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Update 106: Double Down

Patch Note

September 7, 2023
[h2]New Features[/h2]
[h3]UI/UX[/h3]
  • New version announcement notification.
  • New star map UI (durability, interaction prompts, location, fuel, radar).
  • Added black screen transition when entering and leaving loading screens.
  • Added the " Bridge Exterior Dynamic Rendering " option in the video tab of the settings interface, which allows the display of dynamic ship exterior scenes to be turned on or off.
  • When equipping weapons or ship skins, the corresponding item details image is replaced with the skin appearance.
  • Added friend and email systems (interact with ARK to access corresponding features).
  • Added tutorial directory feature where previous tutorial videos can be viewed (ESC-Settings-System interface).
  • Added Battle Pass leaderboard and Attribute leaderboard (ESC-Leaderboard).

[h3]Combat[/h3]
  • New affix: "Exo-soldier" summons troops to support you in the battle:
    • Removed the add summon mechanic from the bosses to summon adds with non-support affixes.
  • In the Tactical Capture gameplay, capturing a point will activate a cannon tower at that point, which will attack enemy units within the point.
  • New command beacon.

[h3]Proficiency[/h3]
  • Added new proficiency "Upkeep".
  • Repairing earns proficiency points, with the deduction of durability reduced proportionally after the battle.
  • Сhanged the unlock requirement for Maintenance proficiency to be based on Agility proficiency.



[h2]Optimizations and Improvements[/h2]
[h3]Star Map[/h3]
  • Reduced triggering time of random encounters.
  • The player fleet and enemy fleet in the star map are now displayed with different colors to indicate their relative strength.
  • Adjusted the distribution of debris, ore, and space stations.

[h3]UI/UX[/h3]
  • Adjusted player's perspective UI:
    • Removed level display and shows the current fleet flag instead.
    • Removed the shortcut key display.
  • Optimized overall performance of mining.
  • When the chat box is brought up, pressing ESC can directly close the chat box.
  • Added animation for proficiency growth on the battle post-battle interface.
  • On the post-battle interface, the proficiency icon can be clicked to view detailed proficiency information.
  • Loot on the post-battle interface is now sorted by rarity.
  • Removed starship flame exhaustion effect on the star map.
  • Optimized the spawning effect of troops in dungeons, troops shall not disappear after victory.
  • A red dot reminder is added when rewards can be claimed in the Battle Pass interface.
  • Added item name display in reward pop-up.
  • In the item details interface, clicking on a blank space will close the interface.
  • Weapons and armaments can be swapped between different slots.
  • Hyperlinked item names change color according to quality.
  • Added page-turning prompt in black screen subtitle display.
  • Optimized map mode, pressing ESC will return to the ship's view.

[h3]Combat[/h3]

  • Optimized “Shocker” affix”:
    • Improved special effects by adding an area of effect that deals more damage to enemies affected by vulnerability.

  • Optimized Acid Spitter:
    • Removed the charging effect when using the left mouse button, making the left-click attack more fluid.

  • Improved recoil recovery after using the Gauss pistol's right-click type attack.
  • Adjusted the layout and lighting in the Parasitic Meteor battle scene.
  • Added lightning effect to “Guarded” affix.
  • Added yellow marker for displaying NPC reinforcements in battle.
  • Increased the detection range of the radar.
  • Optimized reinforcement logic. The units will spawn closer to the player.
  • Optimized the trigger distance for melee attacks by troops in formations.
  • Reduced the duration of poison from spiders and flying dragons.
  • Optimized life link visual effects from the player's perspective.
  • Adjusted mining sound effect for comet excavator.
  • Optimized tornado effects.
  • Optimized elite and boss icons in battle.
  • Optimized troops launching projectiles models.
  • Added a larger hit animation for Goliath.
  • Improved normal and casting effects for Last of the Tribe.
  • Improved attack effects for Cobra.
  • Improved skill effects for Pirate Captain.
  • Optimized special effects for Boss models.
  • Optimized "Vengeful" affix effect.
  • Optimized “Arcanist” affix, players can manually destroy traps generated by the “Arcanist” affix.
  • Improved display of knives and chainsaws in battle.
  • Optimized animations for Death Dancer, FAMAS Commando, Medic, Serpent, Shieldmaster, Goliath, Pirate, Pirate Swordsman, and Pirate Captain, making their actions more fluid.
  • Optimized troops' performance in the post-battle sequence:
    • All remaining troops on the losing side will die on the battlefield.
    • Affix effects will stop upon battle settlement.

