1. No Time
  2. News

No Time News

V 0.38 | Easter Update! | 2CAN cans! | ACT III news

Hey there fellow players :D

Happy Easter everyone!

30% Discount from now on and for the next 8 days!

I wanted to let you know that ACT III should be about 85% done. There are major segments to be added and I want the ending to be worth the wait.
Here is another image from ACT III to keep you guessing:


The 2CAN soft drink has been added to every 6/12 store! Buy it now!



The rest of the update just contains major fixes, because I mainly focused on ACT III these past days. I so that I can progress afterwards into the revamp phase and then into the final release some time around June hopefully.

I hope you will bare with me and there will be news and updates along the line, until the revamp phase comes in. The next update should be of more substance :)

Here are the update logs as always. Cheers and God bless.

April 12th 0.38
-Added an easter event to the menu screen
-Added 2Can drinks
-Added Usable Computers (only for ACT III currently)
-Held items will now be always on focus, for interaction
-A few AI tweaks
-Fixed the oversight where dollars were payed by Fredich in the Lost Clock quest instead of shillings
-Fixed Athor waiting to react to the Jet in ACT 2 for too long. There is a fail-safe an the trigger time for it has been halved now.
-Fixed the bug where the shillings in the bank menu would always display the default 10000 display value
-Fixed the Ice Cream Shop not showing correctly in the ACT II future
-Fixed the arrow for the car in the map view
-Fixed Henry from floating in air inside the bandit cavern base
-Fixed The Crab Meat spawning Cooked Steak instead of Cooked Crab
-Fixed some shops at the christmas market for wanting shillings in the current age
-Fixed the bug hopefully where in the car would not appear in the ACT II tower
-Fixed the sting at the start of ACT II from being so loud
-Fixed a few typos
-Fixed the leviboard from sinking in the ocean
-Fixed a few visual things in the map
-Suppodsely fixed the steering of the leviboard

Quick Mini Update with some fixes


March 14th 0.375
-Added diving/swimming into the game (DO NOT DROP YOUR CAR INTO THE WATER)
-Modified the water appearance
-Fixed the displaced Shillings Icon
-Fixed Npc's from halting at occasions inside the story

V 0.37 | Hunters | Wildlife | Pirates ?!

Hello fellow players :D

I am still working hard on act 3 but that did not stop me from giving you a nice content update to make the wait worth it.



The main goal of this update was about anything prior to 1850. There are two currencies now.

Shillings and Dollars. Shillings will be used prior to 1850 and after that time you will find a bank in Pine Lake to change your currency :)



Secondly there is a lot more variation in wild life now. Certain animals may flee from or hunt other species. Chasers run from wolves for example. Wolves hunt sheep and so on.

They warn you before you approach them.









You can hunt and sell their skins at the local hunter. Or buy some raw meat from him :D






This should be all for now. Let me know if you found the secret pirate base ^^


I will post the full changelog below as always.

Cheers and God bless.


March 11th 0.37

-Added the Shilling as Currency

-Added a pirate base

-Added shilling and dollar values into the map view and main UI (Additions and changes to the UI overall)

-Added a bank where in you can change currency

-Added a hunter to Cape Dun (You can buy and sell your goods there)

-Added wolves

-Added foxes

-Added spiders

-Added the discovery for certain smaller locations (some previously known locations are hidden at start)

-Added some more details to nature

-Added billboards for each settlement and a few more details to Cape Dun

-Reverted the toon edge back to off by default

-Slightly stretched the Bloom Radius.

-Improved animal ai systems (for example wolves hunt chasers, sheep ...they flee from them and so on)

-Fixed the Car Crashing sound

-Fixed the problem where buttons behind the speech box could not be clicked

-Fixed Fort Dun having collisions even before it exists

-Fixed a few more typos

-Fixed the gun impact force. It now is directional instead of upwards

-Fixed Map Markers for settlements disappearing on the map, when on distance

-Fixed the flying cars rotating controls getting stuck sometimes

-Fixed the light house spot light issue

v 0.36 | New car physics | Mr. Crafty revamp | new locations

Hello fellow players :D

I am back from vacation. I have been working a bit on the game anyway.

