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v0.54 and English Version Help

[h2] First of all, thank you for your support and suggestions. The game is made today thanks to your support! thank you very much! [/h2]

This is from Google Translate
Hello everyone! This game has been on sale for a year, and it has been developing for new features. Although the language progress is slow, it is currently about 30%. Due to my limited English ability, I have invited several game players to participate. Help me with the English translation, but due to our limitations or English-speaking history and culture, there may be some unexpected problems. After the translation into English, you may not understand the specific meaning of what we want to express. So if you know Chinese, have a certain interest in games, and have plenty of time, you can join our English translation activities.
You need a git account to log in to https://paratranz.cn/projects/1004.
Of course, in most cases, you can also use some translation software, and then calibrate against related words. Because translation software is prone to errors, but for some texts such as {0}, it is best to manually translate them.
Thank you very much for your support of the game and hope to get your help!





    [h3]
  • Diplomatic negotiation interaction[/h3]


Most interactions now require the player to select the relevant purpose. Based on a series of data such as relationship, the basic success rate of the purpose, and the character of the player and the opposing lord, a standby success rate is calculated. Then the player will use some options to improve this The success rate, such as some functions shown in the figure, will eventually enter the negotiation result interface. Nowadays, the negotiation is no longer a one-time result, but you need to manually click to stop the circle. The four corners increase the steering variable, and the opponent lord There will also be a patience value. When the opponent's patience value is exhausted, the negotiation is over. The patience value will be determined according to the opponent's lord character and relationship. The green and red in the interactive result respectively represent one of the reasons, and the final green is the successful negotiation.
Please note that if you promise a new territory to your vassal, please fulfill it as soon as possible. The prompt in the upper right corner will also be displayed, and the promise has a limited period.

Secondly, the tax law, military service law, and other functions shown in the figure are no longer under separate state control, and each vassal can also negotiate separately. These treaties can be used to bargain with vassals. Of course, only the first half of the terms can be used for lords of other countries.


    [h3]
  • Military contributions and promised fiefdom[/h3]


During the war in the country, the lords will obtain their corresponding military merits. For example, as the commander of different troops, launching battlefield skills, causing damage to the enemy, etc. will increase the lords’ own military merits, and these military merits correspond to what they should have. The number of territories. If the military merits are high, but the territories are small, then they will be unhappy. Therefore, on the battlefield, it is necessary to always appoint an outstanding warlord as the commander in command, or try to use newcomers to balance everyone’s contribution gaps to maintain national stability The player decides.

Military contribution represents how much contribution the vassal made to the country each time in the war. You can click on the relevant contribution to sort. The higher the contribution, the more people desire the fief. Every 3K contribution corresponds to 1 outside the capital city. Extra territory, that is, 3K contribution requires 1+1 territory, 6K contribution requires 1+2 territory. If the number of fiefdoms does not meet its relative contribution, the relationship will reduce the number of desired territories/round. For example, 9K contribution, currently only one Territory, then -3/round. If the country has this type of vassal, a prompt will appear in the upper right corner.
Lords appointed as commanders in the camp are more likely to increase military contributions in the battlefield
When you grant a territory to a vassal, the vassal relationship that contributes higher than him will be -3
The data related to the change contribution is as follows:
Support force
Whether a support war occurs during support
Trigger combat skills
Was appointed commander-in-chief in pre-war tactics
Trigger preset tactics
Kill the enemy on the battlefield
In the enclave interface, you can now also see the lord’s contribution and the number of fief promises given to him





    [h3]
  • Vassal Appointment[/h3]


Here you can assign various development-biased operations to your own vassals, but interfering with their behavior will reduce their relationship with you, but it can make the vassal's territory develop according to their own wishes.
Here you can also quickly check the promises you owe and the promises others owe you, the ratio of each contract of vassals, and the promise of fiefdom.



    [h3]
  • Technology and Researchers in the Territory[/h3]




Players in the tavern can collect information to obtain some researcher information. When you successfully invite him to your capital, you can click on his avatar to interact with him, and you can give him gifts to improve his relationship to get him invited to become you later The success rate of the researcher. Once he agrees to be your researcher, he will appear in your list of fief nobles, but he will have a researcher trait and other related research traits. Different research traits will affect different technologies.

