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Update v2022.4.12.33

Hello all,

I am happy to release the next update. This update mainly improves the multiplayer experience with some bug fixes and optimizations in the netcode, especially in the fragmentation of the packages. In addition, some adjustments have been made to the game balance, making it easier to get started but promising a more constant difficulty increase.

In the coming days I will publish an updated roadmap for the next months. Feel free to send me feedback if there are specific features you'd like to see in the game. At the moment, I'm still a bit undecided about which elements I should implement first. For example, some players have asked for a "true co-op mode" so that you can play the current single player maps in pairs. Any further feedback is greatly appreciated.

[h3]Patch Notes[/h3]

New
- Over 50 new items for multiplayer mode
- New effects for items
- Acoustic sound when destroying an item
- Spanish and Italian as language (alpha)

UI
- More units descriptions
- Translation text outputs in chat
- Text overlay translation
- Color adjustments in chat
- Adjusted descriptions in tooltips for new towers.
- Help in chat

Balance
- The block value of "Dark Threant-Green" was reduced from 2 to 1
- Adjustments in the settings for the wave generator in the multiplayer maps
- The Rocket Tower level 2 now costs 90 instead of 80 blue crystals
- Rocket Tower level 2 now deals 46 points of damage instead of 42
- The Rocket Tower level 2 now costs 180 instead of 140 blue crystals
- Rocket Tower level 2 now causes 112 instead of 98 points of damage
- Standard loot chances have been doubled in multiplayer mode
- The Gatling Tower has been weakened. Its Energy now gives it less attack speed.
- Piercing damage now deals 125% instead of 120% damage against unarmored lines
- Piercing damage now deals 90% instead of 85% damage against lightly armored line

Fix
- Fixed a bug where turrets would not deal damage to health if damage was previously dealt to the shield
- The shield of a creep is now displayed in the overview
- The improvement Lifetax is now available from level 25 onwards
- Fixed a bug where Money Rush did not give crystals over time
- Fixed a bug where players suddenly lost connection to the host
- Fixed a bug where the global parameters were not resolved
- Fixed a bug where the "Rare" effect was displayed at the "Bad" item level
- Fixed a bug where health was not fully shared in team games
- Netcode optimizations

Update v2023.3.8.37

Patch Notes V2023.3.8.37


New
- The missile tower has been added to the game
- New enemy variants for the wave generator in multiplayer mode
- The damage meter now also works in multiplayer mode
- The target for a turret can now be selected manually. By right clicking also a unit while a turret is selected
- New ability for the Engineer "Quantum Overload". Is cast on a turret. Increases its damage and attack speed. The effect is amplified when more mana is available.
- All enhancements for the Engineer have now been clearly named
- The Engineer enhancement tree has been restructured and some icons have been replaced
- New effect "Burn": units that are burned get reduced healing
- New upgrade which unlocks "Quantum Overload
- New upgrade for the engineer which increases the maximum mana
- New upgrade for the Engineer which reduces the cooldown of Quantum Overload
- New upgrade for the engineer which increases mana regeneration
- New upgrade for the engineer which improves the "Ability Tinkering Tower Rescue" (former Repair), so that the base healing and the base energy boost is increased by 5
- New upgrade for the Engineer which increases the maximum base energy of all your towers
- New upgrade for the Engineer which makes your towers repair themselves every 5 seconds
- New effect "Repair": removes all stun and mute effects from a target
- New upgrade for the Engineer which increases the base duration of burn effects of all your towers by 0.5 seconds
- New upgrade for the engineer which increases the base hit chance of all your towers by 5% seconds (negates the dodge effect by this value)
- New upgrade for the engineer which increases the base strength of burn effects of all your towers by 10% seconds
- New upgrade for the Engineer which increases damage, AOE radius and hit chance
- New enemy types for multiplayer mode
- New settings for multiplayer mode


