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Update 9

Before the weekend I focused on fixing bugs. If anyone had problems with saving, everything should work now.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15547010
Changes:
  • if another player dies, their icon will change to a flashing flag so you don't miss it
  • added icons for mouse buttons 4 and 5
  • added option to lock fps to 75
  • in survival mode, enemies should now disappear at a greater distance
  • added localization for subtitles and mission descriptions
Fixes:
  • critical error in weapon equipment which could leads to save bug. Now your saves should work without any data loss.
  • in battle interface weapon icons are now match with real gun icons (later I will fix color of them)
  • connection message should not appear when not actually connecting
  • fallback translation not work properly
  • some minor translation errors
  • in some cases in first mission player was able to lock some doors
  • fix for saving sorting type after changing item
  • error when player sell all guns
  • in mission 9 at co-op playthrough on capture task enemies now should spawn correctly and not blocking the mission progression


Sorry for big patch size, I had some issues with Unity.
Happy gaming ːthumbaliftː

Screenshot by carlos in Discord

Update 8

In this update, localization, important fixes and changes affecting the gameplay.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15532943

Changes:
  • localization into other languages, so far only UI. I plan to add the ability to take part in the translation for community
  • now can choose any weapon in the first two slots (feature request by players)
  • ui: health, shields and skill cooldowns are additionally displayed in numbers
  • ui: additional indication of cooldown and use of skills
  • balance: laser weapons are buffed
  • balance: leveling the maximum level of some missions
  • status effects: damage is highlighted in color of effect
  • changing weapons with the mouse wheel
Fixed:
  • the game stop working at some capture objective missions (Thx Cryptic)
  • in the side mission with the boss in Chapter 3 there was only 1 respawn


Happy gaming ːthumbaliftː

Update 7

This update contains important fixes and changes that affect gameplay.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15520041

Changes:
  • slightly increased CD for the slide
  • weapon change speed is now almost instant
  • blink skills now have a longer range
  • normal blink skill has a reduced CD
  • we listened to the bad review that on completed missions the player's level is cut too much, despite the fact that they no longer drop loot of your level. Now on old missions the level decreases significantly less

Fixed:
  • skills were not pressed in some situations
  • sometimes the shot presses were not registered for semi-automatic


Happy gaming ːthumbaliftː

Screenshot by BlackjackGT

Update 6

In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15505976

Changes:
  • The navigation hint will be periodically re-called outside of combat, so that the player does not have to open and close the menu to update it
  • Improved navigation, scripts and collision in missions 4, 7, 11, 12
  • experimental: in the main menu on a mission, there is now an Unstuck button next to the bug report, it is needed in case your character is stuck in a wall and will help you return to the point where you were already on the way to the main objective of the mission. I am also testing possible side effects, because I have to take many factors into account at once.
  • inventory: cannot be opened while dying in co-op
  • balance: turret and drone stats now grow with player level

Fixed
  • character: if menu opens while character is moving on base, he walks in place
  • performance: fps drops when displaying gamepad hints
  • stats: fire resistance, damage accumulation factor, speed display incorrectly
  • loot: secret loot boxes can be opened twice
  • ui: mission description incorrectly at start
  • ui: death screen does not display last damage received
  • ui: death screen selection frame does not display
  • ui: death screen sometimes does not close in co-op
  • ui: blurry text on defense point
  • ui: various small fixes


Happy gaming ːthumbaliftː

Screenshot where is "Unstuck" button

Update 5

I noticed a significant performance drop on missions with fast crawling robots.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15484635

Possibly fixed:
  • weapon: bullets stop registering hits, most often on Delilah Boss. Fix #2.

Fixed:
  • performance: noticeably fps drops in missions with fast crawling enemy robots
  • performance: slight decrease in physics performance
  • performance: noticeably fps drops at base in inventory
  • steam deck: incorrect mission selection on map


Happy gaming ːthumbaliftː

Screenshot by monaco272