1. Inkbound
  2. News

Inkbound News

Gods & Relics - Mid-Season Update

[h2]Letter from the Team[/h2]

We’re excited to announce a variety of new features that we’re launching in a Gods & Relics Mid-Season Update (0.3.3). We hope you’ll enjoy them and look forward to hearing your feedback.

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-8) on November 20th, 2023.

[h2]New Features[/h2]

[h3]Improved Offline Mode[/h3]
We've had the ability to play offline for a few months but the feature was only available if the Steam Client itself was offline. To make this more accessible, we've put a mode toggle directly on the main menu. Now you can choose to play offline while you still have an internet connection. The game client has to restart to change modes due to current technical limitations.

Other improvements:
  • You can collect cosmetics and Vault Dust while offline. Previously you could not.
  • You can create a character while offline. Previously you had to create a character online at least once before you could play offline.

Note that while in offline mode you cannot access multiplayer and cannot play the Daily Challenge.



[h3]New Daily Challenge Mutators[/h3]
In this update we've added 13 new mutators for the Daily Challenge to mix things up and increase the variety of challenges. The new mutators are:

  1. Ascended: Start with random ascensions.
  2. Augmented: Start with full set of random augments.
  3. Broken Will: -2 Will Reserve. +100 Omni Power
  4. Track Star: Start with Withered Tracks.
  5. Bat Attack: Inkula appears on each Guardian and Villain encounter.
  6. Cursed Treasure: Start with 5 Treasure Hunter. On turn start, take 1 damage per 100 Kwillings owned.
  7. Rainbow Flavored: When using a Vestige Extractor or Harvester, increase a random equipped set by 1 and decrease a random equipped set by 1
  8. Mimicry: Random Mimics appear on each Guardian and Villain encounter.
  9. Set Collector: After winning a battle, increase a random equipped set by 1
  10. Vestige Shuffle: At the end of combat, your vestige in your 1st slot is shuffled with a random one of the same rarity.
  11. Vestige Trade Up: At the end of each book, all your vestiges are shuffled with random ones of 1 higher rarity.
  12. Seeing Double: Vestigial Shrines now duplicate Vestiges instead of destroying.
  13. Toxic Friendship: Bombbits and Lil' Lusks appear on each turn during Guardian and Villain encounters.

[h3]End Turn Emote Slot[/h3]
We've added a new emote equip slot that plays automatically in multiplayer when you end your turn. This is an easy way to visually alert your teammates that you are done with your turn.



[h3]Trinket Counter UI[/h3]
Using a Trinket that has some kind of counter associated with it? Now it is tracked in the UI to make it easier to see.



[h2]Other Changes[/h2]
[h3]General & Quests[/h3]
  1. If you have an open quest tracking slot when accepting a quest from an NPC it will now auto-track.
  2. After looking at win rates with the new update, slightly reduced difficulty scaling on regular enemies for 2 players, and slightly increased it for 3 and 4 players.
  3. Moved vestige grinders at Villains into the merchant chunks.
  4. Fixed mutator Radical Rewrite not reducing your Binding Cooldowns when using Impale or Runic Strike.
  5. More Sea Breaches can be found in book 2 so that there is no longer a case of only having a vestigial shrine at the end.
  6. Fixed Unstable brew tooltip showing 150 Omni Damage. Fixed Unstable Brew increasing incoming damage until end of turn.
  7. Bloodthirst Blend now gives 10 stacks of Vigor instead of healing for 10. This is to both fix some instances where this would cause the damage preview to be wrong, as well as be a slight nerf to a still powerful potion.
  8. Fixed an issue where the daily quest to apply debuffs wouldn't count Burn after the quest count reached 100.
  9. Fixed bug with quest to eat fish in Argolath's Lair.
  10. Fixed Fish effects not stacking if consumed multiple of the same fish.
  11. Nerfed the Gain Will using Seatrickle in a single combat from 5->3.