Mostly on the third act which is slowly progressing towards its end.







A few new locations like an unfinished honey farm and a lighthouse have been added. Check them out!



The ending will consist of 3 major segments which will take a lot of work.

I have not gotten into it yet, but I hope I will finish ACT 3 the latest by april.

After that will come the revamp and polishes for a month or two and it would be up for you to play! :D



The Mr. Crafty has received an overhaul, the items are now finally segmented into the 4 sub categories and a few smaller things like a crafting sound and new recipes for act 3 have been added (so not for you to try out yet ^^)

I included the prohibition lately after a player suggested it, talk to the citizens once there.

A major improvement for the car handling has arrived. Hope you will find it easier to drive now ^^ on as side node... i don't know how this happened xD



There have been a lot of smaller improvements or additions :))
I will list them below.

This is all for now but I hope to come back with more in store for you :D

Cheers and God bless.



February 27th 0.36

-Material Changes (Visual)

-Added the 1920 prohibition

-Added a Honey farm to the north-west (not finished yet)

-Changed the Toon Edges Option to be turned on by default (option in the graphics menu)

-Changed the Auto Num Lock Option to be turned off by default (option in the gameplay menu)

-A general Mr. Crafty overhaul

-Added a lighthouse to cape dun

-Added sub sections for the craft menu (tool, misc, gear, food)

-The craft menu will display now only a maximum of 4 items nearby (so it does not overflow)

-Made it easier to park inside the mechanics garage

-Typo fixes and rewriting of some dialogue

-Changed Client Westwood to Clint Westwood (Since one at least thought it was a typo so I decided to change it to avoid further confusion)

-Fixed the fusion cell from disappearing inside the inventory after taking it from the charger

-Fixed the snack box from respawning sometimes after opening

-Fixed the pizza job salami type giving minus points, even if done right

-Fixed the wrong era dialog options appearing for npc's at times

-A few fixed for levels in different times

-Fixed some npc's stuttering in animations at times (Luke & Michael)

-Fixed the money back in thunderous matters from disappearing after spawning (the same for a few other instances)

p1

-Fixed the framerate

-Added a few cars to the parking lot

-Fixed The car physics

-New car skid sound

-Added slight skidding effects

p2

-Fixed some velocity drag

V 0.349 | Hotkeys | Compass & MORE!

Hello fellow players :D

Another load of updates for you!


First and foremost, holding C or opening your quest log will view your direction via the compass mounted on top of the device!



Furthermore the map now also shows your direction, when outside the car :)



There are also hotkeys for some of the cars systems!

R - Reactor

T - Time Conduction

C - Reactor Cooler

L - Head Lights

Make sure to check out the new asian flying restaurant just west of Pine Island!

Right next by the sky lane :D


As always you will get the full changelog below!
Work on Act III is progressing well and is probably 68% done!
After that, there will be of course some side stories to keep you entertained.
Not to forget that there is going to be a span of a month or two of no content updates or fixes, since the major revamp for Act I & II will happen during that time.

If some of you would want to continue playing the old version after the revamp, I will create a Legacy Branch in the future for these players.



Anyway Cheers and God bless :D

February 2nd 0.349

-Added a direction arrow for the player in the map view
-Added a compass to the Quest Log
-Added a mechanic, where on holding 'C' it will show the compass
-Added more interesting stuff to the mechanics store environment
-Added a restaurant to the flying asian building
-Added hotkeys for interior car systems. Look into the controls for further information.
(Reactor, Reactor Cooling, Headlights, Time Conduction)
-The sky has been made infinite, so it won't clip into objects on distance to them anymore
-The sky colors (especially during the evening) have been made more vibrant
-Fixed the trader bug for Tom in the sewers
-Fixed the render errors for bernd's smuggler sky lane light
-Fixed Edward not taking the Magnetometer for the Escape Quest in Act II
-Fixed Edward from spawning inside the Elevator after loading the game
-Fixed the Accordion Man Case spawning in the 50's inside the Town Archives
-Fixed the Native at the end of ACT II from running away from you
-Fixed past saves versions of the car appearing/exploding when you launch a new game