You cannot appoint your researcher to a position other than researcher. Of course, there is an exception. You can canonize him as a lord. Once he becomes a lord, the researcher lord will bring great technological benefits to his fief.
The game is divided into: theology, production, construction, military, law, agriculture, culture, medicine, a total of 78 technologies in eight technology categories. The technology of each territory is calculated separately. Players can separately calculate them in the upper left corner of the diplomatic map interface. Select the relevant technology to view the unlocking status of the whole map.



When you assign a researcher to one of your own territories, the relevant interface will display his avatar, and his preferred subject will be displayed with a white icon. At the same time, after the researcher is appointed, the player can also assign a key research object, this research The subject must be the subject that the researcher prefers. The key subjects are displayed with a green background.



-Each territory calculates the technology progress separately, each technology birthplace can only have at most 3 pieces, and they cannot be adjacent
-The efficiency will increase when the origin is spread to the neighboring realm technology, about 2-6 times random
-Neighboring territories are not in the same country, the transmission efficiency is 0.3, the same country is 0.6 (the same belief prerequisite), the effect of the origin is increased
-Adjacent territories have different religions, regardless of whether they are in the same country or not, the transmission efficiency is 0.1, the origin effect is increased
-Some technologies have additional corrections as the birthplace. The first unlocked birthplace is calculated for 60 rounds
-The unlocking of certain technological capitals affects the whole country
-The birthplace icon is displayed as a light bulb, and the normal unlocking is a key
-Every round, the technology in a random year is automatically increased according to the lord's learning ability
-Leading the host’s culture will also increase the relative technology, and the national capital technology will increase the technology progress
-Vassal Council chooses technology research to increase technology progress
-In the tavern, you can collect researcher information and invite arrangements to the territory to increase progress
-A small amount of progress will be added for each completion of a related building
-After appointing a researcher, you can select the key points for research within a year, and the researcher's correction will be displayed by the white icon on the front end of the technology, and the key research will be green
-When the researcher relationship is -Canonize a researcher as a lord, 3 times the research per round compared to a normal lord
-Players can manually change the progress of a certain technology, manually change the cooldown for 12 rounds, 10 political influence, 100K gold coins, resulting in territorial order -20, noble corruption +2, single technology progress +10. Players -1 administrative penalty per 5 points, -0.1 corruption penalty, +0.1 progress per point of learning ability



If a researcher is not a lord, he will not stay in your territory forever to serve you. These researchers may stay for a while and ask to leave. Similarly in the tavern, if you have not recruited researchers, they will also leave to others. Territory, the farther away you are, the lower your chance of inviting. You can decide whether to stay or leave through options, but it will have a certain impact.


    [h3]
  • Land nutrition and fallow[/h3]



Arable land now needs to set a fallow ratio, which is 50% by default. Fallow can increase the nutrition of the territories. Annual nutrition is 50% probability -1. Assuming that there is no fallow, the nutrition of the land is 100, and the nutrition of 100% is cultivated. After 5 years, the nutrition of the land will be zero. If there is no food output, it will take a year of fallow to increase nutrition. You can unlock related territories Technology to increase the nutrition of the land.


    [h3]
  • Buying bribes by lords of other countries[/h3]

Players can interactively buy vassals from other countries when reinforcements do not arrive or delay when they attack their country. This situation is not absolutely effective. It is possible that the lord will violate the promise, and the probability of default is generally no more than 30%. It is related to your diplomatic ability, and the lord on the battlefield may have an ambulance on the ground. You must agree to the extra request, otherwise you will immediately join the war. For a loyal lord, no matter whether you interact successfully or not, he will support him on the battlefield. Ruler.


Finally, attach the updated list
If there are any bugs and problems, please add a group to tell me, or leave a message in the community discussion board, I will check the reply and modify the BUG as soon as possible!
Thanks for the support!