[h3]Vestiges, Sets, and Trinkets[/h3]
  1. Legendary Vestiges are now slightly more likely to show up as upgrades in place of Epics.
  2. Vigorous right now at all levels is more or less breaking the scales of power. We're making two notable changes: the current 3 set requirement is now 4 and the 6 set no longer doubles healing (we'll put this somewhere else in the future) and instead has a cap of 6, up from 3. Although even on live right now it's bugged and still caps at 5, so this will be a notable functional nerf.
  3. Fixed Uncommon vestige Gossamer Dream not stacking.
  4. Updated Epic vestige Dice of Fates to grant Will on your turn when gaining +1 Will Reserve, instead of only on your future turns.
  5. Updated Prey to not be able to be applied to Villains.
  6. Fixed Epic vestige Captain’s Ciphers reducing longest cooldown by 2 instead of to 0.
  7. Updated Stone Pitchpipe wording to more accurately reflect ability effect. "The first Binding you use each turn gains 1 Cost Discount and reduces Cooldown by 1." >>> "After using your first Binding each turn, it gains 1 Cost Discount and reduced Cooldown by 1."
  8. Fixed Reaver 3 granting +60 crit damage instead of +75 crit damage.
  9. Fixed Legendary Weaver vestige Loom of the Lost Artisan not stacking. Fixed it granting the buff regardless of the # of threads you have.
  10. Fixed an issue where "The Godscourt Seal" vestige would trigger an additional time.
  11. Dial of Fate now shows the amount of the bonus given. Doubled the stat bonuses given.
  12. Blaze of Brigid trinket amount of burn inflicts required decreased from 50 >>> 20.
  13. Marker of the Unbound trinket turns of blight immunity decreased from 6 >>> 5.

[h3]Draftable Bindings[/h3]
  1. Fixed Cleave ascensions granting 3 shield per enemy hit with Shielding Cleave augment instead of only 3 shield.
  2. Fixed Incendiary ascension Wildfire saying all stacks of Burn are spread instead of half to match the tooltip for wildfire.
  3. Fixed Poison Vapor ascension Debilitating Poison showing up as Critical Vapor in the Quest Log.
  4. Fixed Pilfer ascension Heist on rare occasions not granting a vestige.
  5. Fixed Cleave ascension Eviscerate inflicting 5 stacks instead of 15 stacks of Bleed.
  6. Expedite no longer can reduce its own cooldown.

[h3]Enemies[/h3]
  1. Book 2 Guardians are still not providing enough challenge at that point in the run, especially compared to Book 1 Guardians, so continuing to bump up its thread. Book 2 Guardian HP from 16500 >>> 19500, except for Captor. Book 2 Captor HP from 10000 >>> 12000.
  2. Updated Janus the Malformed's Training Dummies to move on the first turn that they are activated.
  3. Made updates to enemy AI so they're more likely to group up in more circumstances. The goal is to avoid too much attack overlap but still trying to get them to be available to be attacked in a single turn.
  4. Ghostquills now re-aim their jump attack towards the player that hit them last.

[h3]Clairvoyant[/h3]
  1. Clairvoyant has been under-performing slightly compared to the other aspects, so giving the class a nudge up.
  2. Increased Psychic Pulse damage from 50 >>> 65. Updated ascensions to match.

[h3]Obelisk[/h3]
  1. Fixed Shield Bash targetting hitbox not including enemies that are at the edge near the player.

[h3]UI[/h3]
  1. Fixed run resume UI header says "quick dive" when it's a deep dive.
  2. Updated overhead icon for when Treasure Pot units will flee.
  3. Removed popup notifications for Marker of the Unbound since it was adding too much noise.
  4. Added confirmation button for cosmetic unlocks received from Guardian vaults.

[h3]Visuals[/h3]
  1. Chargers are now always in their angry idle instead of using normal or tired idle.
  2. Added new passive VFX for Weaver.
  3. Added new Ascension VFX for Telekinesis and Added ascension VFX for all Star Captain Bindings.

[h3]Engine & Other Bug Fixes[/h3]
  1. Fixed issue where MP run resume could do weird things if you came out of the login queue.

Early Access Patch 0.3.2

[h2]Letter from the Team[/h2]

This update includes a number of bug fixes, balance changes, and the continuation of visualizing Aspect passive abilities to make them clearer. We've got more incremental improvements to the game coming later this month and we continue to watch all feedback channels to prioritize bugs to fix.

Thanks for playing!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PST (UTC-8) on November 8th, 2023.

