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Bastide News

Weekly update #93

[h3]This weeks update:[/h3]



  • Villagers now have traits that affect their health, speed, intelligence and fighting ability. There are 13 different traits, positive and negative. Each villager can have a maximum of 3 traits.





  • Villagers will take breaks once per day to eat some food, go for a walk or use an outhouse.

  • Improved free time cancellation.

  • Improved outhouse search cost.

  • Improved night-time roaming.

  • Improved performance from the animal system slightly.

  • Fixed multiple issues with labourers.

  • Fixed wrong text showing for harvesting animal.

  • Fixed issues with villager hud.

  • Fixed issue with bandit camp destruction.

  • Fixed issue with highlighting animals.

  • Fixed issue with walk speed calculations.



[h3]Next week:[/h3]



  • Can visit a church in their break.

  • Can visit the tavern in their break.

  • Start work on criminals.

  • Trait for criminals.

Weekly update #92

[h3]This weeks update:[/h3]



  • Added a new encyclopedia entry for jobs, provides more info for most jobs, currently half of the jobs done.

  • Bird movement and animation is now affected by game speed.

  • Hover info for tools now displays to the left to avoid the text going off the screen.

  • Improved worker hunting animation timings.

  • Improved cemetery navigation.

  • Adjusted building menu anchoring.

  • Fixed cobbler being unable to create basic shoes.

  • Fixed issue with the cemetery.



[h3]Next week:[/h3]



  • Will start to add stats and traits that affect things such as movement speed, work speed, intelligence and fighting. Traits can be inherited.

  • People will take breaks throughout the day.

  • Set fisherman work location when constructing the building.

  • Balance fields and orchards.

Weekly update #91

[h3]This weeks update:[/h3]



  • Chandlery has been added. This will allow the creation of candles using animal fat. Candles can then be bought to provide happiness.





  • Improved worker hunting.

  • Improved pasture worker gate usage.

  • Herbalist is now affected by the weather.

  • Save and load improved for gates.

  • Balanced firewood usage.

  • Fixed issue with stonemason and lumber mill.

  • Fixed worker hunting.

  • Fixed an issue that caused bows to disappear and hunting animations to cancel.

  • Fixed store arrow enable/disable button.

  • Fixed issue with arrows save and load.

  • Fixed issue with fletcher placement snapping.

  • Fixed building issue with fletcher.

  • Fixed cold icon not disappearing.

  • Fixed a few menu issues.



[h3]Next week:[/h3]



  • Fix and improve multiple systems.

  • Move building systems to separate blueprints.

  • Improve encyclopedia.

  • More info.

  • Hover over icons can display text to left when needed.


Weekly update #90

[h3]This weeks update:[/h3]



  • Added fletcher. Creates iron-tipped arrows, increasing archer damage.





  • Added construction priority.

  • Farmers and orchard workers now grab multiple food before heading to a warehouse.

  • Farm and orchard balancing.

  • Reduce game size by trimming out unused assets and plugins.

  • Improved nighttime movement.

  • Improved orchard movement.

  • Adjusted gatherer hud.

  • Adjusted the amount of storage space taken up by animal fat.

  • Fixed shoes and warm shoes warehouse amounts not being loaded correctly.

  • Fixed stockpile location not being centred to its visual stockpile plots could cause movement issues.

  • Fixed firewood not being consumed.

  • Fixed intro sound not tied to master or music volume.




[h3]Next week:[/h3]



  • Chandler.

  • Herbalist changes.

  • Gate save and load improvements.

  • Pasture improvements.

Weekly update #89

[h3]This weeks update:[/h3]



  • Birds will now fly around the map (Pidgeon, seagulls and crows).



  • Added more ambient noise. Day and nighttime have separate sounds.

  • Feathers have been added and can be collected by gatherers, won't be used till next week when fletcher is added.

  • Updated UE4 to the latest patch.

  • Reduced performance usage for movement speed updates on peasant NPCs.

  • Changed gatherer hud layout.

  • Removed some unused textures.

  • Improved a few Russian translations.

  • Fixed fat amount not resetting yearly.



[h3]Next week:[/h3]



  • Fletcher.

  • Iron tipped arrows. It will make archers do more damage and give other uses for Iron.

  • Farmers and orchard workers will grab more than 1 item before returning to the warehouse and change production accordingly.

  • Fix birds movement and animations being affected by game speed.