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Timberborn 2025 Wrap-up and Golden Log Awards

[p]Hello, everyone![/p][p]
Timberborn 1.0 is coming in early 2026 - but before we take that huge leap together, let’s look back at the past twelve months with a fancy infographic. Scroll a little further, and you will also find a little event in which our players and content / map / mod creators can win some swag.[/p][p][/p]
Timberborn’s 2025 in numbers
[p]If you’ve ever wondered which map is the most popular or how many players enjoy dabbling in misery playing on Hard - we’ve got you covered. Let us know if you see anything surprising![/p][p][/p][p][/p][p]Behind all the numbers you see above, there is the best gaming community we could ever imagine. And this year, we’d like to give a nod to some of the most inspiring Timberborn players with a fun little initiative. Behold, the…[/p][p][/p]
Golden Log Awards 2025
[p][/p][p][/p][p]Now, now, before you beavers get too excited and raid our office - no, we do not have a physical log made of gold at our disposal. The Awards are meant to celebrate these past twelve months with special recognition for our community… but yes, there are rewards to be had![/p][p][/p][p]In the studio, we’ve nominated some of the content creators, map creators, and mod creators from the community whose Timberborn works we enjoyed the most in 2025. Narrowing these lists down was challenging enough, so now we need your help for the next step.[/p][p][/p][p]Here’s how this works:[/p]
  • [p]Open >>> THIS FORM <<< and choose your favourite content creator, map creator, and mod creator. We’ve included links so that you can see some of their works.[/p]
  • [p]In the optional field at the end of the form, you may describe your favourite Timberborn moment of 2025. It could be anything - it doesn’t have to be related to the creators you’re voting for.[/p]
[p]In each category, the winning creator wins 500 EUR - which, to hoomans, seems like a more universal commodity than golden logs. They also get to name an in-game beaver.[/p][p]
On top of that, everyone who votes and shares their favourite Timberborn moment in the form, gets a chance to win one of the ten 50 EUR merch vouchers, redeemable in our ever-growing merch store.[/p][p][/p][p]VOTE IN GOLDEN LOG AWARDS 2025[/p][p]
Voting ends on January 18, 2026. Before you participate, check out the Terms & Conditions (for the giveaway and for those nominated).[/p]

Patch notes 2025-12-11 (experimental)

[p]Hello, everyone![/p][p]A neat new update is now live on the experimental branch, featuring a mix of quality-of-life changes, modding tweaks, and bug fixes. Please keep the feedback coming![/p][p][/p][h2]Quality-of-Life[/h2][p]Why click twice when you can click once?[/p]
  • [p]It is now possible to draw L-shaped setups of Paths, Tubeways, Power Shafts, Fences, and Hedges with a single mouse drag.[/p]
  • [p]Builders and haulers are now allowed to fully empty the inventory of Builders’ Huts and District Centers.[/p]
[h2]Modding corner[/h2]
  • [p]The workshop_data.json file is now being updated before uploading it to Steam Workshop.[/p]
  • [p]It is now possible to minimize debugging panels.[/p]
  • [p]The Steam Workshop mod uploader now has an Update toggle for tags.[/p]
  • [p]Unity Engine was updated to version 6000.3.0f1.[/p]
[h2]Bug fixes[/h2]
  • [p]When playing on Low graphics settings, beaver eyes are less of a nightmare fuel.[/p]
  • [p]Impermeable Floor tiles with Platforms underneath no longer let contamination and moisture through.[/p]
  • [p]Moved the misplaced trees on the Meander map.[/p]
  • [p]Copying the Hydroponic Garden’s settings no longer resets its growth progress.[/p]
  • [p]Power Shafts no longer emit looping sounds when inactive.[/p]
  • [p]Fixed a crash caused by the lazy super-efficient beavers who connected their homes directly to the Tubeway or Zipline Stations.[/p]

Patch notes 2025-12-04 (hotfix, experimental)

[p]A wonderful new hotfix patch is now live on the experimental branch.[/p][p][/p][h2]Bug fixes[/h2]
  • [p]Beavers building a wonder no longer turn into ghosts after loading the game.[/p]
  • [p]Earth Recultivator’s balloons are now once again visible.[/p]

Patch notes 2025-12-03 (experimental) - Hot dams!