[h2]Full Patch Notes[/h2]

[h3]General & Quests[/h3]
  1. Adjusted friendly unit target selection behavior to make it easier to target other players.
  2. Fixed bug where a victory board achievement could never resolve.
  3. Fixed bug where some players could get softlocked in Vengewood + Proving Grounds quest because the Ink Repository was blocked off.
  4. Fixed bug where Burn Milestone was incrementing for non-Burn status effects.
  5. Updated VB quest related to Kwilling Hoarder and never purchasing anything to be more clear about kinds of purchases that will invalidate quest.
  6. Updated incorrect quest objective description.
  7. Updated VB quest related to Kwilling Hoarder set from 6->5.
  8. Updated the names of Mimic defeat Milestones to include their count (e.g. Mimic II, Mimic III, Mimic IV)
  9. Fixed various incorrect Augment names in quests.

[h3]Enemies[/h3]
  1. Right now, the 1st Guardian is in good shape difficulty-wise, but Guardian 2 and the Villain don't pose nearly as much of a threat in comparison, so we are making balance updates to try to address that.
  2. Updated some book 2 combats that were either too hard or too easy.
  3. Increased Book 2 Guardian HP from 15000 >>> 16500, except for Captor.
  4. Increased Book 2 Captor HP from 8000 >>> 10000.
  5. Increased Book 2 Nimbit HP from 250 >>> 300. Increased attack from 2 >>> 3.
  6. Updated Shadow of Ruhnstone. Decreased damage falloff for scaled AOE attack from 70% >>> 50%. Increased range from 14 >>> 15. Added scaled aoe ring from 2 rings >>> 3 rings. Slightly increased Ruhnstone hand direct attack scaling from 50% attack >>> 75% attack.
  7. Updated Argolath. Increased Tentacle base attack from 2 >>> 3. Increased Eye Beam attack scaling from 50% >>> 75%.
  8. Revised fix for boss phase change intents not always correctly being set.

[h3]Magma Miner[/h3]
  1. Increased Bonk Rare augment Scorching Bonk range.

[h3]Obelisk[/h3]
  1. Fixed Shield Bash ascension Shield Slam showing incorrect base damage '100' instead of '165'.

[h3]Vestiges & Sets & Trinkets[/h3]
  1. Fixed an issue where the trinket "Chart of Stars" effect would persist after being exchanged with another trinket.
  2. Fixed Common vestige Scattered Samples granting 1 Will instead of 2.
  3. Updated Legendary vestige Heart of the Last Lifeless: "On your first turn, gain 10 ability power until end of combat for every 7 max hp you have." >>> "... for every 9 max hp you have.".
  4. Updated Legendary vestige Nim's Oath: +10 max hp >>> +4 max hp.
  5. Updated Legendary vestige Window to Eternal Longing: "On restoring your HP in combat, this vestige gains 10 physical damage. On your turn, restore 2 HP." >>> "On restoring your HP in combat, this vestige gains 10 physical damage, up to 3 times per turn. On your turn, restore 1 HP.".
  6. Updated Legendary vestige Sybil the Lava Lizard. "Increase maximum heat stacks by 10. On your turn, gain 5 stacks of heat." >>> "...On your turn, gain 4 stacks of heat.".
  7. Updated Legendary vestige The Stonesteel Boulder: 3 shielding >>> 1 shielding.
  8. Updated Rare vestige Uhnic Charge. Rare >>> Epic.
  9. Updated Rare vestige Pendant of the Weaver: +0 Max HP >>> +4 Max HP.
  10. Updated Uncommon vestige Frozen Heart. +0 Max HP >>> +3 Max HP.
  11. Updated Uncommon vestige Swift Hare: "On using a Binding, 30% chance to reduce its Cooldown by 1." >>> "... 50% chance to reduce its Cooldown by 1.".
  12. Updated Common vestige Whittling Mitts: "On your turn, inflict 2 stacks of Frostbite on the nearest Enemy." >>> "...inflict 3 stacks of Frostbite...".
  13. Fixed Rare vestige Poisoned Heart having a hidden effect increasing damage dealt to poisoned enemies.
  14. Updated Vigorous 3: "Gain 1 Vigor for each point of damage you take each turn, up to 4." >>> "... up to 3.".
  15. Updated Vigorous 5 >>> Vigorous 6. "Double healing done to you. Gain 1 Vigor for each point of damage you take each turn, up to 7" >>> "... up to 5.".

[h3]Draftable Bindings[/h3]
  1. Fixed Cleave ascension Eviscerate inflicting 5 stacks instead of 15 stacks of Bleed.

[h3]UI[/h3]
  1. Fixed visual issue where Logbook button in Menu Bar would glow even if quests were tracked.
  2. Changed Leaderboard entries to only be retrieved when that Logbook tab is viewed instead of every time the Logbook is opened.

