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Ultimate Admiral: Dreadnoughts News

Alpha 12 HotFix v86

Hello all,

A hotfix update has just been deployed. The update improves several aspects of the game according to your feedback. Here is what it includes:

[h3]v86 Hotfix[/h3]
  • AI targeting improved further (It could not always switch to targets of higher priority).
  • AI aggressiveness balance (AI should adapt more rapidly to situations).
  • Targeting sensitivity adjusted better. This should fix issues of guns that could not acquire a target for a large period of time.
  • Fixed metric system indications which could not become rounded.
  • Fire damage slightly increased (it could still be rather low in very big ships).
  • Flooding protection slightly rebalanced (Small ships could sink too fast, due to latest weight balances, even with max. bulkheads).
  • Armor weights adjustment (In some cases the armor weight could be too low).
  • Fixes of various reported bugs related to hulls and guns.
  • Collision avoidance between friendly ships is further improved.
  • Optimized further the AI Auto-Design.
  • Fixed Armored Cruisers not being available for Germany and Austro-Hungary between years 1909-1911.


Thank you for reading,

The Game-Labs Team

Alpha-12 Good to go!

Admirals,

The anticipated patch has been finalized and is ready for you to play! Explore the many new hulls, the Ship Design improvements and lots of interesting mechanics. The AI is also significantly improved and is more threatening as an opponent and more reliable as an ally. You can read below about all the new features of Ultimate Admiral: Dreadnoughts.

[h2]Ultimate Admiral: Dreadnoughts Alpha-12 update[/h2]


NEW HULLS & MODELS 22 new hulls offer countless different new designs. In particular, the new hulls are the following:
  • New model that can recreate the German “Deutschland-class” cruisers such as the “Graf Spee”. In-game it can be used with the name “Advanced Armored Cruiser Ι” after year 1921, as a hull between 14,900 and 18,900 tons with special hull resistance characteristics making it especially durable even against battleships.
  • New model that can recreate the Japanese battleship “Fuso” after its reconstruction. The new hull is available after the year 1924 with a displacement between 36,000 and 69,000 tons and code name “Modernized Dreadnought III”.
  • New Japanese “Dreadnought IV” variant available between the years 1914 and 1927 and with displacement of 26,000 - 46,000 tons.
  • New Italian “Dreadnought I” variant available between the years 1906 and 1918 and with displacement of 18,000 - 26,000 tons.
  • New German “Advanced Armored Cruiser II” variant which is a speculative continuation of the Deutschland-class and can be found in years after 1927. Its displacement is between 17,900 and 22,900 tons.
  • New Japanese “Heavy Cruiser II” variant with a displacement of 13,400-15,600 tons that can be found after the year 1922. It has a flat light hull and a selection of towers that can make it good at firing from long distances.
  • New Japanese “Experimental Heavy Cruiser” variant with a displacement of 15,900-22,100 tons that can replicate ships similar to the Japanese “Tone-class” and can host a large amount of torpedo tubes. It is available after the year 1934.
  • New “Fast Battleship” variant a special Battlecruiser hull available for Russia, Spain, Italy, Austro-Hungary, China after the year 1935. It has a displacement between 45,000 and 75,000 tons and can be a good compromise between firepower and protection.
  • New Austro-Hungarian ”Modern Battleship” variant with displacement between 51,000 and 81,000 tons available after the year 1929.
  • New Chinese “Experimental Battleship” variant available after 1929. It is a hull of 42,500 - 55,000 tons which can offer unusual battleship designs with all-forward gun mounts.
  • New Chinese “Modern Battleship I” variant available after 1936 and with displacement between 50,500 and 60,500 tons.
  • New Spanish “Modern Battleship II” variant with displacement between 61,500 and 71,500 tons available after 1929.
  • New Italian “Modern Battleship II” variant with displacement between 60,500 and 70,500 tons available after 1929.
  • New Japanese “Experimental Battleship” variant available after 1929 with displacement between 47,000 and 72,000 tons. This hull can produce designs resembling early unofficial Japanese battleship designs that had all the main guns forward.
  • New Russian “Modern Battleship II” variant which is available after 1936 and has displacement between 65,000 and 79,000 tons, offers a very robust hull especially optimized for protection.
  • New Russian “Super Battleship” variant available after 1936 and with displacement between 75,000 and 99,000 tons is an enlarged version of the new Russian battleship line and is a hull of very thick and robust construction.
  • New Russian “Modern Battlecruiser” variant available after 1929 with displacement between 33,000 and 47,000 tons
  • New Russian “Large Cruiser” variant available after 1929 with displacement between 28,000 and 39,000 tons.
  • New Russian “Modern Light Cruiser” variant available after 1920 with displacement between 6,000 and 9,000 tons.
  • New Russian Pre-Dreadnought “Battleship V” variant available between the years 1899 and 1906 with displacement between 14,000 and 19,000 tons.
  • New Chinese Pre-Dreadnought “Battleship III” variant available between the years 1899 and 1906 with displacement between 13,500 and 16,500 tons.
  • New Japanese Battleship hull variant which can more faithfully recreate the Yamato-class, due to its angled deck.
The Fuso-class battleship can be now recreated

