Early Access Patch 031: The New Year New Vibes Patch
Hope everyone had a great start to the new year! We’re kicking off our first patch for the new year with a continuation of the multiple levels for abilities, as well as plenty of bug fixes
Gameplay
Zed: Grav Pull Levels 2 & 3 – Level 2 increases the AoE while Level increases the debuff intensity
Zed: Tempest Levels 2 & 3 – Level 2 increases the length of the Dot effect while Level 3 increases the AoE
Zed: Cyclops Satellite Levels 2 & 3 – Level 2 increases the duration of the ability and Level 3 increases the damage dealt
Zed: Condenser Levels 2 & 3 – Level 2 protects resources from certain attacks, while Level 3 increases the carrying capacity of the compartment
Zed: Vulture Levels 1, 2 & 3 – Vulture allows you to salvage destroyed units from afar. Levels 2 increases the total amount of iron that can be salvaged, while level 2 increases amount of platinum salvageable
Iron Strike: Gambit Levels 2 & 3 – Level 2 adds damage reduction to the unit while the ability is in effect, and Level 3 increases the artillery damage while the ability is in effect
Responders: Redeemer Levels 1, 2 & 3 - Redeemer allows you to salvage destroyed units. Level 2 increases the salvage rate of iron, while level 3 increases the salvage rate of platinum
Iron Strike: Extraction Levels 1, 2 & 3 - Extraction allows you to salvage destroyed units. Level 2 allows you to salvage them from afar, while level 3 increases the salvaging rate of iron
Kylian: Salvager Levels 2 & 3 – Level 2 increases the salvaging rate of iron, while Level 3 increases the salvaging rate of platinum
Responders: Last Hope Level 3 – The final artillery shot while Last Hope is activated gets a massive increase in damage
Jammer Level 2 – The debuffed unit can still fire their artillery cannon, but takes damage when they do so
Kylian: Cryostasis Level 3 – Level 3 increases the debuff intensity
Leech Levels 2 & 3 – Level 2 causes further damage when the unit fires their artillery cannon, while Level 3 increases the max range and the AoE
Fixed
Issues with Ghost with multiple units spawning, and spawned units being able to build facilities
An issue with Afterburn L2 being unable to be researched
An issue with multiple abilities missing tooltips or were transparent in some cases
An issue with Scrambler’s debuff not happening
An issue with debuff timers sometimes going into negative numbers
Issues with some abilities having the wrong icons for their applied buffs or debuffs
An issue with debuff icons being clickable
An issue with your own recon orb giving you a debuff
An issue with Scutum lasting for less than a second
An issue with the Totem Launcher being unable to be added when playing as client
Gameplay
Zed: Grav Pull Levels 2 & 3 – Level 2 increases the AoE while Level increases the debuff intensity
Zed: Tempest Levels 2 & 3 – Level 2 increases the length of the Dot effect while Level 3 increases the AoE
Zed: Cyclops Satellite Levels 2 & 3 – Level 2 increases the duration of the ability and Level 3 increases the damage dealt
Zed: Condenser Levels 2 & 3 – Level 2 protects resources from certain attacks, while Level 3 increases the carrying capacity of the compartment
Zed: Vulture Levels 1, 2 & 3 – Vulture allows you to salvage destroyed units from afar. Levels 2 increases the total amount of iron that can be salvaged, while level 2 increases amount of platinum salvageable
Iron Strike: Gambit Levels 2 & 3 – Level 2 adds damage reduction to the unit while the ability is in effect, and Level 3 increases the artillery damage while the ability is in effect
Responders: Redeemer Levels 1, 2 & 3 - Redeemer allows you to salvage destroyed units. Level 2 increases the salvage rate of iron, while level 3 increases the salvage rate of platinum
Iron Strike: Extraction Levels 1, 2 & 3 - Extraction allows you to salvage destroyed units. Level 2 allows you to salvage them from afar, while level 3 increases the salvaging rate of iron
Kylian: Salvager Levels 2 & 3 – Level 2 increases the salvaging rate of iron, while Level 3 increases the salvaging rate of platinum
Responders: Last Hope Level 3 – The final artillery shot while Last Hope is activated gets a massive increase in damage
Jammer Level 2 – The debuffed unit can still fire their artillery cannon, but takes damage when they do so
Kylian: Cryostasis Level 3 – Level 3 increases the debuff intensity
Leech Levels 2 & 3 – Level 2 causes further damage when the unit fires their artillery cannon, while Level 3 increases the max range and the AoE
Fixed
Issues with Ghost with multiple units spawning, and spawned units being able to build facilities
An issue with Afterburn L2 being unable to be researched
An issue with multiple abilities missing tooltips or were transparent in some cases
An issue with Scrambler’s debuff not happening
An issue with debuff timers sometimes going into negative numbers
Issues with some abilities having the wrong icons for their applied buffs or debuffs
An issue with debuff icons being clickable
An issue with your own recon orb giving you a debuff
An issue with Scutum lasting for less than a second
An issue with the Totem Launcher being unable to be added when playing as client