[h3]Visuals[/h3]
  1. The Godkeeper uses a new animation for "Downwards" Binding casts.
  2. Chargers are now always in their angry idle instead of using normal or tired idle.
  3. Added new VFX to visualize Clairvoyant's Passive.
  4. Added new VFX to visualize Obelisk's Passive.
  5. Added Aspect swap VFX for Daily Challenges.

Gods & Relics Hotfix #2

[h2]Letter from the Team[/h2]

Today we are releasing a single bug fix for boss behavior that was caused in 0.3.1.

The update will be released at approximately on November 2, 2023 at 10 am PT (GMT-7).

[h2]Fixes[/h2]
  1. Fixed a problem where bosses may not take action as expected at phase transitions.

Early Access Patch 0.3.1

[h2]Letter from the Team[/h2]

We've worked hard over the last few days to try to fix a lot of the common bug reports. We are watching all feedback channels and continue to work hard to improve the game. Keep sending in the feedback - we are watching!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-7) on November 1st, 2023.

[h2]Full Patch Notes[/h2]

[h3]General & Quests[/h3]
  1. Fixed a rare bug where you could get stuck in the prologue and unable to continue tutorial quests.
  2. Adjusted Daily Challenge Scoring Bonus for no damage taken.
  3. Fixed Daily Challenge Mutator Drought not reducing healing to post-boss healing fountains.
  4. Resolved issue where difficulty stat adjustments were lost after switching classes in the Sea of Ink.
  5. Fixed incorrectly named Chi Eruption augment in quest.
  6. Fixed incorrectly named Spirit Bomb augment in quest.
  7. Fixed bug where Godkeeper milestone would go missing for some players.
  8. Fixed bug with Fully Augmented Bindings Victory Board quest not completing.
  9. Fixed bug with glowing shelves in the Gardener chunk showing up without cause.
  10. Fixed bug with Rank related achievements not required a Ranked win to complete.
  11. Fixed bug with Treasure Pot Victory Board quest not completing.
  12. Updated OHM Oni power quest from 10->50.
  13. Fixed "Orb Cooldown Reduction" stat having a typo as "Orc Cooldown Reduction".
  14. Fixed bug where Trinket achievement wouldn't unlock for players who had unlocked all Trinkets already.
  15. Updated Mythos VB quest to require 6 instead of 7 to complete.
  16. Fixed a bug where Can't Touch This achievement was failing to complete if you took damage only to shields.
  17. Fixed bug where Underborn would disappear before Weaver Vestige quest could be completed.
  18. Updated the wording in the "Opposites Attract" to no longer say "Up to Uncommon" bindings.
  19. Destroying and duplicating vestiges will no longer incorrectly trigger quest objectives from temporarily adjusting the values higher before reducing them.
  20. Fixed bugs related to Binding Upgrades quests with incorrect names or not completing.
  21. Updated values of several Victory Board vestige set quests to reflect set bonus values.
  22. Updated Dodge Attacks in a Run quest to new, Blur-related quest.
  23. Fixed Hex and Shatter tooltip referencing damage increase to attack bindings instead of just damage increase (including to status effects like Burn).
  24. Fixed an issue where Blessing of Kwills was giving a Glyph for going to Vestigial Shrine instead of Binding Empowerment.
  25. Updated Blazing barrier. Damage scales based on Book number (1 damage in book 1, 2 damage in book 2, etc.), but is now capped at 2. Effectively, Blazing Barrier from 3 damage on being hit >>> 2 damage on being hit in the Cynder villain fight.
  26. Updated Blightbomb challenge buff: "Increase maxhp by 50%. When this Enemy dies it deals 1-2 damage to all players." (damage scales based on how far in the run) >>> "When this Enemy dies it deals 1-2 damage to all players." .
  27. Updated augments Seamless Constrict, Seamless Stitch, Hexing Frost, Hexing Lightning, and Hunting Spear. Can no longer be upgraded more than once, since their effects do not stack.

[h3]Enemies[/h3]
  1. Resolved issue where bosses would not set an attack intent at certain HP levels.
  2. Updated Lusk the Blightbag's AOE from Global AOE >>> Scaled Ring AOE.
  3. Decreased Lil'Lusk Book 1 HP from 100 >>> 50. Book 2 HP from 300 >>> 200.
  4. Increased Book 1 Captor HP from 3250 >>> 4000.
  5. Reduced Janus the Malformed direct attack scaling from 100% attack >>> 75% attack.
  6. Updated Mimic Weaver form to move back to center if pushed or pulled away.

