1. Bastide
  2. News

Bastide News

Recent bug fixes and future additions

Since release most of the game breaking bugs have been fixed along with many small bugs.


Recent bug fixes:

People standing around unable to move or react

The ability to build free buildings

Houses thinking dead people still live there unable to let anyone else move in

Jobs thinking the dead still work there

Hunter trying to kill another animal before taking the gathered items back

Hud fixes

Building placement collision

Gather stopping after being full

Starving to death when food is full

Enemies constantly spawning and swarming the village

Gatherer building size

Huds being unable to be removed

Resources not getting refunded when building placement is canceled

Translation issues

Stockpile was added into the start of the game to stop confusion as to why no stone or wood was collected

Building visual radius being too small

People spawning inside the collision of buildings and unable to escape


Future Updates:

With the game becoming less buggy and more playable soon there will be more buildings and jobs added such as Bakery, Tailor, Blacksmith, Barracks, Tavern, Church and Brewery.

Pasture and healer will be fixed soon along with changes to cold and firewood.

Deconstruct buildings coming soon.

Over the next week all buildings should get a hud along with descriptions of what they do or what resources they need to operate.

As balanacing goes on food, wood and stone will become more of a struggle to get.

Within the next month hopefully there will be different map sizes and multiple difficulties and options when starting a new game.

Will also be looking into placeable items such as torches and campfire provide light at night

Patch Notes

Thank you for all the help pointing out many of the glitches and issues.

Here is a list of fixed isses:

Villagers unable to join the community when there is space

Farms unable to produce food

Unable to open options menu

Inevitable death by cold

Enemys attacking too often

Unable to mine rocks

Resizing issues

Translation issues

Save issues


If you spot any glitches or have any thought please message me by twitter: https://twitter.com/BastideGame or by email [email protected]

Latest Update

Over the past few months multiple improvements have been made:

8 new building visuals have been added to create a more realistic town.

The way foliage is placed and performs has been improved, each foliage costs 20x less, areas like forests, meadows and barron are now created rather than random placement.

HUD's for most buildings have been improved and resized to suit another, Resource list and work routine Huds have also been added.

A lot of bug fixes mainly to AI have been fixed.

Road spline placement has been created, although has a bad bug that needs to be fixed before it is ready.

Horses are now in and are used to work mills and plow fields.

Fighting AI on human and animals have been improved.

Seasons are almost complete with just a system to place snow on the ground and on buildings needing to be done.

A few animations have been added such as spear fighting, blacksmith and harvesting.

Over the next month all jobs will be finished off along with religion, research and happiness system progress. More performance improvements will be looked into to try and make sure that the game will be able to perform well with 100+ residents.

More Structures

Recently added structures are -

Bridges

Wood and Stone palisades

Wood gate

Wharf (Fishing hut)

Along with a few new visuals for other buildings