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Oirbo News

0.9.0 changelog, 2 days to go!!!

Hi everyone!
Another week, more oirbo updates \o/. This time one that irons out some issues discovered during the weekend. As we approach the release date (2 more days to go) we halted development of the game to track and squash all the bugs we can find!
Thanks again for the amazing support and feedback!!!

0.9.0 changelog
  • Fixed missing tiles on Mechanical Bay
  • Fixed dark section trigger on Mechanical Bay
  • Memories now scroll correctly to any map pin even if not in the current area
  • Mechanical Bay map pod now works as expected
  • Unlocked maps now correctly show up
  • Fixed weird glitches with map pins
  • Conveyors now move in the correct direction
  • Nature Bay, the puzzle that requires a health orb now doesn't despawn
  • Fixed pause menu random bug that disabled player movement
  • Fixed golden memories issue. (Requires new Save)
  • Increased max zoom-out on the map
  • Fixed map navigation speed on big resolutions
  • The game now pauses when the overlay is open or the controller disconnects
  • Fixed about
  • Nerfed Oirbo simulated heart, anxiety was ruining its jumps.

Mechanicall Bay is live! 0.8.8 changelog

Hi everyone!
It's finally here, the mechanical bay is life for all your enjoyment!!! With it a new area to explore, enemies to dismantle xD and a boss that can be 3?!
Now besides the mechanical bay area, we also added and fixed a bunch of big and small stuff.
Hopefully, this will be our last beta release, and starting next week we can finally push out the final version!!
Thanks again for the amazing support and feedback you guys are sending over!

0.8.8 changelog
  • Added Mechanical Bay area!
  • Added UI sound effects
  • Added new signs to help the player navigate
  • Boss health no longer sticks around when it's not killed
  • Health orbs now make a sound when collected
  • Fixed some UI presentation issues
  • Fixed camera going haywire on loading, uncovering unexplored sections
  • Fixed random soft locks on loading screens
  • Fixed moving lasers sections
  • Fixed fps drop on some Astral sections
  • Increased visibility of Button in the Tower section
  • Removed performance-heavy decorations throughout Area 3
  • Re-designed A3 boss arena to be more visually forgiving
  • Updated some sprites to tile better
  • Polish and decoration streamlining
  • Nerfed Oirbo cuteness 10%

Oirbo Beta 0.8.7 changelog

Hi everyone!

It took us some time, but it's finally here! The game no longer deletes your progress when you die, we plan to release an option to play this mode in the future, but until then all the progress you do won't go away when you get killed.

Unfortunately with all the bug crushing we weren't able to fully playtest the mechanical bay area like we want before pulling the trigger, so we will delay its release to tomorrow, either way, more fixe

0.8.7 Changelog
  • Progression is no longer lost when killed
  • Fixed about
  • Fixed Anesthesiologist spawn points
  • Fixed other issue that could cause the tower challenge to soft lock
  • Fixed Medical Bay Laser challenge issues
  • Fixed some camera issues on Medical and Nature Bay
  • Made some tweaks to map pins to improve navigation
  • Fixed astral hidden sections not being triggered
  • Fast travel now changes the environment track
  • Fixed environment track fades
  • Oirbo is now 69% more orange

Oirbo Beta 0.8.6 changelog

Hi everyone!
New week, more updates, today we discovered a big one, big shoutout to Cranky Templar for all his help on getting this one fixed. Basically, we had a big issue during the packaging phase of the game that pretty much ruined a bunch of behaviors in run-time.

Tomorrow we aim to release the mechanical bay and finally kill the progress lost on death!

As usual a big thanks to anyone playing the game and sending us the awesome feedback we keep receiving.

0.8.6 changelog:
  • Added steam achievements (alpha)
  • Fixed Split robos issue that prevented them sometimes from splitting
  • Medical Bay can now be explored without the double jump
  • Fixed map border issue
  • Fixed packaging-related bugs, that yielded weird behaviors in-game, mostly on the medical bay and Nature bay
  • Fixed loading issues (caused by the pause menu being opened while the map loads)
  • Oirbo antennas now move twice as fast

Oirbo Beta 0.8.5 changelog

Hi everyone!

To thank all of you for such amazing support we can only do one thing, act on them, so here you have for your weekend fun, a new Oirbo update full of fixes and balancing tweaks to all areas.
Next week we will finally allow all of you to play in the mechanical area and finally act on our promise and remove the progress loss when Oirbo dies.

Thanks again for supporting the game and keep that feedback coming!

  • Changed the Sound Effects Volume icon
  • Improved hint screens to be more readable
  • More shadows in the tile maps for easier platforming
  • Updated fast travel marker and map pod
  • Fixed Cargo area boss animations
  • Improved sign animations
  • Fixed various visual bugs fixed
  • Changed control scheme on the Medical Area astral sections
  • Added finer control on the sound sliders
  • Added master volume slider
  • Fixed Anesthesiologist soft locks
  • Fixed Tower challenge soft lock
  • Fixed Anesthesiologist freezes
  • Nerfed some elements of the Medical Area
  • Nerfed some elements of the Medical Area
  • Made Oirbo's eyes greener