v0.54 Fix
1. The tyrant and evil traits selected by the achievement inheritance point are invalid after the turn
2. Some events related to legal principles have led to the loss of legal principles
3. The problem of the death and injury of the other party in a conflict between vassal reinforcements
4. The problem of the battlefield support technology reset not to zero
5. The selected display error caused by turning off and reopening the territory interface after switching territory
6. The error that the price of territorial commodity bread is calculated as flour
7. Four seasons fix the bug that failed to change correctly
8. Possible heir error problem
9. October errors that may lead to the swallowing incident
Adjustment
1. Strengthen emotional punishment caused by opposing trait selection
2. Add some data display and shortcut buttons on the main interface, for example, click the gold coin in the upper right corner to directly pop up the account table
3. The credit value of the player's loan is related to whether the promise of other lords is fulfilled
4. Credit value and interactive negotiation called power correlation
5. Reduce the proportion of national vassal tax and military service law
6. Interaction success rate adjustment
7. Change the time of some annual revision data to October calculation (may be omitted)
8. Players can directly change their beliefs in the interactive interface
9. The name of Islamic religious country was changed to family + dynasty form
10. Change the algorithm of AI to establish the kingdom level. If the vassal of the destroyed country has too many mutinies, the kingdom may be rebuilt
11. The military capabilities of all lords participating in the war have a certain impact on their own military
12. Change the battlefield support algorithm to strengthen the role of relationship, bravery, timidity, loyalty, and protection of the king
13. Increase the proportion of food income
14. Perennial uncultivated stripe land will be -10% per year, and farmers who have less than arable stripe land will reduce the extra land by 20%
15. The national policy of science and technology research can add a random science and technology progress in the national territory 15
16. The recruited new nobles have the maximum attribute cap +1
17. Significantly improve the control and damage effect of the bow and arrow against the spear array
18. When the order is less than 0, the tax will also receive a certain impact
19. Improve the thinking progress of charm and seduce can be 50%+1 through behavior
20. Improve relationship data changes when women interact successfully
21. Stay up late without reading articles
22. The cesspit can increase the nutrition of the land
23. Territory technology can be added at one time when some buildings are completed
24. Weather and climate affect land nutrition
25. Slightly increase the chance of forging claims
26. The upper limit of physical strength is set to 300
Add
1. The new diplomatic interactive negotiation mechanism can propose various conditions to increase the probability of the other party's agreement
2. Pictures of the castles of Rome and Jerusalem
3. Cultural traits
4. The shortcut button in the lower right corner can open the list of all vassal contracts and related interface switching promises
5. Intervene in vassal affairs
6. The vassals will accumulate military contributions in each war, which will be reflected in the list of military contributions
7. The military contribution list can be opened in the military commander and the shortcut menu bar in the lower right corner, you can see the cumulative contribution and the most recent contribution
8. The military contribution of the vassal lord and the related demand for the number of territories
9. Strip fallow mechanism
10. The new concept of coastal territories, coastal territories can build ports, fish can increase food every round, other functions temporarily vacant
11. Up to five following objects, you can display the people you are following, and increase the success rate of the conspiracy by 1%, disappearing means death or losing the status of the lord, you can find the button at the bottom
12. Entering the smithy may trigger some events, which will affect the country’s armor coverage, arms attacks, etc.
13. Buy over the lords of other countries without playing

DEV2 各个领地的科技传播与研究人员


哈喽各位尊敬的领主老爷们好,又是有一段日子没有发消息了,这次是关于之前提到过的领地传播DEV。
目前各个国家特殊的科技还没有制作,截至目前共有78个领地科技分为三个年份,在不同的年份内才可以进行。
玩家可以在外交大地图上进行筛选进行查看各个领地的解锁情况。

同时游戏内加入了一些随机名人以及历史名人带来的领地科技研究加成,玩家在酒馆中可以进行招募,但是前提是他们有来到你的领地上,当玩家招募到这些名人后,他们将作为贵族与其他封地贵族同时存在于贵族列表中,玩家可以安排至自己的各个领地上去进行研究。但是他们并不会安于现状一直待在这,会经常有事件弹框出来提示他们想要离去,或者一声不吭的就走掉,这些人你也可以将他们册封为新的领主,一旦当领主后他们会给自己得领地带来研究加成,但是这些人往往军事能力较低,毕竟全国封臣的军事能力对战争有着非常大的影响。
这些名人会有不同的偏向研究,有的建筑,有的文化,有的神学,有的军事,有的农业等等。

如何招募这些名人?
在酒馆中花钱询问这些人的消息,如果打探到消息,你可以花钱请他们来你都城,打探的消息并不会告诉你他们是谁,只会告诉你大概偏向于哪一种,有的名人会有多种偏向,只会提示1-2种。名人分为两种,一种是系统随机生出的,你无法得知他们的具体偏向能力,另一种是历史名人,他们有固定的偏向。如果他们来到了你的都城会直接出现在酒馆中,你可以点击其头像进行邀请进入宫廷,之后可以在领地界面的进行安排至各个领地。

