Added a graph showing resource amounts over the last year.
New main menu background as the old image was out of date.
Changed from a software-based cursor to hardware-based this was to bypass an issue but will have improvements to cursor smoothness.
Better labourer ordering, so that failed tasks do not keep repeating themselves.
Multiple improvements to labourer movement.
Multiple improvements to cart movement.
Adjusted notification area to try and remove overlap from the build menu and notifications.
Adjusted mud decal range and falloff.
Adjusted stone decal falloff as some parts had a straight cut off.
Adjusted stone decal detail, improved depth.
Adjusted notification spacer.
Adjusted fisherman translation.
Improved farm hud anchoring.
Fixed an issue with the blacksmith.
Fixed an issue with destroying warehouses.
Fixed an invalid reference issue.
Fixed fisherman link location clicking on the eye icon will take you to the correct location.
Fixed family duplication issue.
Fixed cursor size not resizing. The new hardware-based cursor has different sizing than before.
Fixed popup text translation for population, mine, chop, kill, capture and happiness.
[h3]Next week:[/h3]
Fix an issue stopping from people being able to walk far distances.
UE4.27 may be tested once a lengthy conversion forced by a plugin changing is done for menus.
Fix houses going overcapacity.
Fix a few job issues.
Fix windmill from spinning when not in use.
Add more resources to the graph.
Weekly update #75
[h3]This weeks update:[/h3]
When clicking on a villager, you will now be able to see their pathing. This sometimes does not work so well on hills or mountains.
Added bandit and animal attack notifications.
Added winter and economy to the encyclopedia.
Notifications now have an x button to hide them. They can still be seen when opening up all past notifications.
Added keyboard images to encyclopedia controls entry.
Slight adjustment made to path visual.
Improved go to church task.
Removed a few unused variables and blueprints.
Fixed widowers not bringing their children into their new marriages, causing the children to become homeless or live in orphanages.
Fixed notifications menu not being translated if the market notification was disabled on load.
Fixed incorrect bool used for free time and teacher that would cause them to not react to being attacked.
Potentially fixed a fisherman issue.
[h3]Next week:[/h3]
I am still waiting on a few plugins to update for ue4.27, then I will test the new version.
New main menu background.
Bandit and enemy profiles, mainly just giving names.
Start to add graphs for production percentage and output might not be able to do every job.
Weekly update #74
[h3]This weeks update:[/h3]
Added a small basic encyclopedia of the game, currently only in English and only a few topics.
Added dirt around most wood buildings.
Added stone around a few of the stone buildings.
Changed stockpile to be muddier, will still need a few tweaks in the future.
Adjusted fade distance for mud building decals.
Fixed dock icon being hidden on normal maps and available on maps that cant use it.
[h3]Next week:[/h3]
Test UE4.27, and if no issues are found, update to UE4.27 to fix the current crash issue with certain pcs.
When clicking on villagers, show pathing using lines.
Bandit and animal attack notifications.
Right-click away notifications.
Add more encyclopedia entries.
Fix children not being brought into new families after 1 parent dies.
Weekly update #73
[h3]This weeks update:[/h3]
Added dirt patched around houses. After a few tweaks, this will be added to all buildings.
Building rotation will now start at small increments allowing for little adjustments that will speed up the longer rotation is held.
There will now be an attempt to replace workers when someone leaves due to happiness in the same way there is an attempt when someone dies.
Shine has been removed from paths, fields, stockpiles and orchards.
Blocked pasture gates from being placed in locations that would block the worker from entering.
Game now starts on speed 1 rather than paused.
Using fisherman hud, you can now move to a work location.
Added haver name for clothing, tools and shoes on NPC hud.
Hidden dock icon on procedural valley map.
Disabled decals on pasture gate.
Changed wall plot collisions to fix a few issues.
Improved navigation for pasture.
Animal hud clicking hunt will now disable capture if it is active and the same for clicking capture if a hunt is active.
Adjusted animal hud for non-pasture animals.
Adjusted hunting audio scaling and distance falloff.
Fixed hunting animation not resetting.
Fixed labourers getting stuck when mining rocks in pastures, farms, orchards and graveyards.
Fixed pasture not updating capacity amount on load for cows and chickens.
Fixed multiple pasture issues. You may need to rebuild your pasture to fix some issues if workers are struggling to enter.
Fixed issue with labourer hunting.
Fixed multiple issues with stonemason.
Fixed a few issues with recommended list.
Fixed an issue with dropping logs.
[h3]Next week:[/h3]
I will start creating an encyclopedia explaining most aspects of the game and adding as many topics as possible with images and videos to help explain things.
Add dirt around all buildings, possibly gravel or stone around other buildings.
Changed stockpile to look muddy.
More job fixes.
Weekly update #71
[h3]This weeks update:[/h3]
Family list now shows spouse, aunties, uncles, nephews, nieces and cousins.
Improved family save and load. On load, this will reset spouses and families, so it will take a little while for new families to form.
Family list redesigned to provide more space.
Illness has been slightly reduced and weighted more towards causes such as bad diet or living in highly populated areas.
Changed firewood storage weight from 5 > 1.
Added more save and load info for animals. Animals were previously being reset on load to have no wool, milk, or eggs to be obtained in pastures for a while.
Adjusted herbalist, tanner, mine, mill, gatherer and healer productivity percentage.
Slightly reduced herbalist production.
Slightly increased income for non-percentage based jobs.
Improved winter system.
Improved top hud placement for starving, ill, freezing and thirsty icons.
Improved cancellations for farming animations.
Fixed pasture bounds going out further than the fences. This will only fix new pastures.
Fixed villagers tool not being ticked when they had one on NPC hud, also fixed footwear.
Fixed camera collision with the ghost mill.
Fixed an issue with the pasture.
Fixed family info not showing any of the new job names.
Fixed invisible tailor and cobbler issue.
Fixed font/translation issue with family info.
Fixed animation issue when farming.
Improved animal variables.
[h3]Next week:[/h3]
Increase cpu performance.
Changed how resources are shown on the top bar.
Change resource list.
Attempt to finish off wall snapping.
If walls are finished, add a placeable gate rather than required to upgrade.