v0.54 and English Version Help
[h2] First of all, thank you for your support and suggestions. The game is made today thanks to your support! thank you very much! [/h2]
This is from Google Translate
Hello everyone! This game has been on sale for a year, and it has been developing for new features. Although the language progress is slow, it is currently about 30%. Due to my limited English ability, I have invited several game players to participate. Help me with the English translation, but due to our limitations or English-speaking history and culture, there may be some unexpected problems. After the translation into English, you may not understand the specific meaning of what we want to express. So if you know Chinese, have a certain interest in games, and have plenty of time, you can join our English translation activities.
You need a git account to log in to https://paratranz.cn/projects/1004.
Of course, in most cases, you can also use some translation software, and then calibrate against related words. Because translation software is prone to errors, but for some texts such as {0}, it is best to manually translate them.
Thank you very much for your support of the game and hope to get your help!

Most interactions now require the player to select the relevant purpose. Based on a series of data such as relationship, the basic success rate of the purpose, and the character of the player and the opposing lord, a standby success rate is calculated. Then the player will use some options to improve this The success rate, such as some functions shown in the figure, will eventually enter the negotiation result interface. Nowadays, the negotiation is no longer a one-time result, but you need to manually click to stop the circle. The four corners increase the steering variable, and the opponent lord There will also be a patience value. When the opponent's patience value is exhausted, the negotiation is over. The patience value will be determined according to the opponent's lord character and relationship. The green and red in the interactive result respectively represent one of the reasons, and the final green is the successful negotiation.
Please note that if you promise a new territory to your vassal, please fulfill it as soon as possible. The prompt in the upper right corner will also be displayed, and the promise has a limited period.
Secondly, the tax law, military service law, and other functions shown in the figure are no longer under separate state control, and each vassal can also negotiate separately. These treaties can be used to bargain with vassals. Of course, only the first half of the terms can be used for lords of other countries.

During the war in the country, the lords will obtain their corresponding military merits. For example, as the commander of different troops, launching battlefield skills, causing damage to the enemy, etc. will increase the lords’ own military merits, and these military merits correspond to what they should have. The number of territories. If the military merits are high, but the territories are small, then they will be unhappy. Therefore, on the battlefield, it is necessary to always appoint an outstanding warlord as the commander in command, or try to use newcomers to balance everyone’s contribution gaps to maintain national stability The player decides.
Military contribution represents how much contribution the vassal made to the country each time in the war. You can click on the relevant contribution to sort. The higher the contribution, the more people desire the fief. Every 3K contribution corresponds to 1 outside the capital city. Extra territory, that is, 3K contribution requires 1+1 territory, 6K contribution requires 1+2 territory. If the number of fiefdoms does not meet its relative contribution, the relationship will reduce the number of desired territories/round. For example, 9K contribution, currently only one Territory, then -3/round. If the country has this type of vassal, a prompt will appear in the upper right corner.
Lords appointed as commanders in the camp are more likely to increase military contributions in the battlefield
When you grant a territory to a vassal, the vassal relationship that contributes higher than him will be -3
The data related to the change contribution is as follows:
Support force
Whether a support war occurs during support
Trigger combat skills
Was appointed commander-in-chief in pre-war tactics
Trigger preset tactics
Kill the enemy on the battlefield
In the enclave interface, you can now also see the lord’s contribution and the number of fief promises given to him


Here you can assign various development-biased operations to your own vassals, but interfering with their behavior will reduce their relationship with you, but it can make the vassal's territory develop according to their own wishes.
Here you can also quickly check the promises you owe and the promises others owe you, the ratio of each contract of vassals, and the promise of fiefdom.

Players in the tavern can collect information to obtain some researcher information. When you successfully invite him to your capital, you can click on his avatar to interact with him, and you can give him gifts to improve his relationship to get him invited to become you later The success rate of the researcher. Once he agrees to be your researcher, he will appear in your list of fief nobles, but he will have a researcher trait and other related research traits. Different research traits will affect different technologies.
You cannot appoint your researcher to a position other than researcher. Of course, there is an exception. You can canonize him as a lord. Once he becomes a lord, the researcher lord will bring great technological benefits to his fief.
The game is divided into: theology, production, construction, military, law, agriculture, culture, medicine, a total of 78 technologies in eight technology categories. The technology of each territory is calculated separately. Players can separately calculate them in the upper left corner of the diplomatic map interface. Select the relevant technology to view the unlocking status of the whole map.