[h3]Clairvoyant[/h3]
  1. Updated Telekinesis Epic augment Critical Telekinesis Crit Damage from 60 >>> 100 to match scaling with other epic crit augments.

[h3]Mosscloak[/h3]
  1. Updated Throw Epic augment Critical Throw Crit Damage from 60 >>> 100 to match scaling with other Epic Crit augments.
  2. Fixed Lacerating Flurry and Ravaging Flurry showing up as Uncommon instead of Rare.

[h3]Star Captain[/h3]
  1. Updated Chillazer Rare augment Critical Chillazer Crit damage from 45 >>> 80 to match scaling with other Rare Crit augments.
  2. Fixed an issue with Star Captain's Mission Leader binding not giving enough Omni Power. The ascended versions have also had their tooltips fixed to match the new higher value.

[h3]Chainbreaker[/h3]
  1. Fixed Combo not reducing the cost of Incendiary.
  2. Fixed some Chainbreaker ascensions missing an Attack Binding tag, preventing Invigorate to be removed.
  3. Fixed some Chainbreaker ascensions missing Physical Binding tags.
  4. While Runic Strike is in physical mode, mousing over will now state what the magic version does, and vice versa.

[h3]Godkeeper[/h3]
  1. Bloodrain Ascension now highlights which part of the ability changes when viewing it as an Ascension option.

[h3]Vestiges & Sets & Trinkets[/h3]
  1. Fixed Common vestige Burnital Gauntles tooltip saying it inflicts 2 stacks of Burn instead of 3.
  2. Updated Verdant 8: "On being healed, gain 2 maxhp." >>> "On being healed, gain 2 maxhp, once per turn." Uncapped made it too easy to gain crazy amount of maxhp (500+ maxhp builds).
  3. Fixed Common vestige Silenced Metronome not triggering on the first turn.
  4. Fixed augments Shielding Spear, Benevolent Eruption, and Deflecting Impale not being affected by shield multiplier from Contrition of Allyra.
  5. Fixed Expert Binder 9 not reducing cooldowns to 0 on picking up an orb.
  6. Fixed an issue where Blaze of Brigid triggered more often than intended.
  7. Resolved issue where set bonuses are not restored on respawn when player has died multiple times.
  8. Updated Rare vestige Withered Tracks: "You and your Allies are immune to rooted and ensnared. Does not stack." >>> "You and your Allies are immune to Rooted and Ensnared. Your movement cannot go below 20. Does not stack.".
  9. Fixed Rare vestiges Frosted Halfcharm and Scalding Halfcharm not properly granting burn/frostbite damage. Fixed them using the old effect, which was inflicting burn/frostbite on the first hit each turn.
  10. Updated Rare vestige Frosted Halfcharm. 0 frostbite damage >>> 5 frostbite damage.
  11. Updated Rare vestige Scalding Halfcharm. 0 burn damage >>> 10 burn damage.
  12. Updated Common vestige Scattered Samples: "On consuming an item in combat, gain 1 Will and 20 movement" >>> "On consuming an item in combat, gain 2 Will and 25 movement.
  13. Fixed Legendary vestige Dissassembly Prototype #12 granting the same buff with multiple of the vestige. Fixed it granting only the physical power buff with multiple stacks of the vestige.
  14. Updated Rare vestige Unearthed Relic: "On gaining shield, gain 20 omni damage until the end of turn." >>> "...end of turn. Up to three times per turn.".
  15. Updated Rare vestige Cultivated Harmonies. Rare >>> Epic.
  16. Fixed an issue where the Cracked Shackles Vestige did not have an icon for the buff it imparts.
  17. Fixed Reaver 3 granting +60 crit damage instead of +75 crit damage.
  18. Fixed Rare vestige Amulet of Floral Transposition granting omnipower instead of double attack binding.
  19. Fixed Surivor Bonsai stacks not removing, causing massive physical power stacks.
  20. Fixed Legendary vestige Byron the Talking Book buff Byron's Encouragement granting incorrect amount of Omnipower.
  21. Fixed Mythos combat counter saying 3 combats instead of 2 combats to earn the reward.
  22. Updated Shadow 2: 50 Omnipower >>> 30 Omnipower. Updated Shadow 3: 100 Omnipower >>> 70 Omnipower.
  23. Updated uncommon vestige Alchemist's Toolbelt: "On consuming an item in combat, gain 50 Omni Power" >>> "On consuming an item in combat, gain 70 Omni Power".
  24. Removed an extraneous letter S from Archaic Innards.

