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Bastide News

Weekly update #76

[h3]This weeks update:[/h3]



  • Added a graph showing resource amounts over the last year.



  • New main menu background as the old image was out of date.



  • Changed from a software-based cursor to hardware-based this was to bypass an issue but will have improvements to cursor smoothness.

  • Better labourer ordering, so that failed tasks do not keep repeating themselves.

  • Multiple improvements to labourer movement.

  • Multiple improvements to cart movement.

  • Adjusted notification area to try and remove overlap from the build menu and notifications.

  • Adjusted mud decal range and falloff.

  • Adjusted stone decal falloff as some parts had a straight cut off.

  • Adjusted stone decal detail, improved depth.

  • Adjusted notification spacer.

  • Adjusted fisherman translation.

  • Improved farm hud anchoring.

  • Fixed an issue with the blacksmith.

  • Fixed an issue with destroying warehouses.

  • Fixed an invalid reference issue.

  • Fixed fisherman link location clicking on the eye icon will take you to the correct location.

  • Fixed family duplication issue.

  • Fixed cursor size not resizing. The new hardware-based cursor has different sizing than before.

  • Fixed popup text translation for population, mine, chop, kill, capture and happiness.




[h3]Next week:[/h3]



  • Fix an issue stopping from people being able to walk far distances.

  • UE4.27 may be tested once a lengthy conversion forced by a plugin changing is done for menus.

  • Fix houses going overcapacity.

  • Fix a few job issues.

  • Fix windmill from spinning when not in use.

  • Add more resources to the graph.

Weekly update #75

[h3]This weeks update:[/h3]



  • When clicking on a villager, you will now be able to see their pathing. This sometimes does not work so well on hills or mountains.



  • Added bandit and animal attack notifications.



  • Added winter and economy to the encyclopedia.

  • Notifications now have an x button to hide them. They can still be seen when opening up all past notifications.

  • Added keyboard images to encyclopedia controls entry.



  • Slight adjustment made to path visual.

  • Improved go to church task.

  • Removed a few unused variables and blueprints.

  • Fixed widowers not bringing their children into their new marriages, causing the children to become homeless or live in orphanages.

  • Fixed notifications menu not being translated if the market notification was disabled on load.

  • Fixed incorrect bool used for free time and teacher that would cause them to not react to being attacked.

  • Potentially fixed a fisherman issue.



[h3]Next week:[/h3]



  • I am still waiting on a few plugins to update for ue4.27, then I will test the new version.

  • New main menu background.

  • Bandit and enemy profiles, mainly just giving names.

  • Start to add graphs for production percentage and output might not be able to do every job.

Weekly update #74

[h3]This weeks update:[/h3]



  • Added a small basic encyclopedia of the game, currently only in English and only a few topics.





  • Added dirt around most wood buildings.

  • Added stone around a few of the stone buildings.



  • Changed stockpile to be muddier, will still need a few tweaks in the future.



  • Adjusted fade distance for mud building decals.

  • Fixed dock icon being hidden on normal maps and available on maps that cant use it.



[h3]Next week:[/h3]



  • Test UE4.27, and if no issues are found, update to UE4.27 to fix the current crash issue with certain pcs.

  • When clicking on villagers, show pathing using lines.

  • Bandit and animal attack notifications.

  • Right-click away notifications.

  • Add more encyclopedia entries.

  • Fix children not being brought into new families after 1 parent dies.

Weekly update #73

[h3]This weeks update:[/h3]



  • Added dirt patched around houses. After a few tweaks, this will be added to all buildings.



  • Building rotation will now start at small increments allowing for little adjustments that will speed up the longer rotation is held.

  • There will now be an attempt to replace workers when someone leaves due to happiness in the same way there is an attempt when someone dies.

  • Shine has been removed from paths, fields, stockpiles and orchards.

  • Blocked pasture gates from being placed in locations that would block the worker from entering.

  • Game now starts on speed 1 rather than paused.

  • Using fisherman hud, you can now move to a work location.

  • Added haver name for clothing, tools and shoes on NPC hud.

  • Hidden dock icon on procedural valley map.

  • Disabled decals on pasture gate.

  • Changed wall plot collisions to fix a few issues.

  • Improved navigation for pasture.

  • Animal hud clicking hunt will now disable capture if it is active and the same for clicking capture if a hunt is active.

  • Adjusted animal hud for non-pasture animals.

  • Adjusted hunting audio scaling and distance falloff.

  • Fixed hunting animation not resetting.

  • Fixed labourers getting stuck when mining rocks in pastures, farms, orchards and graveyards.

  • Fixed pasture not updating capacity amount on load for cows and chickens.

  • Fixed multiple pasture issues. You may need to rebuild your pasture to fix some issues if workers are struggling to enter.

  • Fixed issue with labourer hunting.

  • Fixed multiple issues with stonemason.

  • Fixed a few issues with recommended list.

  • Fixed an issue with dropping logs.



[h3]Next week:[/h3]



  • I will start creating an encyclopedia explaining most aspects of the game and adding as many topics as possible with images and videos to help explain things.

  • Add dirt around all buildings, possibly gravel or stone around other buildings.

  • Changed stockpile to look muddy.

  • More job fixes.

Weekly update #71

[h3]This weeks update:[/h3]



  • Family list now shows spouse, aunties, uncles, nephews, nieces and cousins.



  • Improved family save and load. On load, this will reset spouses and families, so it will take a little while for new families to form.

  • Family list redesigned to provide more space.

  • Illness has been slightly reduced and weighted more towards causes such as bad diet or living in highly populated areas.

  • Changed firewood storage weight from 5 > 1.

  • Added more save and load info for animals. Animals were previously being reset on load to have no wool, milk, or eggs to be obtained in pastures for a while.

  • Adjusted herbalist, tanner, mine, mill, gatherer and healer productivity percentage.

  • Slightly reduced herbalist production.

  • Slightly increased income for non-percentage based jobs.

  • Improved winter system.

  • Improved top hud placement for starving, ill, freezing and thirsty icons.

  • Improved cancellations for farming animations.

  • Fixed pasture bounds going out further than the fences. This will only fix new pastures.

  • Fixed villagers tool not being ticked when they had one on NPC hud, also fixed footwear.

  • Fixed camera collision with the ghost mill.

  • Fixed an issue with the pasture.

  • Fixed family info not showing any of the new job names.

  • Fixed invisible tailor and cobbler issue.

  • Fixed font/translation issue with family info.

  • Fixed animation issue when farming.

  • Improved animal variables.



[h3]Next week:[/h3]



  • Increase cpu performance.

  • Changed how resources are shown on the top bar.

  • Change resource list.

  • Attempt to finish off wall snapping.

  • If walls are finished, add a placeable gate rather than required to upgrade.