V 0.79 || Hallows Eve Update || Space Content Update! || Skate Boards! || More!
[h2]Hello fellow players!
I wish you a good All Hallows Eve, I've made some fitting additions![/h2]

[h3]Find a jack o'lantern in late October around Pine Island and unlock them for your own safe house![/h3]

[h3]New candy to be acquired through YeBay or trick or treating!
You gotta need a good costume though! Along with these new sweets come some nice effects![/h3]

[h3]St. Andrey has received a revamp! Now you can enjoy the dingy skyline of this mega city![/h3]

[h3]The game has a range of new acquirable binoculars! With night goggles (Get it via YeBay) you will be able to see everything more clearly![/h3]

[h3]There have been sightings of strange buildings around the ape head cluster, apparently some buildings have unlockable items or safe house objects! [/h3]

[h3]For instance this star map, charting all your visited star locations![/h3]

[h3]Or this star scope, every star in the ape head galaxy is a potential gate address![/h3]

[h3]Skate boards are now a thing! TOTALLY RAD! Wear some protective gear though.[/h3]
[h3]
There is so much It would break the frame of this announcement, so I will have you check it all out via the change log! Enjoy the update!
God bless and wish you a good All Hallows Eve.[/h3]
[h3]October 28th 0.79[/h3]
I wish you a good All Hallows Eve, I've made some fitting additions![/h2]

[h3]Find a jack o'lantern in late October around Pine Island and unlock them for your own safe house![/h3]

[h3]New candy to be acquired through YeBay or trick or treating!
You gotta need a good costume though! Along with these new sweets come some nice effects![/h3]

[h3]St. Andrey has received a revamp! Now you can enjoy the dingy skyline of this mega city![/h3]

[h3]The game has a range of new acquirable binoculars! With night goggles (Get it via YeBay) you will be able to see everything more clearly![/h3]

[h3]There have been sightings of strange buildings around the ape head cluster, apparently some buildings have unlockable items or safe house objects! [/h3]

[h3]For instance this star map, charting all your visited star locations![/h3]

[h3]Or this star scope, every star in the ape head galaxy is a potential gate address![/h3]

[h3]Skate boards are now a thing! TOTALLY RAD! Wear some protective gear though.[/h3]
[h3]
There is so much It would break the frame of this announcement, so I will have you check it all out via the change log! Enjoy the update!
God bless and wish you a good All Hallows Eve.[/h3]
[h3]October 28th 0.79[/h3]
- Added a star chart to map your journey through the ape head cluster
- Added scopes and binoculars
- Added the fisher man at honey wood pond
- Added new space gate exit buildings (now it is 8 in total)
- Added a stats section for the car in third person
- Added instances of lying trees (dead wood) around the nature reserve
- Added falling leafs during the summer and autumn on the broad leaf-trees
- Added jack o'lanterns as unlockable safe house objects
- Added lollipops and chewing gum
- Added chewing gum effect
- Added skate boards
- Added skating gear
- Revamped the Viking Village
- Reset the procedural generator to allow for more variety in each address
- Increased AI Cars speed a tad
- In free look while hovering brakes will reorient the car
- Lowered the amount of vintage radios to one radio to craft the Components II blueprint
- Lowered the interaction cooldown from a second to .3
- Fixed the Ranger Towers walking sound to be wood
- Fixed the "3nd" to say "3rd" during day outputs like the game intro
- Fixed the missing heat effect from the wires
- Fixed Edward in the Back to the Past Quest where he would hold a cup of coffee instead of the letter
- Fixed the quest update notification
- Fixed the car from reappearing on the road once remote time traveling and before destination time
- Fixed the Training Bots laser from taking too long
- Fixed the bug, where in the steering of the car would mess up after using the car flipper
- Fixed the ENV Spawn
- Fixed dying once getting onto the horse whilst holding it
- Fixed a bug where loading a save which has the car in hover mode would break the car controls
- Fixed the delete button for the safe house from breaking all other items in your safe house
- Fixed npc's from getting stuck at the town square
- Fixed missing epa at the start of act 2 if carried before hand
- Fixed the explosion from seeing your other self not killing you