When you assign a researcher to one of your own territories, the relevant interface will display his avatar, and his preferred subject will be displayed with a white icon. At the same time, after the researcher is appointed, the player can also assign a key research object, this research The subject must be the subject that the researcher prefers. The key subjects are displayed with a green background.

-Each territory calculates the technology progress separately, each technology birthplace can only have at most 3 pieces, and they cannot be adjacent
-The efficiency will increase when the origin is spread to the neighboring realm technology, about 2-6 times random
-Neighboring territories are not in the same country, the transmission efficiency is 0.3, the same country is 0.6 (the same belief prerequisite), the effect of the origin is increased
-Adjacent territories have different religions, regardless of whether they are in the same country or not, the transmission efficiency is 0.1, the origin effect is increased
-Some technologies have additional corrections as the birthplace. The first unlocked birthplace is calculated for 60 rounds
-The unlocking of certain technological capitals affects the whole country
-The birthplace icon is displayed as a light bulb, and the normal unlocking is a key
-Every round, the technology in a random year is automatically increased according to the lord's learning ability
-Leading the host’s culture will also increase the relative technology, and the national capital technology will increase the technology progress
-Vassal Council chooses technology research to increase technology progress
-In the tavern, you can collect researcher information and invite arrangements to the territory to increase progress
-A small amount of progress will be added for each completion of a related building
-After appointing a researcher, you can select the key points for research within a year, and the researcher's correction will be displayed by the white icon on the front end of the technology, and the key research will be green
-When the researcher relationship is -Canonize a researcher as a lord, 3 times the research per round compared to a normal lord
-Players can manually change the progress of a certain technology, manually change the cooldown for 12 rounds, 10 political influence, 100K gold coins, resulting in territorial order -20, noble corruption +2, single technology progress +10. Players -1 administrative penalty per 5 points, -0.1 corruption penalty, +0.1 progress per point of learning ability

If a researcher is not a lord, he will not stay in your territory forever to serve you. These researchers may stay for a while and ask to leave. Similarly in the tavern, if you have not recruited researchers, they will also leave to others. Territory, the farther away you are, the lower your chance of inviting. You can decide whether to stay or leave through options, but it will have a certain impact.

Arable land now needs to set a fallow ratio, which is 50% by default. Fallow can increase the nutrition of the territories. Annual nutrition is 50% probability -1. Assuming that there is no fallow, the nutrition of the land is 100, and the nutrition of 100% is cultivated. After 5 years, the nutrition of the land will be zero. If there is no food output, it will take a year of fallow to increase nutrition. You can unlock related territories Technology to increase the nutrition of the land.