UI
- The top menu bar in the UI HUD is now scaled as well
- The width of the tooltips in the UI-HUD is now also scaled (until now only the text size was scaled)
- New option: It armor types of units can now optionally be displayed in the overlay
- New option: The size of the overlays can now be adjusted
- The mana for abilities is now highlighted in the tooltip
- When an improvement is fully upgraded it is now highlighted in the tooltip
- When a unit is selected, the unit overlay now appears as well

Balance
- The damage of all levels of cannon turrets has been slightly increased
- The Cannon Tower level 1 now burns its targets for 5 seconds, reducing their healing by 10%.
- The cannon turret level 2 now burns its targets for 5 seconds reducing their healing by 20%.
- Cannon turret level 3 now has its targets burned for 5 seconds, reducing their healing by 30%.
- Engineer 15 is now available from level 10
- Engineer 15 now gives 20% instead of 15% bonus health for turrets per upgrade level
- The default target priority has been reset for some towers
- Toon Reaper Purple and Red now have a small dodge chance
- Arcane Stone now gives 2 instead of 3 build cost reduction for Arcane Towers
- Arcane Arrow now gives 0.04 instead of 0.05 reduction on base attack speed
- Arcane Vision now gives 0.04 instead of 0.05 increase to base range

Fix
- Fixed a bug where the wound effect is not reset once a unit is destroyed
- Fixed a bug where no enemies appeared on the "Line Tower Wars" map
- Fixed a bug where the client could not change the target priority of its towers
- Fixed a bug where the client could not change the "Reset target after shot" behavior
- Static Overload+ can now no longer be upgraded if Static Overload has not yet been upgraded
- Fixed a bug where the tooltip always showed a critical hit chance of 10%.
- A few corrections in the tooltips
- The settings for the map "Dornheim Village" were corrected
- Added several missing localizations
- Fixed a bug where the ability "Stop Watch" had no effect.

Update V2023.3.7.36

Note
In the last update the Tesla Tower was slightly buffed. Now it hits the Mortar Tower which also gets a buff. The Mortar Tower felt too weak overall. Its previous job was to take out slow heavy targets. With the new effect, it's now worth using the Mortar Tower against other targets as well. Overall, it should be worthwhile to combine a different selection of towers wisely.

[h3]Patches Notes[/h3]

New
- New effect "Wound": Targets affected by Wounding suffer increased damage
- Wounding added to the tower description
- Wounding added to the tower statistics
- New upgrade for the Engineer. Changed the Lightning Strike ability. The cooldown is increased by (200%/400%) as well as the mana cost (50%/100%). In exchange, the damage is increased by (210%/420%) and the AOE radius is increased by (10%/20%).
- New upgrade for the engineer. All your towers get the following values: Health (15%/30%)
- The upgrades for the Crossbow Tower are now all active (Sniper Arrow, Improved Sniper Arrow, Fast Charger, Stunning Arrow).

Changes
- Tower settings are now also saved in a configuration file that is synced via Steam Cloud Save.
- Slight adjustments to the "Create Lobby" menu

Balance
- The Mortar 1 now wounds its targets causing them to take 10% more damage for 5 seconds
- The Mortar 2 now wounds its targets causing them to take 15% more damage for 5 seconds
- Mortar 3 now wounds its targets, causing them to take 20% more damage for 5 seconds

Fix
- Fixed a bug where you did not start with full lives in single player
- On the map "Line Tower Wars" the mana regeneration was significantly too high and was reduced from 5 to 1 mana per second
- On the map "A Dream Of Spring" the ability indicator is now also displayed outside the platform
- Small performance improvements

Update v2022.4.12.33

Hey,

it's time for an update again. After the last update was a while ago. With this update you will get much more content.

The bigger innovations


[h2]New maps[/h2]

Five new maps will find their way into the game. These are five maps where the path is open, so the path for the units can change. The terrain has a greater influence on the new maps. Because some of the nodes are blocked with stones or trees and can not be built on.