NEW GUNS
  • New special looking German guns available in middle-late technology levels spanning between Mark 3 and Mark 5 and covering calibers from 4-inch to 12-inch guns.
  • New special looking Japanese guns covering the Mark-3 big guns from 9-inch to 16-inch caliber and the Mark-1 guns of 17-inch to 20-inch caliber.
A more advanced variant of the Deutschland-class cruiser in action

SHIP DESIGN IMPROVEMENTS/FIXES
  • Torpedo Tubes are now having different models and size according to technology and torpedo dimensions: Previously there was only one Torpedo Tube model for all technology eras. Now you will notice different Torpedo Tube visuals in different technology years and as you switch the “Torpedo Size” component.
  • All Ship components are now logically enabled: Previously there were various issues, such as Diesel engines working with coal fuel and boilers, or torpedo components increasing detonation chances and affecting weights in a ship that did not have any torpedoes. Now everything that is selected in the ship component list is affecting properly and fully the ship statistics. Diesel engines have been fully rebalanced to work with the new feature.
  • Major improvement in Ship Design controls: Ship part selection is now more accurate and sharp. Previously the mouse cursor would highlight/select a very large area resulting in unwanted changes during ship design processes.
  • Minimum Tonnage step reduced from 5 tons to 1 tons, so you can build ships with more precision.
  • Various small fixes and improvements in many hulls.
  • Many New towers and parts became available to various models.
The Component logic is improved, for example the Diesel engines will switch off boilers automatically

AI IMPROVEMENT
  • The AI opponent has been significantly improved to be more aggressive and approach nearer to the player when it has the advantage. The AI will still keep safe distance according to estimations of firepower and danger zones.
  • AI controlled ships in screen/scout/follow formation should now interact nearer to threats.
  • AI ship evasion has been improved further.
  • AI auto-design became more effective overall.
Torpedoes now differ in size and model according to technology level

