Early Access Patch 036: The Camera Obscura Patch – 3rd March 2021
Focusing on camera for this week’s patch, we’ve made improvements to camera smoothness, rotations and panning. We’ve also added in a couple of new settings for players to customize their experience, and a couple of UI changes as well.
Camera
Smoothing – We’ve gotten feedback that our camera is jerky, and we’ve worked on improving the feel by adding in some acceleration and deceleration that makes the camera feel a lot smoother
Rotation Style – We now have two rotating options so you can rotate around a pivot point (default Q and E) or rotate around the camera itself (default middle mouse)
Reduced Panning Margins – Shrunk the margins needed to pan with the mouse, reducing the chances that you may pan the camera by mistake
Pivot Point Rotation Axis Size – Added a min and max for rotating with (default) Q and E so the rotations are not too small or large
UI
Facility Tree hidden – Removed the facility tree being shown as default, and have hidden it. You can make it appear again by pressing the I hotkey
Circular Health Bar – The health bar will now reappear when the camera reaches a certain height and is locked onto a unit
Universal Weather Notifications – Consolidated what would be an avalanche of combat log notifications for players into one or two universal notifications
Setting
Smoothing – You can now toggle the new smoothing feature
Mouse Lock to Viewport – Added as a feature for those with a multiple monitor setup
Fixed
An issue with being unable to add multiple compartments to a unit at once
An issue with panning with mouse (edge scrolling) being inverted when mouse aiming is inverted
An issue with the change log now showing up on the game starting
An issue with camera deceleration not flipping for inverted rotation
An issue with rotation sensitivity being unintentionally tied with mouse movement sensitivity
An issue with multiple abilities missing their impact VFX. There are a few that are still missing that we aim to complete next patch
Camera
Smoothing – We’ve gotten feedback that our camera is jerky, and we’ve worked on improving the feel by adding in some acceleration and deceleration that makes the camera feel a lot smoother
Rotation Style – We now have two rotating options so you can rotate around a pivot point (default Q and E) or rotate around the camera itself (default middle mouse)
Reduced Panning Margins – Shrunk the margins needed to pan with the mouse, reducing the chances that you may pan the camera by mistake
Pivot Point Rotation Axis Size – Added a min and max for rotating with (default) Q and E so the rotations are not too small or large
UI
Facility Tree hidden – Removed the facility tree being shown as default, and have hidden it. You can make it appear again by pressing the I hotkey
Circular Health Bar – The health bar will now reappear when the camera reaches a certain height and is locked onto a unit
Universal Weather Notifications – Consolidated what would be an avalanche of combat log notifications for players into one or two universal notifications
Setting
Smoothing – You can now toggle the new smoothing feature
Mouse Lock to Viewport – Added as a feature for those with a multiple monitor setup
Fixed
An issue with being unable to add multiple compartments to a unit at once
An issue with panning with mouse (edge scrolling) being inverted when mouse aiming is inverted
An issue with the change log now showing up on the game starting
An issue with camera deceleration not flipping for inverted rotation
An issue with rotation sensitivity being unintentionally tied with mouse movement sensitivity
An issue with multiple abilities missing their impact VFX. There are a few that are still missing that we aim to complete next patch