[h3]Missions[/h3]
  • Replaced the combat scene for the mission Having a Good "Talk" with the "Fortress Battlefield" capture the flag scene.
  • Optimized mission tracking:
    • When accepting main missions, they will be automatically tracked.
    • Priority is given to tracking main missions.
    • If there are no main missions, the first side mission in the list will be tracked instead.
    • After completing and delivering a mission and no other missions can be accepted, one of the remaining missions in the list will be automatically tracked.

  • The unlock level for side missions has been increased.
  • The number of federal credits awarded for main missions and “Small Trouble” side mission has been reduced.
  • Lowered the material rewards for completing the main mission "Ship Expert".
  • Changed the target for the side mission "Train Some Pems" to Shieldmasters.
  • Сhanged the target number for the "Small Trouble" mission to 1.

[h3]Balance[/h3]

  • Optimized troops deployment into dungeons:
    • The troops' durability will be deducted after victory or defeat after completing dungeons.
    • Victorious troops will gain proficiency experience corresponding to their unit type.

  • Increased required materials for troops' craft.
  • Decreased experience needed for character level up after level 15.
  • Decreased experience needed for debris and ore proficiency level up.
  • Adjusted proficiencies unlock requirements.
  • Slightly decreased the quantity of materials dropped from the randomized loot boxes in encounter battles.
  • Adjusted the exchange rate for certain materials:
    • Nano Chip, Compact Reactor, Atomic Cell, Armor Scraps, Mechanical Parts, Cybernetic Fibre.
    • Quantity of certain materials available for exchange has been reduced.

[h3]Others[/h3]

  • Bug fixes.
  • Performance optimization.


Update 104: The Means of Domination

Patch Note

August 24, 2023
[h2]New Features[/h2]
[h3]UI[/h3]
  • New post-battle interface.
  • New exchange system interface.
  • Added account backpack classification feature to display owned items.
  • Right-click options in the chat box: "Invite", "Join Team", "Report".

[h3]Art[/h3]
  • New player’s spaceship model.

[h3]Missions[/h3]
  • New main storyline missions.

[h3]Weapons, Troops[/h3]
  • New weapon: Xephalopod PMG.
    • Each hit on an enemy will charge the weapon, increasing its damage. Changing weapons, reloading, or using special attacks will reset the charge.
    • Special attack shoots the entire gun head, causing area damage.
  • New Troops Unit: "Death Dancer".
    • Death Dancer can attack enemies from a distance with high accuracy but poor prediction. It has high single-shot damage but slow attack speed and rate of fire.
    • Very fragile and lacks means to protect itself, making it easy to be killed.

[h3]Skin Change Function[/h3]
  • Equipping owned skins in the backpack (currently available for weapons and ships).
  • Enable the use of AC Golden Flagship.


[h2]Optimizations and Improvements[/h2]
[h3]UI/UX[/h3]
  • Renamed New Tokyo 3 to "Gratov" and New Serina to "Serina".
  • Optimized mining performance, by increasing the range of the mining laser beam.
  • Improved error message display for "warp item" when used in cities and during battle.
  • Added confirmation prompt for selling non-bound items and higher-rarities bound items.
  • Removed greeting voice lines for Recruiter, Barbara, Athena, and Arms Dealer.
  • Added equipment swap between different slots feature.
  • Teleport to the most recently visited space station when the ship has run out of fuel.
  • Optimized subtitle display on the black screen.
  • Improved battle flow immediately entering combat against normal pirates (excluding higher-level pirate encounters).
  • Increased screen movement speed in map mode.
  • Added distance display for refueling and food supply on planets and bases.

