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Bastide News

Weekly update #88

[h3]This weeks update:[/h3]



  • Difficulty now affects more aspects of the game, such as illness, starvation, thirst, happiness and freezing. It will also change the decay time for clothing, shoes, and tools and adjust the rate at which new families join.

  • Added flat construction for school.



  • Balanced the game through multiple aspects.

  • Performance improvement for soldier visuals.

  • Adjusted hunter walk speed when carrying meat.

  • Adjusted villager walk height.

  • Removed unused performance usage from school.

  • Improved job speed multipliers on bakery, brewery, blacksmith, cheesemonger, tailor, gatherer, firewood, cobbler, stonemason, lumbermill and mill.

  • Improved forester movement.

  • Improved forester workflow.

  • Improved gatherer movement.

  • Improved blacksmith workflow.

  • Improved movement of the tailor.

  • Improved firewood workflow.

  • Improved farm workflow.

  • Improved farm movement.

  • Improved mill movement.

  • Improved healer movement.

  • Improved baker movement.

  • Improved child movement.

  • Improved apiary movement.

  • Improved cheesemonger movement.

  • Improved food balance.

  • Improved hunter movement.

  • Fixed issue with snowfall not being enabled.

  • Fixed issue with the tailor, mill, blacksmith, brewery, and bakery production speed upgrade, causing production to go way too fast and would not stop when the game was paused.

  • Fixed path visual sizing for grid mode was previously extending way further than intended.

  • Fixed healer hut collision and visual bounds.

  • Fixed forester movement speed issue.

  • Fixed tailor collision and visual bounds.

  • Fixed issue with gatherer roaming.

  • Fixed issue with the tailor.

  • Fixed multiple camera issues caused by the outhouse.

  • Fixed navigation issue with bench.



[h3]Next week:[/h3]



  • Will be improving ambient noises.

  • Add birds.

  • Add feathers in preparation for fletchers.

  • More balancing.

  • More bug fixing.

Weekly update #87

[h3]This weeks update:[/h3]



  • Added demolish button simply allowing for quicker deletion of structures.



  • Gate can now be placed individually. Players will still be able to upgrade a wood wall into a gate.



  • Added wall placement collision and improved snapping.

  • Improved worker unable to move to the construction site checks.

  • Improved stockpile collision when constructing so it cant overlap other buildings.

  • Improved deletion speed and efficiency.

  • Updated oceanology plugin.

  • Changed steam installation folder name for new installs.

  • Fixed Fixed resource counting issue with the tavern, church, tailor, mill, healer, firewood, forester, stonemason, cobbler, market, lumber mill, gatherer, tannery, barracks and brewery destruction.

  • Fixed worker issue with warehouses.

  • Fixed exit game button delay.

  • Fixed exit option appearing when backing out of map type options.

  • Fixed movement issue with ocean collision.

  • Fixed river visual on procedural map.

  • Fixed issue with resource checks.

  • Fixed issue with warehouse tracking.

  • Fixed issue with resource tracking.

  • Fixed deletion button type with firewood.

  • Fixed issue with farm deletion.



[h3]Next week:[/h3]



  • Improve overall game balancing.

  • Difficulty will affect more aspects of the game.

  • Tie in work speed multipliers better throughout all the jobs.

  • More flat constructions.

  • Gate clipping.

  • Bug fixes.

Weekly update #86

[h3]This weeks update:[/h3]



  • Added animal fat, which can be obtained from hunters and pastures when slaughtering animals. Currently, animal fat can be bought so that peasants can make candles, and this increases happiness. In the future, a candle maker (Chandler) will be added.



  • Wall placement has been remade, you now click the start and the end, and construction can begin. You can now also snap onto any walls or gates.



  • Wolf now provides hide.

  • Improved workflow for hunters.

  • Improved construction process.

  • Improved stockpile placement performance.

  • Improved worker hunting movement.

  • Combined multiple construction variables.

  • Clicking on peasants, animals, trees, rocks, or buildings is now disabled when constructing.

  • Changed eating food through the day to only be for starving people rather than anyone low on hunger.

  • Changed hunter hud layout.

  • Fixed pasture slaughtering not providing any resources.

  • Fixed hunter hud showing leather icon rather than hide.

  • Fixed an issue with eating food throughout the day whereon loading consumption was synced in a way that could feed multiple people with 1 piece of food.

  • Fixed army visuals being applied on load.

  • Fixed multiple issues with stockpile placement.

  • Fixed multiple issues with hunter.


    If you know of any bugs, please comment, and I will try to fix them all as soon as possible.



[h3]Next week:[/h3]



  • Wall placement collision.

  • Gate placement.

  • Hovering over icons will provide info on what can be made from that item.

  • Graveyard walls fix navigation issue.

  • Fix stockpile collision.

  • Demolishion button.

Weekly update #85

[h3]This weeks update:[/h3]



  • Added soldier visuals.



  • Money is no longer family-based and instead is individual.

  • All peoples money has reset due to the changes.

  • Fixed purchasing issue to do with clothing, shoes and tools. If someone wasn't in a family, they could not purchase or have any items deteriorate if they already owned any items.

  • Fixed some people not receiving any income.

  • Attempted to create a new system for walls will be finished off for next week.



[h3]Next week:[/h3]



  • Finish off wall system.

  • Alcohol can be drunk throughout the day or banned using laws.

  • animal fat.

  • Gate placement.

  • Fix food eating issue.

  • Improved random timings.

Weekly update #84

[h3]This weeks update:[/h3]



  • Added new notification for low stockpile storage.

  • Pasture placement has been improved, wall snapping and scaling is much better.

  • Improved peoples LOD visuals, so they don't look so bad up close.



  • Health, age, starvation and illness now affect movement speed.

  • Improved job speed multiplier to be affected by age, intelligence, starvation and illness.

  • Improved baker movement.

  • Improved multiple job variables.

  • Improved animation timings.

  • Fixed issue with movement speed.

  • Fixed pause walking animation.

  • Fixed animation switching speed for hunting and farming.

  • Fixed math issue with pasture placement.

  • Fixed issues with pasture placement.



[h3]Next week:[/h3]



  • Defensive wall snapping.

  • Gate placement.

  • Single people don't need a family controller (Controls money).