  • Fixed Penumbra's music issue. (Bandaid fix - better fix coming soon.)