NAVAL ACADEMY
The following 4 missions are included in Naval Academy:
  • The "Pocket Battleship": The defeat of the German Empire in World War I brought strict terms in her naval construction programs. The need of packing heavy firepower in smaller hulls resulted in the creation of an armored cruiser with very big guns for its size. The French were allowed by naval treaties to build much larger and heavier warships to match this threat. Your mission is to utilize your limited funds to construct an effective force of armored ships or “pocket battleships” as they are usually known and defeat a rival French battlecruiser which protects a convoy.
  • Japanese Modernized Dreadnoughts: The Japanese Imperial Navy prolonged the active duty for almost all older dreadnoughts instead of scrapping them. On paper, those ships could be formidable opponents for the most modern battleships. Now you must design and build a force of such modernized dreadnoughts and defeat a much larger and extremely powerful US battleship. This battleship is escorted by a small flotilla of destroyers. Your more numerous fleet is also reinforced with a number of destroyers and cruisers so this fight might be in fact more favourable for our side… or maybe not?
  • Russian fleet in dilemma: After the fall of the Russian Empire, the new regime had difficulties in raising a fleet powerful enough to correspond with the vast territories of the Russian nation. The Germans are seeking to meet you in the Baltic Sea with a strong fleet. Your current force in the area consists of one modernized dreadnought and a few old destroyers. Your restricted budget allows you to build either a handful of battleships or numerous smaller ships. Will you overwhelm the enemy with sheer numbers or will you just create one super battleship which can sink them one by one?
  • Payback Time: China has emerged from her ashes and now is able to have a potent naval force, not as powerful as Japan’s but enough to be a considerable threat. A squadron of two Japanese battleships and a few escort ships cause tension by violating your waters. The government decided to risk a war against Japan with a surprise attack that would serve as revenge for the defeats of the past. The weather conditions are perfect for an ambush. You can barely match the firepower of the Japanese battleships with your own battleships, so it would be wiser to have more smaller ships to overwhelm them by your numbers.
The new pagoda towers provide unique visuals for many Japanese ships

BUG FIXES
  • Fixed bug that was caused when duplicating a ship design in Naval Academy.
  • Fixed bug that could cause guns to become badly placed when mounting submerged torpedoes.
  • Fixed bug that caused extreme delay to auto-design AI ships in mission “Pre-Dreadnought conflict”. This mission has also received new hulls available for design.
  • Fixed bug that could cause funnels to be not allowed in some towers, as being traced wrongly in forward position off the tower.
The new Japanese battleship variant with the angled deck

BALANCES
  • Fire damage has been balanced to affect more significantly all ship types. In addition, the fire damage is added into statistics (you can now observe what is the sustained damage for friendly and enemy ships). This new statistic should help players to understand why their ship may have less structural integrity with less hits than the AI opponent, because now the received fire damage can be measured as well.
Fire damage can be now indicated as summary for both sides or in sustained damage per ship

OTHER
  • All the game’s text has been reviewed/proofed for minor errors.
  • Flash fire effect is more properly scaled (It could become too large for big ships, or too small for small ships).
  • Obsolete Dreadnought hulls are no longer available in late techs (we have now many new hulls to replace them).
A new Chinese pre-dreadnought of unusual size and design

The next scheduled large update is going to include the first version of the campaign. Until then we may offer a small hotfix, but only if one or more game breaking issues are found. Thank you for reading! Please share your feedback in our forums:The Game-Labs Team

HotFix v84

Admirals,

This is not an April's fool joke. We just deployed a new update which improves several features and fixes issues that you requested. Check the info. Restart your game client to start playing!

[h2]HotFix v84 (1/4/2021)[/h2]
  • Optimization in Auto-Design code: Fixed issues that could cause either problematic designs or too much delay while building an AI fleet. “Too many threads” error and game freeze during battle loading should now be completely fixed.
  • Fixed a bug that could cause AI to place guns at fully obstructed sections (e.g. in early battleship’s middle sections).
  • Fixed old bug that made guns to become wrongly “red” (badly placed) after pressing “Rebuild” in a battle.
  • Added steel covering on unused casemates for the remainder of hulls.
  • Various minor hull improvements/fixes.
  • AI improved to be generally more aggressive and decisive on maneuvering.
  • Torpedo maximum loads reduced. Now the torpedo tubes can have from 1 to 3 loads (previously was 2 to 4).
  • Increased Partial Penetrations/Overpens damage and tuned their mechanics in order to have a more realistic effect. HE penetration slightly reduced. As a result, small guns will become more effective, especially at close ranges and HE will be ideal for destroying a ship's superstructure and incapacitating its parts, but not as useful for sinking it.
  • More realistic shell dispersion according to shell types, at all ranges.
  • Improvement in ship collision detection. Formations should be overall more effective with less accidental collisions due to ship maneuvering. Remaining issues shall be fixed in a next update.

With hotfix v84 the following errors should not appear again:
- Auto-design of a fleet in a custom battle or Naval Academy battle may delay too long and hang the game.
- The "Too many threads" crash error.

