This weeks update:Pathfinding was changed to better work out where the nearest warehouse is, this also fixed the tailor, bakery, hunter and brewery which only went to the last warehouse placed.
Every job is now more responsive to job changes, work time, free time, sleep time and being attacked. This would previously sometimes have people working into the night, or working while being attacked and killed.
All jobs are now less destructive to sudden changes.
3 Textures have been blended on the landscape, 2 types of grass and 1 mud. the patterned reflection was also removed.

Building construction huds are now avaliable and can be used to destroy and refund the building.
Workers building construction has been improved.
Camera smoothing has been added.
Huds background cost has been reduced.
Fixed a blacksmith issue that depleted all of the players wood if they only had 1 bronze when trying to make armor.
A basic fisherman animation has been added.
You can now destroy every building apart from warehouse, stockpile, mines and bridges. These will be given destruction options some time in the future. On destruction 50% is refunded.
Small trees on load are added to the tree growth system, before they didnt grow making it hard to remove them.
Gatherer plants and bushes no longer spawn at invalid locations.
This week there has been a lot of pasture changes:Fixed capture button on animal hud disapearing, this could only happened when clicking on a goat or deer before clicking on another animal.
Pasture animals now stay in their pasture and should not get stuck on the fences.
Changed pasture collision and navigation values.
Pasture system has been improved.
Animals no longer go super fast when traveling to pasture.
Animals react quicker to being captured.
Sheep produce wool quicker.
Cows produce less meat but produce more leather.
Pigs produce more meat.
Other changes:Warehouse and resources list font translation change.
Job names for healers and bakers added in npc hud.
Church poly count halved.
Tavern poly count down by 1/3.
Removed an issue with wild sheep that would take up performance slowly over time.
Firewood is now only used on cold nights.
Hud improvments.
Next week:Will be allowing players to disable enemies at the start.
Will be finishing off storage for firewood.
Building radiuses improvments.
Will be looking into more bugs and providing more balancing.
Jobs will track stats yearly showing this years production and lasts.
Farms will have the option to produce wheat, pumkins and cabbages.
Mines and brewery will be given selection of producing/mining all or selecting the targeted output.
Will fix foresters not grabbing some of the logs.
Will be looking into the occasional camera stutter along with a setting to change the camera smoothing amount.
Will make it so trees can no longer be spawned at invalid locations.