[p]Hello, everyone![/p][p][/p][p]We hope your achievement hunting is going smoothly - if not, today’s tweaks may help you a bit. We’re also making dams, levees, and waterfalls prettier. Finally, there’s now a time-sensitive challenge for the nasty players who don’t pick up after their beavers. [/p][h2]Hot dams![/h2][p][/p][p]With today’s update, we’re updating models for the most important buildings any beaver, in-game or not, knows.[/p]
  • [p]Updated models for Dams and Levees. They’re now less box-y and more beaver-y.[/p]
[h2]Visual fidelity[/h2][p]Waterfalls are prettier as well![/p]
  • [p]The recently added water transparency now also applies to waterfalls. Time to hide some treasures![/p]
[h2]Rubble changes[/h2][p]Today’s update helps with the clutter on the screen and removes the rubble that you don’t give a dam about - and, since that rubble is no longer there, this improves the game’s performance a bit. It also makes sense not to eat food that has sat at the bottom of the lake for weeks. Finally, we’re fixing an issue that sometimes occurred in the early game.[/p]
  • [p]Unpicked Rubble now disappears after 15 days. The disintegration progress is displayed on the newly added progress bar in the Rubble’s panel.[/p]
  • [p]Rubble can now be brought by builders to District Centers and Builders' Huts, and stored there in small amounts. This solves the early game soft locks happening when there are no warehouses to store a good, and no Logs to build them.[/p]
[h2]Steam Achievements[/h2][p]These are mostly bug fixes, but to keep the bug section spoiler-free, we’ve moved all changes related to Steam Achievements here.[/p]
  • [p]The achievement for unlocking the Iron Teeth is now granted retroactively if you had already unlocked them in the past.[/p]
  • [p]Injuries caused by Thorns now correctly unlock the related achievement.[/p]
  • [p]The achievement unlocked by stacking Hydroponic Gardens no longer requires them to be facing the same direction.[/p]
  • [p]Building a terrain block is no longer needed by the achievements that check whether you have built all buildings available to a faction.[/p]
  • [p]Removed an achievement involving a Large Power Wheel and a solitary beaver.[/p]
[h2]Modding corner[/h2]
  • [p]Timbermesh files won't pull their meshes into the AssetBundle anymore (unless you explicitly ask them to, using the checkbox in their inspector).[/p]
  • [p]Object Debugger now shows properties of the parent class.[/p]
  • [p]The Blueprints directory was removed. All assets it contained were moved to the Resources directory. [/p]
  • [p]Fixed a crash occurring upon loading a save with entities missing some components added by mods.[/p]
  • [p]The game no longer crashes when clicking on an object with a collider that isn’t an entity.[/p]
  • [p]Fixed Blueprint Preview throwing an error when multiple Blueprint Editors are open.[/p]
  • [p]Enums set to all ones (everything) are now represented as "All" instead of "-1" in blueprints.[/p]
[h2]Misc.[/h2]
  • [p]Large Water Wheels now allow building overhangs right above them.[/p]
  • [p]In the map editor, deleting an Aquifer that had an Ancient Aquifer Drill on top of it now deletes both structures.[/p]
[h2]Bug fixes[/h2]
  • [p]The tree planting preview now correctly disappears after you’re done copying trees with the duplication tool.[/p]
  • [p]To the dismay of all slapstick comedy lovers, it is no longer possible to place Square Banners on paths.[/p]
  • [p]Fixed clipping in drying Blueberries.[/p]
  • [p]Fixed Badtide Drains clipping with terrain.[/p]
  • [p]Dying beavers no longer make things worse by stabbing themselves with their elbows.[/p]

Patch notes 2025-11-26 (experimental) - STEAM ACHIEVEMENTS

[p]Hello, everyone![/p][p]There are many achievement hunters on our team, and just like you, we really wanted to see that feature in Timberborn’s full release. And lo and behold - today’s experimental update adds sixty Steam achievements. Here’s a little teaser.[/p][p]
[/p][p]Can you guess what achievements hide behind these icons? The collection we prepared ranges from classics like “Reach a population of 100 beavers” to some less obvious and more devious, like the ones aptly named Quadfecta of Misery or Castor Posthumus.[/p][p][/p][p]If you’d like to check the achievements out before Timberborn officially hits 1.0, you can. As a reminder, here’s how to switch to the experimental branch on Steam.[/p][p][/p][p]After you have played with the achievements, please share your thoughts with us. Are they too easy? Too difficult? Do they even work?[/p][p][/p]
Patch notes 2025-11-26 (experimental)
[p][/p][h2]Steam Achievements[/h2][p]The 1.0 release deserved the addition of Steam Achievements - some of them simple, some not. We hope you have lots of fun hunting and discovering them all. Good luck![/p]
  • [p]Added support for Steam Achievements.[/p]
  • [p]Added 60 Steam Achievements to unlock.[/p]