Week 10 update
This week we've made more progress with the development of the AI. It plays more like you would expect from an AI, so in that regards it's already way better than the AI from last week. We're not done yet though, so next week will be even better!

This week we have done the following things:
- Instead of duplicate loot you now get damaged blueprints
- Increased loot drop chance by 20%
- Added mouse 'ASWD' camera pan
- Changed healthbar visuals
- Added health upgrade to all buildings
- Added shield upgrade to all buildings
- Added health regeneration upgrade to all buildings
- Added health regeneration upgrade to all buildings
- Set upgrade values and ratios
- Set max amount of upgrades per type per building
- Added click sounds to building upgrades
- Fixed formation buttons
- Fixed ship textures for new ships
- Photoshopped black textures for the new ships since we didnt have those yet
- Fixed defensive strcuture selection ping sound popping
- Reduced the amount of modules some ships have to make ships more diverse
- Decreased size of mouse ASWD camera movement trigger box
Weapon changes:
- Increased blaster lifetime by 3 seconds
- Replaced missile launcher and repeater sounds
New ships:
- Added The Aurora for one of our backers
- Added The Bongolongo for one of our backers
- Added the Velociraptor
Optimized ships (10x less polygons)
- Corvette
- Beacon ship
- Ant
- Raptor
Videos
I also recorded some videos for you guys to give you some more impressions of the current state of the game. Although the 1v1 I've played is in an outdated version.
1v1 match backer VS developer (with dev commentary)
[previewyoutube][/previewyoutube]
Ship editor dev commentary
[previewyoutube][/previewyoutube]
Developer feedback for programmer on the 2nd iteration of the AI
[previewyoutube][/previewyoutube]
That's it for this week. If you guys like the project please subscribe on youtube. I don't really care about subscribers there, but it has benefits/gets more exposure to the game if we can get more than 1000 subscribers there. See you next week!

This week we have done the following things:
- Instead of duplicate loot you now get damaged blueprints
- Increased loot drop chance by 20%
- Added mouse 'ASWD' camera pan
- Changed healthbar visuals
- Added health upgrade to all buildings
- Added shield upgrade to all buildings
- Added health regeneration upgrade to all buildings
- Added health regeneration upgrade to all buildings
- Set upgrade values and ratios
- Set max amount of upgrades per type per building
- Added click sounds to building upgrades
- Fixed formation buttons
- Fixed ship textures for new ships
- Photoshopped black textures for the new ships since we didnt have those yet
- Fixed defensive strcuture selection ping sound popping
- Reduced the amount of modules some ships have to make ships more diverse
- Decreased size of mouse ASWD camera movement trigger box
Weapon changes:
- Increased blaster lifetime by 3 seconds
- Replaced missile launcher and repeater sounds
New ships:
- Added The Aurora for one of our backers
- Added The Bongolongo for one of our backers
- Added the Velociraptor
Optimized ships (10x less polygons)
- Corvette
- Beacon ship
- Ant
- Raptor
Videos
I also recorded some videos for you guys to give you some more impressions of the current state of the game. Although the 1v1 I've played is in an outdated version.
1v1 match backer VS developer (with dev commentary)
[previewyoutube][/previewyoutube]
Ship editor dev commentary
[previewyoutube][/previewyoutube]
Developer feedback for programmer on the 2nd iteration of the AI
[previewyoutube][/previewyoutube]
That's it for this week. If you guys like the project please subscribe on youtube. I don't really care about subscribers there, but it has benefits/gets more exposure to the game if we can get more than 1000 subscribers there. See you next week!