Income taxation has been added. All tax goes to the player to spend with the merchant or the docks.
I spent most of the week testing unreal engine 5 (early access), preparing new environments, testing nanite, lumen and figuring out a few issues.
Improved nighttime system.
Improved archer system.
Improved tanner system.
Fixed enemy blocking the camera.
Fixed movement speed changed by the past task in some circumstances.
Fixed issue with the market merchant.
Fixed multiple issues with the hunter.
Fixed issue with the blacksmith.
[h3]Next week:[/h3]
Unhappy or drunk villagers may cause arson.
Improve fire system to allow all people to put out fires, not just labourers.
Add fights between villagers can result in death caused by unhappiness or drunkness.
Law limiting alcohol consumption allows people to drink but not so much that they get drunk and rowdy, which will mean less happiness.
Improve accuracy of movement lines.
Weekly update #94
[h3]This weeks update:[/h3]
Fisherman's hut now automatically sets the nearest fishing location when built, can still be manually set.
Added a new law to enable or disable daily breaks.
Population amount has been split into two numbers, Adults left and children right.
Children are now more likely to receive the same traits as their parents.
villagers can go to church or visit the tavern during their daily break.
The poor who cannot buy food will attempt to steal from homes during the night.
Improved anchoring for resource hud.
Improved graveyard navigation.
Reduced the cost of searching for the nearest tavern.
Reduced the cost of searching for the nearest church.
Fixed issue with fisherman.
Fixed wheat speed issue causing it to be grabbed too quickly.
Fixed tutorial not disappearing.
Fixed mine cancellation not working.
Fixed path cancellation not working.
Fixed unbuilt paths being saved (When building paths, manually saving or autosaving would save unfinished paths).
Fixed trait translation.
[h3]Next week:[/h3]
Income improvements.
More work on criminals.
Have soldiers act like town guards looking out for villagers trying to steal.
Fix movement speed issues with job changes.
Weekly update #93
[h3]This weeks update:[/h3]
Villagers now have traits that affect their health, speed, intelligence and fighting ability. There are 13 different traits, positive and negative. Each villager can have a maximum of 3 traits.
Villagers will take breaks once per day to eat some food, go for a walk or use an outhouse.
Improved free time cancellation.
Improved outhouse search cost.
Improved night-time roaming.
Improved performance from the animal system slightly.
Fixed multiple issues with labourers.
Fixed wrong text showing for harvesting animal.
Fixed issues with villager hud.
Fixed issue with bandit camp destruction.
Fixed issue with highlighting animals.
Fixed issue with walk speed calculations.
[h3]Next week:[/h3]
Can visit a church in their break.
Can visit the tavern in their break.
Start work on criminals.
Trait for criminals.
Weekly update #92
[h3]This weeks update:[/h3]
Added a new encyclopedia entry for jobs, provides more info for most jobs, currently half of the jobs done.
Bird movement and animation is now affected by game speed.
Hover info for tools now displays to the left to avoid the text going off the screen.
Improved worker hunting animation timings.
Improved cemetery navigation.
Adjusted building menu anchoring.
Fixed cobbler being unable to create basic shoes.
Fixed issue with the cemetery.
[h3]Next week:[/h3]
Will start to add stats and traits that affect things such as movement speed, work speed, intelligence and fighting. Traits can be inherited.
People will take breaks throughout the day.
Set fisherman work location when constructing the building.
Balance fields and orchards.
Weekly update #91
[h3]This weeks update:[/h3]
Chandlery has been added. This will allow the creation of candles using animal fat. Candles can then be bought to provide happiness.
Improved worker hunting.
Improved pasture worker gate usage.
Herbalist is now affected by the weather.
Save and load improved for gates.
Balanced firewood usage.
Fixed issue with stonemason and lumber mill.
Fixed worker hunting.
Fixed an issue that caused bows to disappear and hunting animations to cancel.
Fixed store arrow enable/disable button.
Fixed issue with arrows save and load.
Fixed issue with fletcher placement snapping.
Fixed building issue with fletcher.
Fixed cold icon not disappearing.
Fixed a few menu issues.
[h3]Next week:[/h3]
Fix and improve multiple systems.
Move building systems to separate blueprints.
Improve encyclopedia.
More info.
Hover over icons can display text to left when needed.