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Dinkum Demo Version Release Announcement

*2025.04.23 Update – Multiplayer section edited


G'day, everyone!

To celebrate the official launch of Dinkum on April 23rd, we're also releasing a demo version! We're excited to release this demo so that even more future adventurers can discover what makes Dinkum so special. The demo offers a taste of the full Dinkum experience. If you have friends who are still on the fence about Dinkum, now's a great time to introduce them and get them in the game!

Scroll down for more details about the demo!


[h2]Dinkum Demo FAQ[/h2] Q: Is the content different between the demo and the full game?
  • A: The core gameplay is the same, but the demo includes the following limitations:
  • You can only play up to one in-game month. After that, you won't be able to load that save file again.
  • Only one save slot is available for the demo.
    Creative Mode and developer commands are disabled in the demo.
Q: Can I play multiplayer in the demo?
  • A: Multiplayer is not available in the demo version.
Q: Can I keep playing the demo after one in-game month?
  • A: You'll need to delete your current save and start over. Purchasing the full game removes this restriction.
Q: If I buy the full game, can I continue from my demo save?
  • A: Yes! You can continue your progress by loading your demo save file in the full game. Just make sure to install the full game after purchase.
However, in the following cases, your saved data may not be retained.
  • If Steam Cloud is not enabled, or if your save file is stored only on your PC (local device) and you uninstall Dinkum from your Steam library, the save file will be deleted.
  • If there is no save file left on Steam Cloud or your PC (local device), you will not be able to continue your previous progress even after repurchasing Dinkum.
  • You can check whether Steam Cloud is enabled by following the path below:
    • Steam Library → Dinkum → Manage → Properties → General tab



If you want to chat about the game, come hang out on our Discord full of Dinkum discussions~


See you all in the game~! Hooroo!

Official Launch Update is Here!

G’day! Hello, everyone!

The official launch update for Dinkum has been applied! With Creative Mode, multiplayer improvements, and two-seater mounts, are you ready to dive into an even more exciting and feature-packed world of Dinkum? Let’s go~!

[previewyoutube][/previewyoutube]

If you’re curious about the update details, check out the Official Launch Update Patch Notes Preview.

See you in the game~ Hooroo~!

Creative Mode & Steam Achievements – Things to Know

G’day, everyone!

The official launch update is just around the corner! Not long ago, we introduced a preview of some of the upcoming changes included in the launch update. Among all the update contents, the one that garnered the most attention and inquiries from players has undoubtedly been Creative Mode.

Creative Mode is a system designed to help you decorate your island in a more creative and free-spirited way, saving time and effort, and sometimes simply satisfying your curiosity. However, because enabling Creative Mode would make it too easy to complete standard Steam achievements, we’ve implemented a system where any save file with Creative Mode enabled will not be eligible to earn Steam achievements.

To help prevent players from enabling Creative Mode without knowing about this limitation and then losing access to Steam achievements on their valuable save files, we’ve added a warning message that will pop up in-game when you select a mode (as shown in the screenshot below). Still, just in case someone misses the message, we’re also making this announcement to raise awareness—so please be extra cautious!




The Steam achievement system for Dinkum is currently in development. While we can’t give you an exact date yet, we’re working hard to make it available to everyone as soon as possible. For now, there are no achievements displayed, but once the system is implemented after the official launch update on the 23rd, any save file that has ever used Creative Mode will be excluded from achievement tracking—so please choose carefully.

To help prevent and resolve any potential issues, please refer to the following precautions and solutions:
  • Play a different save file that does not have Creative Mode enabled to unlock achievements.
  • Start a new game and play through it to unlock achievements.
  • Back up your existing save files and replace them in case any issues occur.
    • Default save file location - C:\Users\[User name]\AppData\LocalLow\James Bendon


Lastly, regarding the Steam Achievement system we mentioned is currently under development — we’ll share more details in a separate announcement as soon as they are finalized.
We’re also planning to host a Steam Achievement Contest soon on the official Discord, where you can submit your fun and creative ideas!
We can’t wait to shape the future of Dinkum together with you. Your interest and participation mean the world to us!


If you want to chat about the game, come hang out on our Discord full of Dinkum discussions~


See you in the game~ Hooroo~!

Dinkum OST Release and Bundle Announcement

G’day! Hello, everyone!

While playing the game, you may have found yourself humming along to the background music without even realizing it. Dinkum features a variety of music that matches every situation — sometimes calm, sometimes upbeat. To celebrate the official launch, we are releasing the Dinkum OST so you can enjoy the music even when you're not logged into the game.

The Dinkum OST was produced by Satsuma Audio, known for creating soundtracks for games like Selaco and Warbits. This soundtrack features 41 tracks, including 'Fair Dinkum!' — the music you hear when the game first launches — as well as themes for various villager NPCs. Now, you can enjoy Dinkum’s music anytime, anywhere.

You can find the Dinkum OST in the DLC section of the Steam store. To celebrate the official launch, we’re holding a special discount event, so we hope you’ll check it out!