[h3]Draftable Bindings[/h3]
  1. Fixed Pilfer Epic augment Orb Thief spawning orb far from player. Fixed Orb Thief able to spawn orb on already Pilfered Targets.
  2. Updated Pilfer Epic augment Orb Thief. Can now be upgraded multiple times.
  3. Fixed Pilfer Uncommon augment Absorbing Pilfer able to steal HP from already pilfered Enemies.
  4. Fixed Grasp Epic augment Extracting Grasp granting an Orb each turn instead of on using Grasp.
  5. Fixed Marking Pilfer not being in Pilfer's augment pool.
  6. Fixed several augments showing up at the incorrect rarity.
  7. Fixed Grasp Epic augment Extracting Grasp not granting extra orbs when the player has multiple of the augment.
  8. Fixed Eviscerating hitting another single target in range if the first single target died.

[h3]Other Bug Fixes[/h3]
  1. Fixed smite VFX on CelestialRazor.
  2. Players can no longer move/target during cutscenes.

Lore Secrets, Part 3: Introducing Yore!

Hello again! I'm Redbeard/Brendan back with another Lore Post to discuss the lore surrounding our new update: Gods & Relics!

For this new update, we are introducing 2 new Aspects both from the same world. These Aspects—the Chainbreaker and the Godkeeper—are Aspects from the world of Yore, a forgotten prison deep below the surface of the Sea of Ink where creations that were deemed too powerful by the Atheneum were sent to keep the rest of written creation safe. And while there are many things dangerous in the world of Inkbound, there is nothing more so than the written Gods of Mythology.

There are already traces of these Gods of mythology in Inkbound—vestiges like the “Forged Lightning Bolts,” for example, hint at a certain well-known Greek god with an electric personality— but, these Gods are nowhere to be found when you enter the Atheneum. As it turns out, they’ve been exiled from the Atheneum for some time, imprisoned in the forgotten land of Yore where their untameable power is unable to affect the other books of the Atheneum.

The Gods, naturally, weren’t too happy with being locked away. But, being Gods, they’ve been busy in their little, forgotten world, making a paradise out of a prison. For themselves, at least. For any other prisoner in Yore, creation or Binder, the Gods’ rule has made it a fate worse than mere imprisonment as any sentence in Yore means forced participation in the Godscourt.

The Godscourt! A never-ending gladiatorial battle hosted by the Gods where each God chooses a champion to fight in their stead. The Gods must be entertained, after all, and what better way to entertain than through endless violence, gambling, and competition! Should a champion win the Godscourt, they are given a slim chance to appeal to the Atheneum for their freedom or ensured glory in Yore. So, some prisoners have thrived in Yore! Champions who have won the favor of their patron God and won enough Godscourts to make them nearly gods themselves.

The Godkeeper is just one of these champions. The Aspect of a Binder named Matthew (maybe you’ve met him?), this champion was the victor of many Godscourts, most under the patronage of the written god, Zeus. Little is known of his exile to Yore, aside from it being a voluntary journey, but his exile wasn’t carried out alone, he was joined by another Binder with an Aspect called…

The Chainbreaker, the Aspect of a Binder named Samuel who chose to fight in the Godscourt without a godly patron. Instead, Samuel chose to fight for the creations trapped there, dedicating any victory he achieved to one of the imprisoned creations, as long as that creation chose to bargain for freedom instead of remaining in Yore.

The many Godscourts that Matthew and Samuel fought against each other in Yore was the beginning of the end of their relationship (a relationship you will be able to learn much more about soon when it’s detailed in a later update’s Vestige Lore!), but the Aspects that they forged in the crucible of those Godscourts are some of the strongest fighters throughout all of written creation.



I know that’s just the smallest sliver of a peek into the world of Yore (a world that might be explored even more later on??), but I hope it gives you a better idea (if slightly) of where these new Aspects come from!

Thank you all for your support for our team and of Inkbound. We couldn’t do any of what we do without you. And, we hope you’re just as excited as we are to jump into the shoes of the Aspects of the Champions of Yore! See you in the Atheneum!