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CyberCorp News

Update 4

Today, first of all, I tried to fix the error when the bullets stopped registering the hit, unfortunately, I couldn't repeat it myself, so I fixed it based on your reports and videos. I hope it worked.

Thanks you for your bug reports!

Update is already available.

Patch notes, build id 15470749

Changes:
  • balance: better reward for completing the first mission
  • balance: increased chance of exotic (red) items dropping, best places to farm are hard versions of missions 10 and 15
  • ui: disabling the ability to open inventory during the respawn animation (cause can lead some bugs)

Possibly fixed:
  • weapon: bullets stop registering hits, most often on Delilah Boss
  • ui: mixed localization in dialogs

Fixed:
  • saves: rare error with corrupted progress file
  • achievements: some could not be achieved
  • gamepad: cannot be changed radio volume
  • gamepad: confirmation of canceling exit from the game on B
  • ui: MK Okami damage scale
  • ui: incorrect display of card icons in the forge
  • ui: some errors when closing windows when taking damage
  • ui: the sell trash button is not displayed at the Legs tab
  • ui: the selection button when reopening the pause in the mission
  • ui: the selection button on the Paint tab
  • ui: localization for the skill on the replacement screen


Happy gaming ːthumbaliftː

Fanart from our player Kseniya1998


Update 3

Today I was watching people play multiplayer on Twitch and fixed some bugs I noticed.

Thanks you for your videos and streams on Twitch and Youtube!

Update is already available.

Patch notes, build id 15458895

Fixes:
  • Multiplayer: Enemies now spawn correctly on Survival and Defense missions.
  • Multiplayer: Various minor fixes
  • Shooting: bullets no longer pass through enemies and barrels when fired at close range.
  • Loot: pickup speed increased
  • Loot: fixed yellow crates sometimes not dropping anything
  • Inventory: fixed paint dropped at the end of the list was not selectable.
  • Inventory: can now be opened in-game by pressing TAB or I (same as on base)
  • Inventory: sorting button now works
  • Gamepad: expected action selected by default in some screens
  • Gamepad: navigation fixes in inventory, forge, store
  • Gamepad: cutscene can now be skipped
  • Minimap: player position was incorrect in pause menu
  • UI: Various minor fixes


Happy gaming ːthumbaliftː

Steam has opened up the ability to add trading cards to the game. I'm preparing the images.

Update 2

Today I focused on fix issues with the gamepad and the tutorial mission.

Thanks for your bug reports!

Update is already available.

Patch notes, build id 15450695

Changes:
  • Bosses: now automatically die if not finished off within 10 seconds.
  • Cutscenes: removed the voice-over from the start cutscene due to negative feedback.
  • Enemy: enemy voices are now disabled by default due to negative feedback. You can turn it on in audio settings.
  • Tutorial: rework level design and various fixes
  • Blink ability: cooldown will be reduced if blink was failed - hit to wall and travel distance was small
  • Invader: new nicknames
  • Invader: no longer spawn in the early levels.
  • End level timer: increased from 10 to 30 seconds

Fixes:
  • Takedowns: potential fix for enemies being taken down outside the level boundaries.
  • Invader: various behavior fixes.
  • Settings: the reset settings button now correctly resets the screen resolution.
  • Steam Deck: various navigation fixes in the skill selection, inventory, mission completion, main menu screens.
  • Input: Fixed issues with binding movement keys in the base.
  • UI: fixed the “Quick Play” button visibility on the map screen.
  • UI: corrected hint image scaling for PS4 and PS5 gamepads.
  • UI: various fixes.
  • Localization: various fixes.


Happy gaming ːthumbaliftː


Exotic DMR "UNITY", screenshot by BlackjackGT

First Update

The release day was tough.
I spent 17 hours on the PC fixing bugs and communicating with players.
Thanks for your bug reports!

Update is already available.

Patch notes, build id 15435565
  • added fps lock for 120, 144
  • motion blur and chromatic aberrations now can be completely turned off
  • fixed Delilah boss collision, laser skill and shooting range
  • improved algorithm for returning back to safe place if suddenly dropped out of the level
  • reduced input lag on gamepad with player rotation speed
  • “round reticle” option is now in interface category
  • shield block message are now on the correct place
  • fixed a UI bug after opening the inventory during combat
  • slight nerf for Invader boss improved loot for killing him
  • player nickname now won't move down
  • fixed mission 7 traps
  • fixed mission 8 collectable music track
  • tutorial collision adjustments
  • loot level capped to 50 (I will think about it latter)
  • exit confirmation text changed so players don’t think that you need to save the game. The game saves every time you return from a mission or close the inventory.
  • loot adjustments
  • various gamepad navigation fixes
  • various UI fixes


Happy gaming ːthumbaliftː

Screenshot by BlackjackGT



Available Now

The game is finally out ːcsgostarː Grab it here

https://store.steampowered.com/app/1116170/CyberCorp/

Join my discord to get faster help, send bug report and feature request
https://discord.com/invite/9M9ABsDd7q


Happy gaming ːthumbaliftː