[h3]Dinkum: Official Soundtrack Edition Discount[/h3]
  • Period: April 23 02:00 (UTC) – May 7 02:00 (UTC) (14 days total)
  • Bundle Contents
    • Full version of Dinkum
    • Dinkum Original Sound Track (41 tracks included)
  • During the event, you can purchase the bundle at a 20% discounted price.
    • If you already own the base game, you’ll only pay for the OST with the discount applied, excluding the cost of the game.


If you want to chat about the game, come hang out on our Discord full of Dinkum discussions~

See you all in the game~! Hooroo!

Official Launch Update Patch Notes Preview

*2025.04.22 Update – Removed note stating pergolas can be placed overlapping


G'day, everyone!

Here are the patch notes for the long-awaited official launch update! Packed with new things to play with, this update makes the world of Dinkum more vibrant and enriching. It's the perfect time to invite your mates over to your island and enjoy all the new fun together! You can even take them on a scenic ride in your two-seater plane to show off your beautiful island from above.

Along with all this new content, the update brings tons of improvements for a smoother and more stable gameplay experience. Multiplayer permissions have been refined to easily manage what your visitors can and can't do. Several quality-of-life upgrades have also been added to make your time in Dinkum even more pleasant.

Oh! To celebrate the official launch, James, our dear creator of Dinkum, has sent us a special message. Let's all give him a warm round of applause and take a look!

[hr] [/hr]

G’day everyone!

It’s been nearly 3 years since I released Dinkum into early access, and nearly 8 years since I started work on developing Dinkum.

In that time Dinkum has gone from a little project on my computer, to being played by thousands of people. Players who’ve truly made the game their own.

It’s been my finest pleasure to watch people play Dinkum, to see all the creations players have made on their island and to hear the stories and memories people have made inside that little game that used to live only on my computer.

So, for that I say thank you so much for playing Dinkum.

In the 3 years of early access I’ve been adding to Dinkum, offering updates with new items, features and adventures to experience. These updates have been shaped by the excitement and passion I have received from Dinkum players, as well as the hundreds of suggestions left by the Dinkum community.

So for that I wanted to say thank you to the community that helped Dinkum make it to 1.0.

After all the updates and new content added over the years, I believe Dinkum now feels complete. So that is why I’ve decided to leave early access and officially launch Dinkum.

This doesn’t mean the end of Dinkum, and it certainly doesn’t mean the end of updates. All this means is: Dinkum is no longer in early access.

I hope you enjoy all the new features I’ve added in this update, a lot of these features are highly requested features. Some of them were hard to implement, but I believe they were worth the effort.

Thanks for taking your time to read this message.

And as always, thanks for playing Dinkum.




[hr] [/hr]

As always, there's nothing better than jumping straight in and trying them out for yourself. But if you want to study the details, check out the full patch notes below.


[h2]Update Schedule:[/h2]
  • April 23, 2025 at 02:00 (UTC)
  • No downtime maintenance required.
  • If you are already in the game, you can continue playing. However, to access the update content, please exit the game, install the update, and then restart the game.



[h2]Patch Notes:[/h2]
[h3]New Features[/h3]



- Creative mode has been added.
  • In Creative mode, players can open their inventory and access the creative toolbar.
    • Players can search and add items to their inventory.
    • Players can swap to the time / weather tab to adjust the in-game clock and weather.
    • Players can spawn Animals into their world.
  • Once switched to Creative Mode, Steam achievements will be permanently disabled for that save file, so please choose carefully. (The Steam achievement system is currently in preparation. Further details will be provided at a later date.)
  • When selecting a save for single-player mode, players can press the cog icon to switch to default or Creative mode.



- The Town Bell has been added.
  • The Town Bell Deed is unlocked after completing the Town Hall.
  • The Town Bell can be rung by interacting with it or hitting it with a weapon or tool
  • Once the bell has been rung, all players currently on the island can see an icon for each villager on their map (these icons last for 30 seconds).
  • Now, you don’t have to worry about Fletch getting lost and wandering off somewhere.



- A Bug Terrarium has been added.
  • Terrariums will create cocoons when butterflies, moths, and spiders are placed into them.
  • Players can place the cocoons into a spinning wheel to produce silk.
  • The Bug Terrarium Recipe is unlocked when players reach level 30 in Bug Catching.



- New guest houses have been added.
  • The number of guest houses (extra homes) that can be built has increased from 3 to 4.

- Guest houses can now be rented out.
  • Players can buy a Rental Sign from John’s Goods and place it at the door of a guest house to rent it out.
  • Interacting with the sign once it’s placed will allow players to check the current rent, and the rent is automatically calculated by scoring the house’s interior decoration.
  • If the sign is placed there, one of the four new villagers will move in the next day.
  • The rent will be left on the small counter by the door of each guest house every Wednesday morning.
  • Players can take Guest Houses on and off the market whenever they wish.



- Four new villagers have been added.
  • Players can meet new villagers after they move into a rented guest house.



- A new vehicle – Plane – has been added.
  • The plane can carry up to two players (A Pilot License is required to pilot the plane, but passengers can ride in the co-pilot seat without a license).
  • The plane flies faster than the helicopter but cannot hover in place.
  • The plane can land and float on water.
  • Franklyn can craft if he learns the recipe by giving him enough old discs and completing the berkonium mission (players who have met these requirements may need to offer Franklyn at least one shiny disc for him to discover the recipe).

