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This weeks changes

This weeks changes:

Houses now have huds displaying its capacity and the villagers living there.



On the build menu there are now descriptions for every structure to give an understanding of what it does. There is also info for houses saying how much capaity they will have and what sort of benefits they have to your peasants.

The warehouse now has a hud showing all of the items stored, most jobs will need to walk to the warehouse to drop off and pickup items.

There is a notification that will pop up bottom right to say warehouse storage is almost full, if the warehouse does get full most jobs will stop untill there is more space.



Multiple stockpiles now work.

There have been a few save and load improvments.

Multiple bug fixes and jobs are now less likely to break.

Idle laborers now walk around more peacfully with improved animation system.

Slight performance changes and game size has gone down by another 1GB.

Pasture fixes.

Multiple HUD changes.

Soon peoples food consumption will raise from 2 to 3.

Rocks being ungatherable will be looked into soon, along with a new full save and load system with auto save, not restricted to 3 save files and building destruction.

Large performance update


The performance of the game has been greatly increased, hopefully providing a greater experience for everyone.

There are also now flowers, grass and rocks along the terrain.

After a few more impovements i will move onto building destruction.

On my low end pc with a 750 ti fps went from 25 to 100 fps on lowest settings
And with a 1070 went from 60 to 130 on highest settings although now population size has the main affect on performance.

This update also takes down the game size by 1GB

Recent changes

Recent changes:

The mill has been fixed allowing you to make flour from wheat.

The bakery has been added which can use flour to make bread.

Bread = 2 food



There has been a few save and load improvements.

Back to main menu pop up to stop accidental clicks quiting to main menu.

Pasture issue has been fixed right now only sheep and cows work chicken and pigs will be fixed over the next 24 hours.

Once you have an animal pair within your pasture, 1 will spawn now and then. Once over capacity, or an animal dies over time, the pasture worker will harvest the animal.

A pasture worker is also needed to feed the animals.

Sheep produce wool and meat.
Cows produce milk, meat and leather.

Hud improvements both visual and performance.

New icons for population, herbs, wool and flour.

Translation fixes.

Few small bug fixes.

Building takes less time and wont have you visually seeing nothing for ages as buildings start coming up through the ground right away.

The amount of animals spawning around have doubled but so has the spawn radius.

There has been a few performance increases that should be around 2-5 Fps depending on device.

An error has been fixed so the female model can now be chosen.

Soon there will be building huds, building destruction options and workers taking over the jobs of the recently deceased, to be added.

Recent bug fixes and future additions

Since release most of the game breaking bugs have been fixed along with many small bugs.


Recent bug fixes:

People standing around unable to move or react

The ability to build free buildings

Houses thinking dead people still live there unable to let anyone else move in

Jobs thinking the dead still work there

Hunter trying to kill another animal before taking the gathered items back

Hud fixes

Building placement collision

Gather stopping after being full

Starving to death when food is full

Enemies constantly spawning and swarming the village

Gatherer building size

Huds being unable to be removed

Resources not getting refunded when building placement is canceled

Translation issues

Stockpile was added into the start of the game to stop confusion as to why no stone or wood was collected

Building visual radius being too small

People spawning inside the collision of buildings and unable to escape


Future Updates:

With the game becoming less buggy and more playable soon there will be more buildings and jobs added such as Bakery, Tailor, Blacksmith, Barracks, Tavern, Church and Brewery.

Pasture and healer will be fixed soon along with changes to cold and firewood.

Deconstruct buildings coming soon.

Over the next week all buildings should get a hud along with descriptions of what they do or what resources they need to operate.

As balanacing goes on food, wood and stone will become more of a struggle to get.

Within the next month hopefully there will be different map sizes and multiple difficulties and options when starting a new game.

Will also be looking into placeable items such as torches and campfire provide light at night

Patch Notes

Thank you for all the help pointing out many of the glitches and issues.

Here is a list of fixed isses:

Villagers unable to join the community when there is space

Farms unable to produce food

Unable to open options menu

Inevitable death by cold

Enemys attacking too often

Unable to mine rocks

Resizing issues

Translation issues

Save issues


If you spot any glitches or have any thought please message me by twitter: https://twitter.com/BastideGame or by email [email protected]