Players can interactively buy vassals from other countries when reinforcements do not arrive or delay when they attack their country. This situation is not absolutely effective. It is possible that the lord will violate the promise, and the probability of default is generally no more than 30%. It is related to your diplomatic ability, and the lord on the battlefield may have an ambulance on the ground. You must agree to the extra request, otherwise you will immediately join the war. For a loyal lord, no matter whether you interact successfully or not, he will support him on the battlefield. Ruler.
Finally, attach the updated list
If there are any bugs and problems, please add a group to tell me, or leave a message in the community discussion board, I will check the reply and modify the BUG as soon as possible!
Thanks for the support!
v0.54 Fix
1. The tyrant and evil traits selected by the achievement inheritance point are invalid after the turn
2. Some events related to legal principles have led to the loss of legal principles
3. The problem of the death and injury of the other party in a conflict between vassal reinforcements
4. The problem of the battlefield support technology reset not to zero
5. The selected display error caused by turning off and reopening the territory interface after switching territory
6. The error that the price of territorial commodity bread is calculated as flour
7. Four seasons fix the bug that failed to change correctly
8. Possible heir error problem
9. October errors that may lead to the swallowing incident
Adjustment
1. Strengthen emotional punishment caused by opposing trait selection
2. Add some data display and shortcut buttons on the main interface, for example, click the gold coin in the upper right corner to directly pop up the account table
3. The credit value of the player's loan is related to whether the promise of other lords is fulfilled
4. Credit value and interactive negotiation called power correlation
5. Reduce the proportion of national vassal tax and military service law
6. Interaction success rate adjustment
7. Change the time of some annual revision data to October calculation (may be omitted)
8. Players can directly change their beliefs in the interactive interface
9. The name of Islamic religious country was changed to family + dynasty form
10. Change the algorithm of AI to establish the kingdom level. If the vassal of the destroyed country has too many mutinies, the kingdom may be rebuilt
11. The military capabilities of all lords participating in the war have a certain impact on their own military
12. Change the battlefield support algorithm to strengthen the role of relationship, bravery, timidity, loyalty, and protection of the king
13. Increase the proportion of food income
14. Perennial uncultivated stripe land will be -10% per year, and farmers who have less than arable stripe land will reduce the extra land by 20%
15. The national policy of science and technology research can add a random science and technology progress in the national territory 15
16. The recruited new nobles have the maximum attribute cap +1
17. Significantly improve the control and damage effect of the bow and arrow against the spear array
18. When the order is less than 0, the tax will also receive a certain impact
19. Improve the thinking progress of charm and seduce can be 50%+1 through behavior
20. Improve relationship data changes when women interact successfully
21. Stay up late without reading articles
22. The cesspit can increase the nutrition of the land
23. Territory technology can be added at one time when some buildings are completed
24. Weather and climate affect land nutrition
25. Slightly increase the chance of forging claims
26. The upper limit of physical strength is set to 300
Add
1. The new diplomatic interactive negotiation mechanism can propose various conditions to increase the probability of the other party's agreement
2. Pictures of the castles of Rome and Jerusalem
3. Cultural traits
4. The shortcut button in the lower right corner can open the list of all vassal contracts and related interface switching promises
5. Intervene in vassal affairs
6. The vassals will accumulate military contributions in each war, which will be reflected in the list of military contributions
7. The military contribution list can be opened in the military commander and the shortcut menu bar in the lower right corner, you can see the cumulative contribution and the most recent contribution
8. The military contribution of the vassal lord and the related demand for the number of territories
9. Strip fallow mechanism
10. The new concept of coastal territories, coastal territories can build ports, fish can increase food every round, other functions temporarily vacant
11. Up to five following objects, you can display the people you are following, and increase the success rate of the conspiracy by 1%, disappearing means death or losing the status of the lord, you can find the button at the bottom
12. Entering the smithy may trigger some events, which will affect the country’s armor coverage, arms attacks, etc.
13. Buy over the lords of other countries without playing
This is from Google Translate
Hello everyone! This game has been on sale for a year, and it has been developing for new features. Although the language progress is slow, it is currently about 30%. Due to my limited English ability, I have invited several game players to participate. Help me with the English translation, but due to our limitations or English-speaking history and culture, there may be some unexpected problems. After the translation into English, you may not understand the specific meaning of what we want to express. So if you know Chinese, have a certain interest in games, and have plenty of time, you can join our English translation activities.
You need a git account to log in to https://paratranz.cn/projects/1004.
Of course, in most cases, you can also use some translation software, and then calibrate against related words. Because translation software is prone to errors, but for some texts such as {0}, it is best to manually translate them.
Thank you very much for your support of the game and hope to get your help!
- Diplomatic negotiation interaction[/h3]
[h3]


Most interactions now require the player to select the relevant purpose. Based on a series of data such as relationship, the basic success rate of the purpose, and the character of the player and the opposing lord, a standby success rate is calculated. Then the player will use some options to improve this The success rate, such as some functions shown in the figure, will eventually enter the negotiation result interface. Nowadays, the negotiation is no longer a one-time result, but you need to manually click to stop the circle. The four corners increase the steering variable, and the opponent lord There will also be a patience value. When the opponent's patience value is exhausted, the negotiation is over. The patience value will be determined according to the opponent's lord character and relationship. The green and red in the interactive result respectively represent one of the reasons, and the final green is the successful negotiation.
Please note that if you promise a new territory to your vassal, please fulfill it as soon as possible. The prompt in the upper right corner will also be displayed, and the promise has a limited period.
Secondly, the tax law, military service law, and other functions shown in the figure are no longer under separate state control, and each vassal can also negotiate separately. These treaties can be used to bargain with vassals. Of course, only the first half of the terms can be used for lords of other countries.
- Military contributions and promised fiefdom[/h3]
[h3]

