Weekly update #23
This weeks update:
You can now select what items can be stored in a warehouse allowing better organisation.

When collecting food people will go to warehouses slightly further away if wheat was the only option in the closest warehouse.
Added new animation for carrying water.
Easy difficulty now starts with an extra thatched hut and 2 extra people.
Medium difficulty starts with an extra wood hut and 2 people.
Hard difficulty starts with an extra wood hut.
Changed twig hut capacity to 2, increased cost from 5 to 8.
Changed how long it takes for families to join, there was a bug causing it to trigger more often as time went by.
New movement is almost done, it has better performance and is currently being set up to replace animals first hopefully this will be done in the next week or 2.
Fixed strong tools not saving and loading.
Fixed issues where on start up some buildings would not place breaking the game right away.
Fixed rare issue with blacksmith, tailor, fisherman, pasture, firewood and brewery where goods could be taken to unbuilt warehouses.
Fixed children and babies being counted when working out how much food is needed.
Fixed visibility distances of crops.
Adjusted mining audio.
Better positioning of wheat carry animation.
Fixed hunting cow output.
Improved job performance when searching for warehouses.
Fixed building refund amounts.
Fixed teachers being made into bakers.
Next week:
Will be adding the ability to delete stockpiles and warehouse.
Movement improvements
Another animation.
Add a quick recommended building list, kind of like a mini tutorial.
You can now select what items can be stored in a warehouse allowing better organisation.

When collecting food people will go to warehouses slightly further away if wheat was the only option in the closest warehouse.
Added new animation for carrying water.
Easy difficulty now starts with an extra thatched hut and 2 extra people.
Medium difficulty starts with an extra wood hut and 2 people.
Hard difficulty starts with an extra wood hut.
Changed twig hut capacity to 2, increased cost from 5 to 8.
Changed how long it takes for families to join, there was a bug causing it to trigger more often as time went by.
New movement is almost done, it has better performance and is currently being set up to replace animals first hopefully this will be done in the next week or 2.
Fixed strong tools not saving and loading.
Fixed issues where on start up some buildings would not place breaking the game right away.
Fixed rare issue with blacksmith, tailor, fisherman, pasture, firewood and brewery where goods could be taken to unbuilt warehouses.
Fixed children and babies being counted when working out how much food is needed.
Fixed visibility distances of crops.
Adjusted mining audio.
Better positioning of wheat carry animation.
Fixed hunting cow output.
Improved job performance when searching for warehouses.
Fixed building refund amounts.
Fixed teachers being made into bakers.
Next week:
Will be adding the ability to delete stockpiles and warehouse.
Movement improvements
Another animation.
Add a quick recommended building list, kind of like a mini tutorial.