[h3]Missions[/h3]
  • "Pirate Attack" and "Breakthrough" missions changed to temporary battles.
  • Added instructions to the "Rescue Operation" mission to guide players to find the Drelix officer.
  • Mark completed missions with the "Completed" marker after the mission name.
  • Optimized tracking display for multiple mission objectives.
  • Adjusted unlock level requirement for side missions.
  • Changed mission objective in side mission "Troops Training" to assault soldiers.

[h3]Combat[/h3]
  • All dungeons now allow taking companions and troops into battles:
    • Changed command system in dungeon battles from charge to follow the player, with troops teleporting near the player when they are far away.
    • After all troops die in battle, they will be replenished based on the player's remaining troops (alongside enemy refresh).
  • When selecting the focus fire or attack command, will cause AI to stand closer together. When selecting the move command will cause AI to spread out more.
  • Optimized effects for Arcanist, Invincible, Counterattack, Pyromaniac, and Guarded affixes.
  • Optimized airdrop effects for troops in battles.
  • Optimized bullet effects for spider enemies.
  • Optimized and adjusted the mechanics of the Gauss Pistol:
    • Increased minimum shooting interval, reducing the frequency in normal mode.
    • Increased recoil recovery speed to enhance handling.
    • Increased spread recovery speed in normal mode to enhance handling.
    • Reduced maximum spread of the gun, making bullet spread smaller.
    • Decreased spread increase speed in special mode to improve accuracy.
  • Optimized and adjusted the mechanics of the Exploder Cannon:
    • Increased minimum shooting interval, reducing the frequency in normal mode.
    • Reduced trigger time for bounce explosions, causing explosions at lower heights.

[h3]Balancing[/h3]
  • Slightly reduced experience required to level up above level 10.
  • Slightly increased experience required for armor proficiency level up.
  • Adjusted materials required for weapon and troops crafting.
  • Increased materials required for weapon enhancement.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Update 103: Galactic Frostbite

Patch Note

August 1, 2023
[h2]New Features[/h2]
[h3]UI[/h3]
  • Added "View Player Detailed Information" and "Copy Player Nickname" options when right-clicking on a player's name in the chat box.
  • Added item hyperlink functionality.
    • In the backpack and troops inventory interfaces, hovering over a specific item and pressing “Shift” will send the item name information.
    • Clicking on an item name in the chat box will display detailed information about that item.

[h3]Combat[/h3]
  • New elite and boss "Guard" type enemy.
    • Mobs spawn missile turrets that deal great damage to enemies nearby.
  • Added in-battle danger warning for enemy-thrown grenades, incendiary bombs, and random thunderstorms.
  • Can now bring companions and soldiers into dungeons (currently only the Mineral Comet and Parasitic Meteor allow soldiers to be brought in).
    • The maximum number of soldiers that can be brought in is 16. When playing in multiplayer, the number of soldiers will be shared among the players. Soldiers will follow the player by default in dungeon encounters.
    • The command, previously activated by pressing T, has been changed to follow the player. Soldiers will teleport to the player’s location if they are far away (it is recommended to use the command frequently).
      When all soldiers in battle are dead, they will be replenished based on the player's remaining soldiers (replenishment occurs simultaneously with the enemies' respawn).

[h3]Proficiency[/h3]
  • Added proficiency for "Repairing". Repairing once will earn corresponding proficiency experience and reduce the amount of federation credits required for repairs.


[h2]Optimizations and Improvements[/h2]
[h3]UI[/h3]
  • Optimized the black screen flickering issue during dialogues and removed black screen flickering after exiting a dialogue or accepting a quest.
  • Removed the prompt message at the bottom right corner for reducing fuel in the "The Journey Begins" quest.
  • Changed the popup window for inputting names to confirm with the "Enter" key.
  • Optimized dialogue flow: After closing the popup window for quest completion, related dialogues will continue.
  • Hid other UI elements during dialogue sequences that take part on the star map.
  • Decreased the maximum distance for the camera when controlling a spaceship.

[h3]Missions[/h3]
  • Adjustments to the main quest "Unexpected Encounter".
    • Shadow Armada fleet will spawn near the player and move faster.
    • The player's fleet will be immobilized with additional visual effects, and during this process, interaction with other objects will be disabled.
  • Adjustments to the Battle Pass quest:
    • Triggered after completing the main quest "Defense Training" and returning to the star map.
    • Removed the option to refuse the quest during the call event, and the quest cannot be abandoned.
  • Changed the required item for the quest "Aristocracy" to " Synth Paste".