Alpha-11 Hotfixes

The new update offers more freedom in ship design and many new ships.

Read everything about it in our blog:

https://www.dreadnoughts.ultimateadmiral.com/post/alpha-11-arrived

We have released the following two hotfixes which further improve the game:

HotFix v82 (10/3/2021)
  • Japanese late tech 4/5-inch guns of large capital ships got their proper model (for making Yamato looking secondaries).
  • Various repairs in Auto-Design. (Addressing some potential overlapping issues between guns and superstructure).
  • Fixed bug that could cause AI to build ships with underwater guns or player to create floating guns. Please report if you anticipate this bug again.
  • Fixed "empty barbette" warning on new British towers, caused by unoccupied side gun placements.
  • Fixed "Mount 2" error that could make parts to not mount as they should.
  • Fixed bug that caused turret barrels to overlap with superstructure when rotating during battle.
  • Fixed a rare bug that caused the critical exception "Too many threads".
  • Various tower and ship part fixes/improvements as reported.
  • Reduced further the distance in which AI scout and independent ships operate away from the main fleet.
  • AI should save ammo with more efficiency, it should fire at medium ranges with low ammo.- Penetration improvements as per players' suggestions. Deck penetration power is not so much pronounced compared to side hit penetration.
HotFix v83 (15/3/2021)
  • Fixed issue that could cause the bug warning "Too many barrels".
  • Fixed issues that could make auto-design to fail at some cases, after many tries.
  • Improved boats and other ship decor so that they are appearing on ships as they should, without disappearing due to interference with other objects.
  • British Super Battlecruiser can now mount up to 20-inch guns (from previously 18-inch guns).
  • A few minor fixes to hull parts.
  • Bonus Feature: Unused casemate gun doors will now be auto-sealed with steel plates.
With hotfix v83 the following errors might not appear again:
- Sometimes the auto-design of a fleet in a custom battle or Naval Academy battle may delay too long and hang the game.
- The "Too many threads" crash error.

Alpha-11 Arrived!

Dear Admirals,

Our progress on the campaign and the first core patch is steady. Our team is also growing and is able to work faster and more effectively. Until we deliver our planned major patch, we wanted to update the game for you with more content and various improvements that you have asked for.

We offer a new base hull with which you can design and build the British battleship "King George V" and many other hull variants. Additionally, we added new gun models and repaired various hull issues that you reported.

One of the most requested features was to offer more flexibility in using mounts for all the various ship parts, and we did it at a great extent, compared to previous design functionality. Overall, the Ship Design aspect of the game received many new improvements and balances which you are surely going to enjoy.

Please read below about all the new features and improvements of the new game update of Ultimate Admiral: Dreadnoughts.

[h2]Ultimate Admiral: Dreadnoughts Alpha-11 update[/h2]
You can now build a battleship similar to "HMS King George V"

NEW HULLS & MODELS
  • New hull which allows to recreate the King George V-class battleship for the British Empire. You can find this hull with the name “Modern Battleship I” in custom battles after the year 1929.
  • New British Modern Battleship II variant with displacement between 55,500 and 75,500 tons, available after 1936, which can reproduce ships similar to HMS Vanguard or larger speculative designs.
  • New British Modernized Dreadnought variant with displacement between 32,000 and 39,000 tons, available after 1927, which can produce ships similar to HMS Warspite.
  • New British Modernized Battlecruiser variant with displacement between 40,000 and 53,000 tons, available after 1935, which can produce speculative improved versions of HMS Hood.
  • New British Super Battlecruiser variant with displacement between 67,500 and 82,500 tons, available after 1935. This hull can produce battlecruiser designs that never existed but will test the limits of the battlecruiser concept, offering very high speed, large firepower and protection.
  • New British Large Cruiser variant with displacement between 30,500 and 36,000 tons, available after 1935, which can produce medium size capital ships with large firepower.
  • New British Heavy Cruiser III variant with displacement between 16,500 and 19,500 tons, available after 1925. This type of hull has a low freeboard and can produce ships which combine speed, stealth and decent firepower.
  • New British Heavy Cruiser II variant with displacement between 12,500 and 16,900 tons, available after 1925. This strong hull with high freeboard can offer cruiser designs with powerful armament at a reasonable cost.
  • New Spanish Heavy Cruiser II variant with displacement between 18,500 and 21,500 tons, available after 1925. This type of hull is a hybrid between a modern battlecruiser and a heavy cruiser, so it can produce quite strong ships at an affordable cost.
  • New Spanish Small Dreadnought variant with displacement between 15,500 and 17,500 tons, available after 1906 for Spain and also for China. This hull, which is similar to the Spanish Dreadnought Espana, offers the design of cheap, rather cumbersome ships which, though, can be quite powerful as gun platforms.
  • New Armoured Cruiser variant with displacement between 8,500 and 10,500 tons, available after 1903 for Italy and China.
  • Improvements in late Spanish cruisers with new parts and hull fixes.
  • New towers and other parts for several older hull types.
A British battleship variant mounting six 20-inch guns