  • -每个领地单独计算自己的科技进度
  • -除特殊科技外每一项科技发源地最多只能有3块,且不能相邻
  • -发源地传播给相邻领地科技时效果更佳
  • -部分科技作为发源地有额外修正,周期24回合
  • -部分科技国家都城解锁对全国也有影响
  • -发源地图标显示为灯泡,普通解锁为钥匙
  • -科技每回合自动挑选一个年份内的自动增加
  • -领主人种文化也会对相对科技增加
  • -全国国之都城科技增加科技进度
  • -封臣会议选择科技研究增加科技进度
  • -酒馆中邀请的名人可以安排至领地增加进度
  • -玩家可以手动改变某一项科技的进度,但是这会导致封地秩序降低和国家腐败的增长
  • -手动改变冷却12回合,10政治影响力,100K金币,造成后果领地秩序-20,贵族腐败+2,单个科技进度+10。玩家每5点行政-1秩序惩罚,-0.1腐败惩罚,学习能力每点+0.1进度


请注意:目前的DEV科技传播功能并没有完全实装,有的科技解锁后不会带来效果,或者缺少一部分效果。
并且其中的一些效果将来可能进行更改,以及上面提到的一些功能也可能出现变动。

DEV1 交互谈判、封臣干预、军事贡献

交互谈判新的机制已经放入DEV进行测试了,另外里面加入了封臣干预,军事贡献相关的功能,这两个在之前的介绍预告中并没有提及。
另外由于代码问题,预告中的科技传播目前并没有并入DEV测试,后续会加入DEV。
DEV测试的版本由于新内容,可能存在不稳定红字问题,如果追求版本相对稳定的话还是请玩普通的版本。
如果您喜欢新功能,又不嫌麻烦,还请遇到任何BUG问题或者数值上面的不平衡请告诉我。
感谢支持。
此次DEV必须开新档!






v0.54
修复
1.成就继承点选择的暴君和邪恶特质回合后失效的错误
2.一些有关法理的事件导致法理丢失问题
3.封臣援军发生冲突对方死伤错误的问题
4.战场支援科技重置未归零的问题
调整
1.加强对立特质选择造成的心情惩罚
2.主界面增加一些数据显示
3.玩家借款的信用值与是否实现其他领主领主的诺言关联
4.信用值与交互谈判称功率关联
5.降低国家封臣税和兵役法比例
6.交互成功率调整
7.将一些每年修正数据的时间都统一变为10月计算(可能有遗漏)
8.玩家可以在交互界面直接让其更改信仰
9.伊斯兰宗教国家名改为家族+王朝形式
10.改变AI建立王国级别的算法,被消灭的国家如果封臣拥有过多叛变后可能重建王国
11.所有参加战争的领主的军事能力对己方的军事都有一定的影响
12.改变战场支援算法,强化关系、勇敢、胆小、忠诚特质、保王派的作用
添加
1.新的外交交互谈判机制,可以提议各种条件增加对方同意的几率
2.罗马和耶路撒冷城堡图片
3.文化特质
4.右下角快捷按钮中可打开全部封臣契约的列表以及相关界面切换承诺
5.干预封臣事务
6.封臣在每次战争中都会累计军事贡献,这会体现在军事贡献列表中
7.军事贡献列表可以在军事统帅和右下角快捷菜单栏打开,可看到累计贡献以及最近一次的贡献
8.封臣领主的军事贡献与领地数量的相关需求

交互谈判以及技术传播功能预告

交互谈判

领主间的交互将不再为之前单纯一个几率的形式,而是通过额外的选项去增加其同意的几率以达到目的,玩家可以在选项中选择各种附加条件,例如送礼,给农奴,给兵员,给承诺,放弃头衔等等,对于自己的封臣还可以调整其税率,兵役提供,领地的限制,内阁,宣战权力,战场支援等等。
举个例子:
旧:当我想拉拢一个封臣进入保王派,如果按照之前的方法就是选择加入派系,接着点击确定,然后就是通过算定好的几率看脸。

新:那么现在,我点击确定后出现一个新的界面,在界面中,玩家可通过修改税法,兵役法,承诺书,内阁,给钱,给农奴,给兵员,甚至你还可以允许他在战场中不来支援你作战等等条件来增加最终他同意的几率。
同时这个几率也不再是单纯的数字,目前制作的方式是以老虎机的形式,玩家自行选择适当的时候按下停止按钮,从而获取相关是否成功。而谈判也不是一次性就决定,对方会存在耐心数值,这个数值受到很多如封臣关系,王权法,自身的性格是否有凶残,粗暴,慷慨等决定耐心值,每次谈判失败都会消耗耐心值,耐心值消耗完代表谈判失败。为此重新设定了相关交互的基础成功率以及相关条件
总体来说现在的交互受到
相同特质,相悖特质
声望,恶名,信用值
暴君,私生子,禽兽,丑陋等负面特质
是否同文化人
是否同宗教
双方关系
是否是封臣
是否是法理封臣
王权法级别
双方骑士数量
双方领地数量
国家标准契约指数
硬核模式下无法查看

  • 而旧的交互模式在面对一些特定的交互依旧沿用例如提议切磋,勒索,送宣称请求宣战,决斗等


信用
而家给予封臣的承诺也要在适当的时候完成,当然你也可以反悔不遵从承诺,那么这会消耗玩家的信用值,信用值过低将无法进行交互,玩家可以通过财政大臣借钱还款来提高信用,也可以在平时的交互中完成其他领主的承诺来提升。

以上的交互谈判机制也会用到后期议会功能中,例如投票,拉票,贿赂票选人等等从而达到自己的目的。

科技传播
这部分的内容目前开发比较缓慢,有可能会产生变化,绑定国家 或 绑定领地,这个后面更新时候具体再定。
科技能力需要玩家投入大量的金币,还有牧师,市民,铁匠,还有一些云游走四出的有才之人,玩家可以邀请他们来到自己的领地帮助其研究,当一项技术成功研究出来后会给领地带来收益,同时会朝周边相邻领地进行传播,传播存在一个进度条,这个进度条当满足80%以后才会出现几率性的成功传播,数据越大几率越大。
当然同一个科技并不是说只有一块领地可以,而是最多四块发源地。研究出某项技术的领地将获取一些额外的收益,但是传播获取的并无此修正,例如人口增加,移民吸引力变大,收益增加,这个修正将按照1-4递减。

例如 《神学》 罗马首先出现,获取额外的几年修正,那么开始向四周传播,而此刻君士坦丁堡(色雷斯),法兰西岛在之后的时间里也研究出来,获取额外弱于罗马的几年修正,那么这时候将出现几块地同时传播,但是这会受到一定的限制(暂定),第一个出现的技术领地会拥有5年的保护周期,在这5年里,其他自主研发的相同科技的领地将无法获取相关科技经验,也就是说这3年内这项科技是处于停滞状态。第二个出现的领地将获取2年的保护周期,第三个领地获取1年,最终第四个获取,不过不影响成功传播。
还有其他一些小的改变这个到时候进入游戏可以自行体验。

这两个功能虽说几段话表达出来,但是制作起来目前进度不算乐观。特别是交互谈判上还需要配合大量额外的事件,以及相关的数据关联,在功能制作差不多的时候会第一时间开放DEV进行自愿测试,如果到时候各位玩家有兴趣可以参与。

最后,不知道谁在说我跑路了。。。。。。。。。。。。。。。。。。。。。。。。

v0.53新的剧本以及战争新内容


感谢群内玩家制作的1189剧本,以及为了符合相关剧本做了几个新的国家以及耶路撒冷国策,同时对战争方面进行了一定的玩法增加,在战前玩家需要在战术安排里进行一些预定的战术设置,例如背后,侧翼袭击,防御对方袭击,架设拒马,安排陷阱,建造远程防御掩体等功能,玩家需要利用指挥点数进行安排,同时增加了十几种新的军事特质,只有成为领主后且成年才会生效,不过军事特质并不是所有领主都会拥有,安排相应的技能领主担当不同的军事统帅可以增加作战时的实力,对战术上也有一定的加成。
此次测试目前经历了一个星期在DEV测试中,目前大体稳定转入正常版本,如果玩家们发现BUG,如果不嫌麻烦的还请在社区,或者群内告诉我,我会第一时间进行修复BUG。
如果出现红字的解决办法:
点击openlog 复制里面的文本新建TXT然后发给我,对于出现BUG实在抱歉!
书房增加了FAQ如果对游戏有一些疑问可以看看。