During the war in the country, the lords will obtain their corresponding military merits. For example, as the commander of different troops, launching battlefield skills, causing damage to the enemy, etc. will increase the lords’ own military merits, and these military merits correspond to what they should have. The number of territories. If the military merits are high, but the territories are small, then they will be unhappy. Therefore, on the battlefield, it is necessary to always appoint an outstanding warlord as the commander in command, or try to use newcomers to balance everyone’s contribution gaps to maintain national stability The player decides.
Military contribution represents how much contribution the vassal made to the country each time in the war. You can click on the relevant contribution to sort. The higher the contribution, the more people desire the fief. Every 3K contribution corresponds to 1 outside the capital city. Extra territory, that is, 3K contribution requires 1+1 territory, 6K contribution requires 1+2 territory. If the number of fiefdoms does not meet its relative contribution, the relationship will reduce the number of desired territories/round. For example, 9K contribution, currently only one Territory, then -3/round. If the country has this type of vassal, a prompt will appear in the upper right corner.
Lords appointed as commanders in the camp are more likely to increase military contributions in the battlefield
When you grant a territory to a vassal, the vassal relationship that contributes higher than him will be -3
The data related to the change contribution is as follows:
Support force
Whether a support war occurs during support
Trigger combat skills
Was appointed commander-in-chief in pre-war tactics
Trigger preset tactics
Kill the enemy on the battlefield
In the enclave interface, you can now also see the lord’s contribution and the number of fief promises given to him

- Vassal Appointment[/h3]
[h3]

Here you can assign various development-biased operations to your own vassals, but interfering with their behavior will reduce their relationship with you, but it can make the vassal's territory develop according to their own wishes.
Here you can also quickly check the promises you owe and the promises others owe you, the ratio of each contract of vassals, and the promise of fiefdom.
- Technology and Researchers in the Territory[/h3]
[h3]


Players in the tavern can collect information to obtain some researcher information. When you successfully invite him to your capital, you can click on his avatar to interact with him, and you can give him gifts to improve his relationship to get him invited to become you later The success rate of the researcher. Once he agrees to be your researcher, he will appear in your list of fief nobles, but he will have a researcher trait and other related research traits. Different research traits will affect different technologies.
You cannot appoint your researcher to a position other than researcher. Of course, there is an exception. You can canonize him as a lord. Once he becomes a lord, the researcher lord will bring great technological benefits to his fief.
The game is divided into: theology, production, construction, military, law, agriculture, culture, medicine, a total of 78 technologies in eight technology categories. The technology of each territory is calculated separately. Players can separately calculate them in the upper left corner of the diplomatic map interface. Select the relevant technology to view the unlocking status of the whole map.

When you assign a researcher to one of your own territories, the relevant interface will display his avatar, and his preferred subject will be displayed with a white icon. At the same time, after the researcher is appointed, the player can also assign a key research object, this research The subject must be the subject that the researcher prefers. The key subjects are displayed with a green background.


-Each territory calculates the technology progress separately, each technology birthplace can only have at most 3 pieces, and they cannot be adjacent
-The efficiency will increase when the origin is spread to the neighboring realm technology, about 2-6 times random
-Neighboring territories are not in the same country, the transmission efficiency is 0.3, the same country is 0.6 (the same belief prerequisite), the effect of the origin is increased
-Adjacent territories have different religions, regardless of whether they are in the same country or not, the transmission efficiency is 0.1, the origin effect is increased
-Some technologies have additional corrections as the birthplace. The first unlocked birthplace is calculated for 60 rounds
-The unlocking of certain technological capitals affects the whole country
-The birthplace icon is displayed as a light bulb, and the normal unlocking is a key
-Every round, the technology in a random year is automatically increased according to the lord's learning ability
-Leading the host’s culture will also increase the relative technology, and the national capital technology will increase the technology progress
-Vassal Council chooses technology research to increase technology progress
-In the tavern, you can collect researcher information and invite arrangements to the territory to increase progress
-A small amount of progress will be added for each completion of a related building
-After appointing a researcher, you can select the key points for research within a year, and the researcher's correction will be displayed by the white icon on the front end of the technology, and the key research will be green
-When the researcher relationship is -Canonize a researcher as a lord, 3 times the research per round compared to a normal lord
-Players can manually change the progress of a certain technology, manually change the cooldown for 12 rounds, 10 political influence, 100K gold coins, resulting in territorial order -20, noble corruption +2, single technology progress +10. Players -1 administrative penalty per 5 points, -0.1 corruption penalty, +0.1 progress per point of learning ability

If a researcher is not a lord, he will not stay in your territory forever to serve you. These researchers may stay for a while and ask to leave. Similarly in the tavern, if you have not recruited researchers, they will also leave to others. Territory, the farther away you are, the lower your chance of inviting. You can decide whether to stay or leave through options, but it will have a certain impact.
- Land nutrition and fallow[/h3]
[h3]

