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Bastide News

Weekly changes

This weeks changes

Tailor has been added to allow for the creation of clothes from wool, leather and cloth.
The winters will now be more deadly with few making it through without warm clothes.



Blacksmith has been added in currently it just allows for the creation of tools but in the future will let weapons and armor be produced. Villagers with tools will work at about the same speed that they previously did, villagers without tools will work at a slower speed on most tasks.

Both clothes and tools will be destroyed over time.

Mine production has increased and drop rates have changed to allow for higher gathering of bronze and iron, to make 1 tool, 1 wood and either 1 bronze or 1 iron will be needed.

5 new background songs added.

Shortcuts for game speed added with 0, 1, 2 and 3

Animal hunt button now works again.

Moved the mill into the food tab and moved blacksmith from army to resources tab.

Little CPU improvments as large populations really kill the frames

Added a range to foresters trying to collect logs to stop them walking across the map.

Pasture animal selection translation.

Improvments made to some of the jobs logic causing less to get stuck or broken.

Notifications have the ability to jump you to the location of where a enemy killed a villager.

Npc list and hud impovments.

Fixed people and animals walking through the water.

Load Hud improvments.

Hud translation improvments and changes.

Resource list now has the resources name next to the item.

Over the next week trees being unselectable and not fully falling will be fixed (This should be fixed now), followed by auto save, barracks and ice fully forming on the lake.

Will be looking into performance improvments and landscape visuals each week as well.

Weekly update

Weekly Update

You can now create as many save files as you want, there is also more information shown for the save such as time of save and population size.

Save and load has been improved to re set the workers job, remember building output amounts, rock locations and other little improvments.

Trees now output different amounts of wood depending on tree size ranging from 1-3.



Rocks no longer become ungatherable.

Main menu and space bar now pause the game

You can hold q and e to rotate rather than tapping for each increment rotation is now also 5 degrees rather than 15.

Most buildings now have a destroy option which returns 50% of the cost of the structure.

You can now set the max amount of firewood.

Game size is now down to 2.5GB

Menu ui has been changed to work with more resolutions.

Few little fixes to pasture and stockpile.

More hud improvements and little fixes.

Will be fixing trees being unable to be targeted soon.

Tailor, blacksmith, more building destruction and possibly auto save will be added within the next week.

This weeks changes

This weeks changes:

Houses now have huds displaying its capacity and the villagers living there.



On the build menu there are now descriptions for every structure to give an understanding of what it does. There is also info for houses saying how much capaity they will have and what sort of benefits they have to your peasants.

The warehouse now has a hud showing all of the items stored, most jobs will need to walk to the warehouse to drop off and pickup items.

There is a notification that will pop up bottom right to say warehouse storage is almost full, if the warehouse does get full most jobs will stop untill there is more space.



Multiple stockpiles now work.

There have been a few save and load improvments.

Multiple bug fixes and jobs are now less likely to break.

Idle laborers now walk around more peacfully with improved animation system.

Slight performance changes and game size has gone down by another 1GB.

Pasture fixes.

Multiple HUD changes.

Soon peoples food consumption will raise from 2 to 3.

Rocks being ungatherable will be looked into soon, along with a new full save and load system with auto save, not restricted to 3 save files and building destruction.

Large performance update


The performance of the game has been greatly increased, hopefully providing a greater experience for everyone.

There are also now flowers, grass and rocks along the terrain.

After a few more impovements i will move onto building destruction.

On my low end pc with a 750 ti fps went from 25 to 100 fps on lowest settings
And with a 1070 went from 60 to 130 on highest settings although now population size has the main affect on performance.

This update also takes down the game size by 1GB

Recent changes

Recent changes:

The mill has been fixed allowing you to make flour from wheat.

The bakery has been added which can use flour to make bread.

Bread = 2 food



There has been a few save and load improvements.

Back to main menu pop up to stop accidental clicks quiting to main menu.

Pasture issue has been fixed right now only sheep and cows work chicken and pigs will be fixed over the next 24 hours.

Once you have an animal pair within your pasture, 1 will spawn now and then. Once over capacity, or an animal dies over time, the pasture worker will harvest the animal.

A pasture worker is also needed to feed the animals.

Sheep produce wool and meat.
Cows produce milk, meat and leather.

Hud improvements both visual and performance.

New icons for population, herbs, wool and flour.

Translation fixes.

Few small bug fixes.

Building takes less time and wont have you visually seeing nothing for ages as buildings start coming up through the ground right away.

The amount of animals spawning around have doubled but so has the spawn radius.

There has been a few performance increases that should be around 2-5 Fps depending on device.

An error has been fixed so the female model can now be chosen.

Soon there will be building huds, building destruction options and workers taking over the jobs of the recently deceased, to be added.