[h3]Combat[/h3]
  • Removed the outline effect on elite monsters and boss models, and improved the display of their health bars.
  • Optimized battle post-battle sequence:
    • When defeating an enemy, all treasure chests in the scene will open simultaneously.
    • After picking up all items, the post-battle screen will appear, and the player can exit the battle scene after confirming.
  • In-battle buffs can now be viewed in detail in the top right corner (press Enter to open the chat box and hover over the buff icon to view details).
  • Adjusted the position of snowballs released by the Frostbound affix to be closer to the player.
  • Optimized the effects of thrown projectiles.
  • Optimized the stun effect.
  • Added trajectory effects for scout soldiers' pre-aiming.
  • Increased the movement speed of the "Aberrant Mutation" mount.
  • Decreased the probability of random weather occurrences.

[h3]Battle Pass[/h3]
  • Brand new Battle Pass Season.

[h3]Balancing[/h3]
  • Increased the experience required for leveling up from level 11 to level 30.
  • Increased the drop level of probability chests in encounter battles to level 6.
  • Increased the frequency rate of encounter battles, rifts, and drop rate of minerals.
  • Increased the speed of fuel and food replenishment on planets and space stations.
  • Replaced the heavy uraninite required for crafting higher-graded grenades with titanium heavy Alloy and zirconium heavy alloy.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Update 102: Venus Thunderstorm

Patch Note

[h2]New Features[/h2]
[h3]Galaxy Map[/h3]
  • Beacon function: Space stations and destinations are marked and their distance is displayed.

[h3]UI[/h3]
  • Unfinished main quests restrict player actions and guide them to complete the current main quest first.
  • New dialogue interface UI with an improved interactive presentation.
  • After interaction with NPC, the screen goes black, and the player switches from a first-person perspective to the dialogue screen that shows the NPC's face and displays the full dialogue content.
  • Auction House purchase interface has a new "ALL" category.
  • New UI for successful item crafting and pop-up window with items received after the crafting session.
  • Auction House: Increased size of item icons in the Auction House page, added a scrollbar, and item quantity display.
  • Brand new spaceship enhancement feature.

[h3]Missions[/h3]
  • Daily missions now include proficiency, crafting, enhancement, and repair tasks.
  • Added a tutorial Auction House mission.


[h2]Changes & Optimizations[/h2]
[h3]UI[/h3]
  • Introducing a new season of the Battle Pass.
  • Added an option to disable attacks on all outposts.
  • Progress reward boxes in the Quest Journal task list have a red dot prompt when they can be claimed
  • Repair and healing pop-up windows now have a cancel option, and selecting to close the window cancels the repair and healing operations.
  • Deduction coupon pop-up window now has a cancel option, and selecting to close the window cancels the repair and healing operations.

[h3]Missions[/h3]
  • Updated main quest line.
  • Weekly missions temporarily disabled.
  • Delivery missions between colonies now include a prompt to use the fast travel device.
  • The quest reward Shield Grenade S1 for completion of «Elysia» was removed.

[h3]Auction House[/h3]
  • Non-bound weapons, troops, ships, and vehicles can now be sold.

[h3]Battle[/h3]
  • Adjusted the health bar effects.
  • Added random weather effect "Venus Thunderstorm."
    • -In the specific zones of the battle, an ionized area will be generated, with more and more ions, and lightning strikes in an instant.
    • -Thunderstorms cause significant damage and knockback to units within range (vehicles and buildings are not knocked back).
  • Battles with NPC fleets changed to flag-capturing gameplay in the "Cliffside Military Factory" battle.
  • Improved AI behavior in flag-capturing gameplay, with a higher chance of attacking enemies within flag positions.
  • Troops behavior optimizations:
    • -Ranged troops now move more frequently.
    • -Ranged troops perform a melee attack once and then move back to engage in ranged shooting.
  • Aberrant Mutation skill optimizations:
    • -Updated Aberrant Mutation effects, and adjusted Aberrant Mutation regular attacks.
    • -Shotgun shooting changed to a small skill, with increased area damage.
  • Troops no longer block friendly bullets.
  • Legendary pirates adjusted from level 61 to level 31.
  • After winning a battle players can now press and hold ESC to teleport to the location of the treasure chest.