[h3]Lake Tower[/h3] 3 paths


[h3]Blazing Meadows[/h3] 3 paths


[h3]Ice Crown[/h3] 4 paths


[h3]The Kings Dungeon[/h3] (now also available in single player) 1 path


[h3]Hidden Caves[/h3] 3 paths


[h2]New Tower[/h2]

[h3]Impulse Tower[/h3]
The Impulse Tower has a very slow rate of fire. However, its attacks significantly reduce the movement speed of enemies. In addition, the attacks have a small splash radius.

Preview of the upgrade levels


[h2]Patch-Notizen[/h2]

Upgrades
- Impulse 1: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%).
- Impulse 2: Increases the damage of the Impulse Tower by (12%/24%/36%) but increases the cooldown by (10%/20%/30%)
- Impulse 3: Reduces the cooldown of the Impulse Tower by (6%/12%/18%) but the damage is reduced by (5%/10%/15%)
- Impulse 4: Increases the damage and range of the Impulse Tower by (2%/4%/6%/8%/10%)
- Impulse 5: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%)
- Impulse 6: Reduces the upgrade cost of the Impulse Tower by (5%/10%)
- Impulse 7: Level 3 Impulse Towers gain (10/20/30) base damage, (15%/30%/45%) chance to silence the target for (1/2/3) seconds.

New.
- The quick select menu for upgrades can now optionally always be displayed
- The current level is now displayed in the inventory as well
- New background music
- When moving items, there is now an acoustic feedback
- All items and equipment can now be sold at the merchant with one click
- Items moved from action bar slots to other action bar slots are no longer duplicated.
- Four more talents have been unlocked in the engineer tree
- New background images for the loading screens
- Over 50 new items
- New item effects
- New enemies

Balance
- Some upgrades to the Arcane Tower have been weakened
- In multiplayer modes where you play against each other, the host can no longer start the waves early
- Some items have been adjusted
- The Tesla Tower now has a chance to stun enemies

Fixes
- A bug with the animation of mushroom units was fixed
- A bug with the speed of the camera was fixed
- Added one to all units without collider
- Fixed a bug where you could not fully upgrade the Gatling Tower talent tree
- Fixed a bug where the multiplier for increased resources was not reset after killing a unit
- Fixed a bug where the cooldown for a costless item update was not reset
- Fixed a bug where the angle when panning the camera was not set correctly
- Fixed a bug where the exit button was covered in challenge mode

Update v2022.4.12.33

Update v2022.4.12.33


General
I made some changes to the game quality settings. The game should now look better on lower settings. Especially the tearing on the terrain should no longer occur. Also improved performance for the "Nights Secrets" map, this should now run at more frames per second as well.

New
- New map "Lumberjack camp
- 14 new items added
- The talent "Engineer 17" in the engineer tree is now available.
- The talent "Engineer 25" in the engineer tree is now available.
- The talent "Engineer 26" in the engineering tree is now available.
- The talent "Engineer 27" in the engineering tree is now available.
- The talent "Cold Weather Front" in the Mage Tree is now available.
- The enhancement "Tesla 5" is now available. Allows the Tesla Tower the chance to silence opponents.

Balance
- Leather Bracers now give 3 mana instead of 5.
- The Black Hole ability now deals magic damage.
- The ability "Tornado" now deals magic damage.
- The ability "Dark Strike" now deals magic damage.
- The ability "Dark Strike" is now available.
- The talent "Corruption Mind" now provides 20/40 mana per completed wave instead of 5/10.

Fix
- Fixed a bug where the "Fill Your Pockets" talent did not generate crystals.
- Fixed a bug where the Engineer 18 talent was displaying an incorrect tooltip.
- Fixed a bug where the Engineer 18 talent was transferring values as flat values.
- Fixed a bug where the talent "Mana Abundance" was not available.
- Fixed a bug where an incorrect enhancement was displayed for the Static Overload ability.
- Items no longer trigger a sound effect when they could not be used.
- Free recharges no longer cause items to be thrown from the quick bar.
- The tooltip for the Storm Warning talent has been adjusted to 2 levels.
- Fixed a bug where green crystals were provided without leveling up in endless mode.

Preview Lumberjack Camp