NEW GUNS & IMPROVEMENTS
  • Various new gun models for the British late techs.
  • Update of Spain’s late guns with new models.
  • Quadruple 13-inch guns only available for the French.
  • Quadruple secondary guns (2,3 and 4 inches) for the French.
  • Gun scale fixes according to feedback.
There are several new hull types, such as this British Large Cruiser of about 30,000 tons

SHIP DESIGN IMPROVEMENTS/FIXES
  • Fixed old bug which sometimes caused the AI to design ships with unoccupied barbettes or place very small guns on huge barbettes.
  • New feature that stops you placing Secondary Towers or Funnels in front of Main Towers. Such designs will produce an error which you must fix. This new feature also repairs the bug of AI which could design unrealistic ships with funnels or secondary towers misplaced in front of a main tower.
  • Increased the flexibility for all mount types. For every hull, you will notice much larger freedom in placing the various ship parts. Moreover, you can override the mount snap points by pressing the CTRL button so you can add the part (Towers, Funnels, Barbettes etc.) in a continuous area between the allowed space.
  • Armor and Bulkheads weight rebalance. Heavily armored ships will have significant weight demands. Ships with maximum bulkheads will weigh more. Ships with minimum bulkheads will weigh slightly less, so the trade off between bulkhead protection and other ship assets will be more pronounced.
  • The guns mounted in free mode are now placed in proper forward/rear alignment according to position, instead of facing always at the sides.
  • Fixed various issues with boat decor (boats overlapping with other parts) and enriched the areas where boats can appear on deck or on ship parts.
  • Various Auto-Design improvements aid the AI to build successful ship designs consistently.
You can now place the various ship parts with much more freedom

Funnels and Secondary Towers are automatically rejected if placed in front of Main Towers

AI IMPROVEMENT
  • Further AI improvement makes AI ships to keep a more effective firing distance at all circumstances.
  • Fixed issue which caused ships on scout/screen mode to fight at very large, extreme ranges, causing them to stall their movement too often.
NAVAL ACADEMY

New mission: “Enforce the British Rule”:
Germany has prevailed in World War II and has ultimately conquered Europe. France remains a client state and contributes with her naval facilities in the construction of a new, more powerful German Navy. Although weakened, Britain remains a potent naval force and aims to meet, engage and decisively defeat the growing German fleet. With scarce resources you are called to build the main force of your fleet, either focusing on battleships or by building more numerous advanced cruisers. Smaller cruisers and destroyers will supplement your attacking fleet.

Other
  • Improved gun splash dispersion at close range. Shells that miss should not fly so wide against the target as before.
  • Various text fixes for loading screens.
  • Removed Naval Academy difficulty options, which were not working.
  • Repaired graphics issues at lowest settings (Fast, Fastest) that made visuals completely broken and also caused torpedo trails to not be visible.
Note: Due to the many hull fixes and new mount mechanics, your previous saved designs for Naval Academy will become not functional.
Latest intel provides information about a new hull type... in next patch!

Thank you for reading! Please continue to share your feedback in our forums: