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V0.685 | Mini Update | Bug Fixes

Hello fellow players.

I wanted to compile a quick list of the bug fixes which were added in previous patches along with some newer additions.

Weirdly enough the gamma/contrast option stopped working, the cause was, that it only got called as a method once when switching to or from psx. But that begs the question, how did it work prior to that, without me changing it.

I suspect Mim to be behind this, what do you guys think?

Enjoy :D

p1
-Added visual hints onto the riddle gates
-Increased the shop alarm trigger at the entrance
-Adjusted the metallic value
-Fixed the newspapers from not spawning in the ACT II future
-Fixed the password for the Auroras core room
p2
-Fixed the time freeze
-Fixed the book store trigger which prevents you from stealing
p3
-Fixed the headphones of the com agents from not following the head
-Fixed a custom leave computer key binding from leaving the computer mid entering a password
-Fixed the game from breaking after inserting a board, that you are riding on, into a box
p4
-Fixed a small bug for Michael's Birthday which made Edward disappear
-Fixed a few more typos

June 7th 2021 0.685
-Added nice Water Falls above the dam
-Added a cave with some hill men above where the dam is, some time in the 1500s
-Fixed the Gamma/Contrast Slider in game
-Alterations to "The Last Stage" in the dialogue with crimson and the last comic.
-Removed Mim for above reasons

V 0.68 | Revamped Quest! | Sewer Adventure News! | And even More!

A new and big update!


An arcade machine appeared in the 6/12 store. Can you beat the high score? I've added a metallic slider to have more variety in the cars looks!

You will find newspapers lying around the city or at the post office. They refresh every 5-10 years giving unique stories. Depending if you are in ACT I or II you will get two different tellings of the timeline by reading the newspaper.



There is a ghost ship appearing in ACT III.
The Mystery Crimson Quest was replaced with a quest revolving around this ship. Will you solve the mystery?

You trigger the quest right after reaching Pine Lake with Athor, and having helped Jason with the basic things you enter Crimsons office, to find out about The Aurora...

Work is progressing on Edward's Sewer Adventure, a small story game in the ps1 style graphics, about Edwards encounters while being lost in the sewers as a youngling.

Me and Averie are slowly finishing up the basics of the game, the bare bone mechanics so to speak.

After that will come the actual story. Here is a little sneak peek if you want a better description of the game. Rotate the 3d model around:

https://sketchfab.com/models/637f7a360677425eb97e6a5d627fecba/embed

You can also follow Averie to get regular saturday posts about it!
https://twitter.com/AverieAurelia

Next up will be two more major side quests, before adding a conclusion type side quest, which will wrap your entire story up in a nice package to look back at.

I wish you a good week, God bless and enjoy the update :)

May 25th 2021 0.68
  • Added a revamped quest to ACT III, replacing "Mystery Crimson" with a new quest called "The Aurora"
  • Added variations in footstep sounds based on the surface or material
  • Added an arcade machine to the 6/12 store!
  • Added a new chapter to the urban story book
  • Added newspapers which spawn around the city, each new edition being spawned every few years
  • Added a few decal details to the streets
  • Added a gas station to the 6/12 as a visual addition
  • Added a scroll bar for the quest buttons in the log, preventing an overflow of the buttons in the finished tab
  • -Added Npc reactions to you hitting them
  • -Added a FOV slider in the graphics menu
  • -Added a metallic option for the color of the car
  • -Perishable foods and books now disappear after a year of dropping them
  • -Decreased the possibility of Npcs popping in on screen by having them only spawn off screen, when behind you for example
  • -Revamped the Character Model of the Burger Lord Employee
  • -Some alteration to the Lost Clock quest, explaining better on how to find the bandit cave.
  • -Some minor revamps for the character models
  • -Fixed the repeating black out screen on october 1st 1795 next to athors estate
  • -Fixed npc's from floating above the ground for the most part
  • -Fixed more of the items in the past mechanic, it is now build in stages, where you can use things like radios and lamps in the 1900s, it will be suspicious in earlier periods
  • Fixed the end of gathering up all fragments, for those who already did and got nothing. The items will be spawned for you at game start.
  • Fixed the late chunk loading after time travel
  • Fixed the problem of the tutorial not triggering the right buttons with a custom keybind
  • Fixed the landing sound from playing many times at the same second
  • Fixed the PLC from summing fall damage which would kill you if falling
  • Fixed being able to steal items from 6/12 by picking them up from outside the store
  • Fixed the issue where it would trigger the next part of the story and block you from exiting the sewers during the battle of Pine Lake
  • Fixed the Mead Making Job, you were not able to punch in the water bucket.
  • Fixed more typos
  • Removed Mim
    p1
  • Added visual hints onto the riddle gates
  • Increased the shop alarm trigger at the entrance
  • Adjusted the metallic value
  • Fixed the newspapers from not spawning in the ACT II future

Patch Notes V0.66 | Round II

Hello fellow players.
Here goes another round of patches which were published in the past days.
I hope this will enhance your experience. Enjoy!

p11
-Added a 2Can to the Core Room
-Gave a cooldown to the copy machine
-Fixed the player from being able to view the compass before gettings the questlog
-Fixed the EPA's charge indicator from displaying the value 3 instead of 0 after usage
-Fixed the fragment checker
-Fixed the lamp from being toggled while inside the car

p12
-Fixed the fragment checker display
-Fixed lamps from being held while inside the car

p13
-Added a new flashlight sound
-Added an experimental fix to the vanishing of items from the car upon load
(all items in the car get set initially up by a few centimeters as to not glitch through the ground)
-Fixed the disappearance of items once the remote control emerges out of its time travels

p14
-Fixed the copy machines usage
-Fixed fred's manure shop from not appearing

Patch Notes V 0.66

Hey there fellow players!
Here is a list of patches made in the past few days:

p1
-Fixed Reactor and Fuel Cell problems
-Fixed Athors invisible chair walk at the Epilogue
p2
-Fixes to the Epilogue Quest
p3
-Additions in terms of Detail to the world
-Amped up the ambience brightness during the day
-Fixes to the Fuel Cells displaying 0%
p4
-Fixed the charge from displaying 0%
-Fixed the double quest advance description when Meeting Henry in ACT III
-Fixed the dude from getting very close
p5
-Fixed the car from running into invisible walls
-Fixed Ben's Chat
p6
-Fixed the bug of too many agents spawning at once
p7
-Fixed Ben's greeting from saying "hd" after unlocking the achievement
p8
-Fixed the overflow of quest dialogue in the PLC for quests like "Diverting Actions"
-Fixed a bug which prevented you from continuing the Accordion Man Quest
p9
-Fixed the missing archives in ACT II
-Fixed the not disappearing tracked cars when time traveling, mostly
-Fixed some more typos
p10
-Fixed the npc's in the Vikings quest from saying hd instead of translated text

Enjoy!

V 0.66 | Easter Update | Remote Car Control | Epilogue Quest Part I

Happy Easter to you dear players!


A new update has been released yesterday, along with a few patches.
Most of the newest additions include items for the Epilogue quest, to play with in Freeroam!

One example is the remote control, have fun playing around with it!
Find out what happened to Edward in the Epilogue Quest! This is the first part, there is definitely not going to be a second secret ending. Definitely ...not.


Most streets now feature appropriate street labels, and other details have been added to the world, to make it look more filled with unique content.


On different note. Averie, an admin on our discord server is practicing her unity3d skills!
I am aiding her occasionally in creating one of the first anthology short story games for the No Time Universe :D

The first entry will be revolving around Edwards Venture into the Sewers. The game will be purposefully made in the PlayStation One graphical aesthetic. It will be entirely free to download and play on Gamejolt, once finished. I will announce it ahead of time, Stay tuned!


God bless, enjoy the rest of the Easter Octave.

Here is the full change log:

April 6th 2021 0.66
  • Added the first part of the Epilogue Quest
  • Added a Remote Controller for the car when following the Epilogue Quest
  • Added four more blueprints
  • Added the copy machine
  • Added pebbles scattered around the terrain along with a revamp of the bridge region next to bens donut place
  • Added a water impact effect, when jumping from higher altitudes
  • Added mouse sensitivity to the controls menu
  • Outsourced the prologues dialogue (Making it ready for translation in the future)
  • Revamped Ben the Donut Maker
  • Revamped Ben's donut shop
  • Fixed the shot gangmans dialogue in the noir quest, namely he is supposed to say nothing
  • Fixed the falling sound from continuing after hitting water
  • Fixed the doors from displaying a different key name than the actual item
  • Fixed Crimson from being displayed as friendly during the dialogue
  • Fixed the speed of the credits screen
  • Fixed the spacing on some of the credits names
  • Fixed the blinking/ black out fading on october 1st 1795 at fredich's house
  • Fixed the fragment tracker
  • Fixed more typos
  • Fixed the ending of ACT III with Crimson and Edward
  • Removed Mim
    p1
  • Fixed Reactor and Fuel Cell problems
  • Fixed Athors invisible chair walk at the Epilogue
    p2
  • Fixes to the Epilogue Quest
    p3
  • Additions in terms of Detail to the world
  • Amped up the ambience brightness during the day
  • Fixes to the Fuel Cells displaying 0%