另外做个预告,太平洋时间8月31日会进行10%的折扣活动持续7天,这个在上一个公告上就已经告诉了大家,这里再发一次,另外在折扣期间B站的青果将进行一次直播,如果有兴趣的可以前来看看游戏效果后再决定是否购买。
友情提醒:强烈建议玩家观看游戏介绍以及功能介绍后再决定是否购买,毕竟游戏目前是测试版存在各种弊端问题,可能会导致游戏的不愉快影响心情。
感谢阅读!
B站青果直播间 游戏功能介绍

v0.53
修复
1.玩家继承其他国家统治者造成的错误
2.玩家免税后把领地给封臣,不会取消免税的错误
3.AI领主有的长期处于作战中不恢复正常
4.东正教玩家恢复教籍的错误
5.营地获取情报成功时多消耗1点指令的错误
6.特质的显示问题
7.AI领主未成年或者自己儿子求亲的错误
8.领主独立后加入其他国家的几率错误
9.重建法兰克的33领地未达到也可以重建的错误
10.王权100和105重复提示集权问题
11.亲戚统治者死亡后导致新继承人关系错误
12.妻子事件不会弹出的判断错误
13.探险回来后的时间显示错误
14.战争中的一些数据错误
15.收回内阁领地导致变成贵族后消失不能继续任命问题
16.身上的装备可以直接卖出的错误
17.可以给自己授勋的错误
调整
1.拜占庭重生教义国策增加全图东正教信徒15%以及30协助点
2.拜占庭国策增加普洛尼亚制度,提高佣兵招募
3.拜占庭军区制兵役+10%=>15%
4.拜占庭总督制兵役-10%=>20%
5.内阁封臣死亡内阁权势降根据在职年数降低,最多-10
6.一些UI调整
7.拜占庭皇帝可以利用协助点开除封臣教籍,然后无惩罚收回领地
8.忠诚特质情报等级5级才可以看到
9.硬核模式下忠诚特质不可见
10.战场指挥点数最大上限增加至20
11.被视为叛徒的领主会有特质显示
12.战场中不同兵种统帅的军事能力对兵种防御修正也起到效果
13.战场中军事战术的多样性与兵种统帅的军事能也有一定的关系
14.战场中先手几率跟不同统帅军事能力有一定关系
15.可以继承非统治者的国外亲戚领地,条件是必须无其他家族成员以及其所在国家统治者王权低
16.战场中弓兵战术受到战场宽度的惩罚减少三分之一,1K宽度可以1400弓箭射击
17.战场中的步兵防护率计算不再固定值,而是X/2到X之间的值来减免死亡
18.宗教狂热时代,每10年检测一次接壤土地是否有异教徒,如果有随机获取一个宣称
19.进入某个时代的右下角提示
20.财政大臣查询贪污的判断次数每年增加一次,且查询贪污的系数增加0.05
21.不同时代的修正效果
22.科技界面显示已经解锁多少科技
23.指挥点数科技每个+1=>+2,第三级改为战场支援,增加封臣支援几率
24.书房读书不再消耗体力和时间
25.书房增加FAQ
26.自定义角色时候的脸型编号显示
27.宣战不再必须对统治者宣战,封臣宣战自动跳转统治者
28.被宣战的相关领地的封臣会立即到达战场
29.时代任务完成后增加不同国家修正
30.ESC可以关闭外交大地图
添加
1.几个新的成就
2.玩家现在可以继承同家族其他国家统治者的整个国家,封臣几率性独立不会效忠新统治者
3.新的作弊代码
4.营地的作战安排以及统帅任命
5.战争相关的十几个新的特质(必须在册封为封臣且成年后才可见)
6.波兰一组新国策x4
7.玩家在战争中以及被刺杀剑斗失败后有一定几率被绑架
8.几个新国家数据
9.莱昂卡斯蒂尔增加一名封臣熙德
10.1189新剧本,感谢群友Alexios制作并同意使用
11.城堡界面一个快捷睡觉按钮,固定睡觉至早上8点,具体看悬停提示
13.耶路撒冷三组12个国策