[h3]Balancing[/h3]
  • Increased experience required for character leveling from level 20 to 30
  • Increased drop rate of ship, vehicle, and troops acceleration items
  • Decreased the drop rate in encounter battles.
  • Increased durability of certain troops, spaceships, and vehicles.
  • Increased durability deductions in victory and defeat settlements.
  • Elysia starts at level 1 by default until the main quest is finished. Once the main quest is completed, the Elysia stronghold level adjusts to match the player's level.
  • The quantity of loot obtained after winning a Spacecraft Defense battle has increased.
  • The level range for obtaining weapon proficiency experience has been expanded (monsters and dungeons below level 9 will now give proficiency as normal).
  • The difficulty for first-time pirate battles and "Tactical Capture" battles has been slightly decreased.
  • Removed longbow rewards from the general exchange.
  • Adjusted the unlocking level for longbow proficiency to level 30 in ranged proficiency.

[h3]QoL[/h3]
  • After winning the battle long pressing ESC button will teleport you to the treasure chest location (not supported in Pirate Hideouts).

[h3]Others[/h3]
  • Performance optimization
  • Many bug fixes

Update 101: Elysia's Tale

Patch Note

[h2]New Features [/h2]
[h3]Galaxy Map[/h3]
  • 9 New Extremely Dangerous Zones, so be wary during your explorations since enemies will chase you while wandering in those areas.

[h3]Battle[/h3]
  • New Tactical Capture map: Cliffside Military Factory (available through the mission “Duel with the Past”)
  • New Vehicle: The Aberrant Mutation
  • Can now be crafted and upgraded
  • Also has its own proficiency
  • Basic troops and vehicles can now have bonus affixes
  • In multiplayer, the more players in the team, the fewer units from each battalion will join the fight

[h3]Missions[/h3]
  • Completely revamped the main missions
  • New crafting material tracking system
    • Tracking an item will create a quest that will guide you through space to find the item you are looking for (note that this quest cannot be completed, so you can use it to track as many materials as you want)
    • You can track items through either the backpack or the crafting interface
    • In the backpack, click on Track Item, and in the crafting menu, open the item details popup and choose to track the item

[h3]UI[/h3]
  • There is now a new video that introduces the lore at the beginning of a new game
  • New Fleet setup interface
    • You can choose here which troops, spaceships, and vehicles you bring into battle
    • You can automatically set those up by pressing F (only fills empty slots, this won’t override your current setup)
  • New repair interface, with a “repair all” button
  • You can now press G in the inventory to display a popup explaining in more detail some stats
  • You can now change the Graphic Settings while in battle



[h2]Changes & Optimizations[/h2]
[h3]Galaxy Map[/h3]
  • Terra has been renamed Elysia
  • New Paris has been renamed Lima
  • Fleets won’t fly into planet models anymore

[h3]UI[/h3]
  • Durability and Price labels have been added to the UI for better clarity of the data
  • The backpack sorting mode is now saved until the game is reloaded
  • Equipped items now have a specific icon instead of the check mark
    • Weapons and Armaments have a number corresponding to their slot id
    • All the others have an icon corresponding to their slot’s icon
  • Simplified the troops, vehicles, and spaceship proficiencies descriptions
  • Changed the weapon proficiency tree

[h3]Battle[/h3]
  • Reduced the size of vehicles
  • Changed the collision of the tanks
  • Chests can now knockback units to get them out of the way
  • Swapping weapons now interrupts the use of certain armaments
  • The victory animations of the troops are now unsynchronized

[h3]Balancing[/h3]
  • Increased the experience needed above level 9
  • Increased the fleet battles, boss, and elite loot
  • Reduced the level requirement of Superliminal Warping Beacon to level 4
  • Increase the capacity of passenger, cargo, and ship cabins

[h3]Others[/h3]
  • Performance optimization
  • Many bug fixes