- Gold Ore and Nuggets have been added.
  • When the island is experiencing a heat wave, there is a chance to dig up this very valuable treasure.

- Villagers now have Inventories.
  • Villagers have their own inventory that can be accessed through a dialogue option while hanging out with them.
  • Players can give villagers helpful tools to use while hanging out.
  • While hanging out, they will use items from their own inventory to assist the player depending on the situation.
  • When hanging out with a villager, they will rush over and revive the player if they’re nearby when the player is passed out. How reliable!

- Villagers can now wear clothing.
  • Villagers may change into clothing in their inventory. So be sure to think about what they would like to wear the next time they ask for some new clothing.

- Villagers now have a new type of request.
  • New dialogues have been added to decrease repetition for most villager requests.
  • They may ask players to collect specific items depending on the season.

- Villagers now have random behaviors.
  • Villagers now behave more naturally – eating random items from their inventory, fishing in the river, or catching bugs.
  • When villagers have conversations with each other, they may occasionally show speech bubbles or emotes. If the player is nearby, they can read the dialogue.

- 3 new outfits have been added.
- 19 new furniture and decoration items have been added.
- 2 new bridges have been added.
- 15 new cassettes have been added.


[h3]Changes[/h3]


- Island permission settings have been changed in multiplayer mode.
  • In multiplayer mode, the host of the game can access Island Permissions via the Settings tab.
  • The host can set their default permissions if it’s a visitor’s first time on the island.
    • If they have already visited the island, their permissions will be set to their last saved value.
  • The host can change a current visitor’s permissions by clicking the cog icon in the visitor list.
    • Creative: Players have access to the creative toolbar. (Host must also be in creative to see this, otherwise all players will not have access)
    • Open containers: Players can open chests and interact with their content.
    • Item pick up/drop: Players can pick up or drop inventory items
    • Edit house: Players can decorate the interiors of both the host’s house and guest houses, and they can pick up tile objects. House customization kits can be used to customize the houses.
    • Terraform / pathing: Players can dig, plant grass seeds, and place and pick up pathing.
    • Edit island: Players can place down and pick up tile objects outside of houses.
    • Interactions with vehicles: Players can use vehicles.
    • Interactions with farm animals: Players can milk, shear, and sell animals.



- Farm animals can now get dirty or sick.
  • Farm animals will be set to clean, dirty, or sick depending on their cleanliness.
  • Dirty animals will have brown dust clouds around them while sick animals will have green sickness particles.
    • Sick animals do not produce drops.
  • Use the Animal Brush sold at Irwin’s Barn or craft an Animal Shower at the workbench to manage your farm animals’ cleanliness.
  • Take good care of your adorable and precious farm animals!

- Boomboxes can play new tracks by placing Cassette tapes in them.
  • When players are close to the boombox, the existing music in the world will fade away.
  • Cassette tapes can be found in various ways, including from NPC shops, mine chests, and the visiting trader Jimmy.
  • Its volume can be adjusted through the Music Volume setting.

- Recycling Bin changes
  • Instead of gifting the player a recycling bin, John now teaches the recipe for the recycling bin.
  • More than one Recycling Bin can be placed on the island, but only one has a chance of having something in it on a new day.
  • Items are cleared from ALL the Recycling Bins every Thursday.

- Host action changes
  • Visitors can now see farm animals in the book.
  • Any quests that give the players a recipe (nail and crate recipes) can now be completed by visiting players.
  • Villagers relationship quests (such as John’s Recycling Bin or Rayne’s Plant Book) can also be completed by visiting players.
  • However, quests that are town/building specific can still only be undertaken by the host player (Get John to move in, Unlock the Town Hall, etc.).

- Pergola and Festoon changes
  • Other items / decorations can be placed under pergolas and festoons.
  • The obstacle detection area for pergolas and festoons has been changed to the four corner tiles.
  • Any tile under it (excluding the corners) can be decorated.

- Food can now be eaten while inside any building.


[h3]Bug Fixes[/h3]

- Fixed an issue where some content appeared awkwardly or incorrectly in certain language environments.
- Fixed an issue where item names and tooltips would appear outside the UI or overlap in certain language environments.
- Fixed an issue where the language settings window would automatically appear in certain situations, preventing other game settings from being changed.
- Fixed an issue where the icon color of some outfits did not match the item color when worn.
- Fixed an issue where chat input would not appear when using certain languages.
- Fixed an issue where riding the Mu mount did not increase progress for the 'Giddy-Up' achievement.
- Fixed an issue where standing on the wooden double bed made the character appear to be floating.
- Fixed an issue where the recipe box was misaligned in the to-do list after using the 'Check Ingredients Continuously' feature.
- Fixed an issue where some dragonfly models protruded outside the insect box when placed inside.

If you want to join our amazing Dinkum Discord community, click right HERE.


[h3]Enjoy your Dinkum life! Hooroo![/h3]