Arable land now needs to set a fallow ratio, which is 50% by default. Fallow can increase the nutrition of the territories. Annual nutrition is 50% probability -1. Assuming that there is no fallow, the nutrition of the land is 100, and the nutrition of 100% is cultivated. After 5 years, the nutrition of the land will be zero. If there is no food output, it will take a year of fallow to increase nutrition. You can unlock related territories Technology to increase the nutrition of the land.
- Buying bribes by lords of other countries[/h3]
[h3]


Players can interactively buy vassals from other countries when reinforcements do not arrive or delay when they attack their country. This situation is not absolutely effective. It is possible that the lord will violate the promise, and the probability of default is generally no more than 30%. It is related to your diplomatic ability, and the lord on the battlefield may have an ambulance on the ground. You must agree to the extra request, otherwise you will immediately join the war. For a loyal lord, no matter whether you interact successfully or not, he will support him on the battlefield. Ruler.
Finally, attach the updated list
If there are any bugs and problems, please add a group to tell me, or leave a message in the community discussion board, I will check the reply and modify the BUG as soon as possible!
Thanks for the support!
v0.54 Fix
1. The tyrant and evil traits selected by the achievement inheritance point are invalid after the turn
2. Some events related to legal principles have led to the loss of legal principles
3. The problem of the death and injury of the other party in a conflict between vassal reinforcements
4. The problem of the battlefield support technology reset not to zero
5. The selected display error caused by turning off and reopening the territory interface after switching territory
6. The error that the price of territorial commodity bread is calculated as flour
7. Four seasons fix the bug that failed to change correctly
8. Possible heir error problem
9. October errors that may lead to the swallowing incident
Adjustment
1. Strengthen emotional punishment caused by opposing trait selection
2. Add some data display and shortcut buttons on the main interface, for example, click the gold coin in the upper right corner to directly pop up the account table
3. The credit value of the player's loan is related to whether the promise of other lords is fulfilled
4. Credit value and interactive negotiation called power correlation
5. Reduce the proportion of national vassal tax and military service law
6. Interaction success rate adjustment
7. Change the time of some annual revision data to October calculation (may be omitted)
8. Players can directly change their beliefs in the interactive interface
9. The name of Islamic religious country was changed to family + dynasty form
10. Change the algorithm of AI to establish the kingdom level. If the vassal of the destroyed country has too many mutinies, the kingdom may be rebuilt
11. The military capabilities of all lords participating in the war have a certain impact on their own military
12. Change the battlefield support algorithm to strengthen the role of relationship, bravery, timidity, loyalty, and protection of the king
13. Increase the proportion of food income
14. Perennial uncultivated stripe land will be -10% per year, and farmers who have less than arable stripe land will reduce the extra land by 20%
15. The national policy of science and technology research can add a random science and technology progress in the national territory 15
16. The recruited new nobles have the maximum attribute cap +1
17. Significantly improve the control and damage effect of the bow and arrow against the spear array
18. When the order is less than 0, the tax will also receive a certain impact
19. Improve the thinking progress of charm and seduce can be 50%+1 through behavior
20. Improve relationship data changes when women interact successfully
21. Stay up late without reading articles
22. The cesspit can increase the nutrition of the land
23. Territory technology can be added at one time when some buildings are completed
24. Weather and climate affect land nutrition
25. Slightly increase the chance of forging claims
26. The upper limit of physical strength is set to 300
Add
1. The new diplomatic interactive negotiation mechanism can propose various conditions to increase the probability of the other party's agreement
2. Pictures of the castles of Rome and Jerusalem
3. Cultural traits
4. The shortcut button in the lower right corner can open the list of all vassal contracts and related interface switching promises
5. Intervene in vassal affairs
6. The vassals will accumulate military contributions in each war, which will be reflected in the list of military contributions
7. The military contribution list can be opened in the military commander and the shortcut menu bar in the lower right corner, you can see the cumulative contribution and the most recent contribution
8. The military contribution of the vassal lord and the related demand for the number of territories
9. Strip fallow mechanism
10. The new concept of coastal territories, coastal territories can build ports, fish can increase food every round, other functions temporarily vacant
11. Up to five following objects, you can display the people you are following, and increase the success rate of the conspiracy by 1%, disappearing means death or losing the status of the lord, you can find the button at the bottom
12. Entering the smithy may trigger some events, which will affect the country’s armor coverage, arms attacks, etc.
13. Buy over the lords of other countries without playing