1. People Playground
  2. News

People Playground News

v1.2.3

[1.2.3] - September 29 2019
Added
  • AK-47
  • Bus
  • Bus chair
  • Laser pointer
  • Knockout syringe
  • Metronome
    • This item is basically a clock. It sends an activation signal every second (unless modified)
  • An industrial size piston
  • The lightning tool will now charge anything even when no lightning bolt is fired
  • Sit pose
Changed
  • The truck's container is now fully transparent
  • Simplified animation names
  • Worm Staff worms are a little more floppy
  • Piston heads are no longer conductive
  • Television is heavier
  • Thinner fixed cables
  • The android no longer appears before the human in the menu
  • Increased clarity of tool tooltips
  • Text renders a little better now
  • Lowered water flaying intensity
  • Humans are a little more durable, but they are also more susceptible to falling unconscious
  • Androids are no longer as weak
  • Androids spark underwater
  • Androids no longer make organic noises when their bones break or when their limbs detach
  • The lightning tool should be easier to use
  • Changed television noise to an actual test card
  • Increased drown death time from 2m to 4m
  • Drastically improved performance of wires and cables
  • Certain context menu options are now hidden unless useful
  • Darkened toybox panel
Fixed
  • Frozen ragdolls will no longer attempt to stay upright
  • Wrenches will now repair androids more effectively
  • Sometimes, humans would be considered alive even when they are obviously not
    • Alive status is now based on the condition of the Head limb.
  • Limbs will now lose blood when the skin is burnt off
  • Androids are no longer immune to blood decals
  • Clamped muscle strength
  • Fixed human head texture having a thin white line appearing sometimes
  • A lightning bolt will no longer remain on screen after switching between tools during use
  • Rebind keys button is a bit larger and darker to make it stand out
Removed
  • Sentry Turret no longer emits electricity upon targeting
  • Deafening audio volumes
    • There is a setting to turn it back on if you enjoyed it as much as I did

v1.2.2.2

[1.2.2.2] - September 23 2019
Patch notes

Last update had a few issues following the rewrite, this is a quick patch.
  • Humans are now more sensitive to impact damage
  • Limbs now no longer function when their skin is damaged enough
  • Androids don't drown anymore
  • Severe head wounds are no longer survivable
  • Humans have their randomised sizes back
  • Humans once again panic when drowning
  • Arms are no longer super strong so you can move them manually again
  • Fixed sharp items phasing through the universe after stabbing humans
    • If you still encounter this bug, please report it to me.
  • Fixed bug where joint limits would be always enabled when flipped
  • Humanoids no longer have a 0.1% chance of fainting when bleeding
  • Humanoids now take twice as long to bleed out
  • Humans slowly drop to the floor in case of intense blood loss instead of just dying abruptly
  • Acid hurts again
  • Fixed bug where humanoids would stumble backward indefinitely
  • Fixed bone breaking sound being repeated a little too often
  • Lowered cooldown time for the lightning tool from 500ms to 100ms
    • Changed the cooldown time to be independent of slow motion
  • Fixed humanoids hovering after pasting/loading them in
  • Fixed other minor bugs

v1.2.2



[1.2.2] - September 22 2019
Added
  • Added tips when you open a map
  • Added a message for users who are experiencing low fps that encourages them to switch to discrete mode
  • Added map wide reverb, this makes guns sound much cooler
  • Added a piston item
  • Added a tonne weight
  • Added the Worm Staff from Mutilate-a-Doll 2
  • Added a television
  • Added a slow motion speed slider in the settings
  • Added little indicator in the zoom scroll wheel sensitivity setting so you can see what you've actually set it to
  • Added the ability to reverse the polarity of the electromagnet
  • Added Lightning tool
    • Hold and swipe across the screen to indicate direction and fire a lightning bolt
Changed
  • Redid blood decal sprites
  • Redid blood particles
  • Made menu a little clearer
  • The first shot of an automatic weapon is now a little louder
  • Nerfed androids
  • Androids now bleed oil
  • Ultra strength syringe now slightly charges the body
  • Rewrote ragdoll behaviour THIS BREAKS ALL HUMANS/ANDROIDS IN ANY CONTRAPTION SAVED IN OLDER VERSIONS
    • Improved performance
    • Improved stability
    • Better active ragdoll posing / animation system
    • Rewrote circulatory system
      • Humans now have a finite amount of blood, any bleeding wound can be lethal
      • Blood pressure is based on how much blood is left in the system and if the heart is functional. Low blood pressure causes a person to become weak and eventually die
    • Fixed many bugs associated with human behaviour
    • Force poses
  • Improved discrete mode
    • Be sure to change your game to discrete for greater performance, especially when you enjoy having way too many objects on screen
  • Updated to Unity 2019
Fixed
  • Spike not being detected by metal detector
  • Many bugs relevant to humans and androids
  • Fixed exit wound location bug
Removed
  • Removed short tutorials
  • Tesla coil no longer breaks

v1.2.1




[1.2.1] - August 14 2019
Added
  • Added a series of detectors to allow for autonomous contraptions
  • Added device that transforms an electrical signal into an activation trigger
  • Added a floodlight
  • Added a wheel
  • Added a basic spike
  • Added a fire extinguisher
  • Maps with ceilings now have large floodlights
  • Human skeletons now light up when electrified
  • Added object-specific options to the context menu
    • Reverse any vehicle
    • Repair or break any vehicle
    • Toggle parking brakes on vehicles
    • Break or mend bones
    • Change the texture of randomly-textured objects
Changed
  • Increased size of thumbnails to 512x512
  • Improved look of laser pointer beams
  • Clamped strength of fan blades
  • Improved rendering performance
  • Improved physics performance
  • Improved fire propagation performance
  • Barrels now render burnmarks
Fixed
  • Contraptions with a full stop in their name couldn't be uploaded to the workshop
  • Fixed incorrect human description
  • Fixed tank shell saving bug
  • Fixed a problem with human legs being too weak
Removed
  • Grenade is no longer armed when spawned
  • Barrels no longer deform
  • Removed arrow on motorised wheel since every wheel is now reversable

v1.2.0



[1.2.0] - August 5 2019
Added
  • Added Steam Workshop support
  • Added the ability to delete contraptions
  • Added the Beam Rifle
  • Added a giant hovering fan
  • Added mini thruster
  • Added hammer
  • Syringes now also shatter when near an explosion
  • The ability for ragdolls to hold weapons and such:
    • Activate the lower arm of a ragdoll to make it pick up the nearest holdable object
    • Some objects have multiple points to grip
Changed
  • Increased drowning time to 120 seconds
  • Increased base strength of the electromagnet
  • Increased minigun recoil
  • Improved look of sentry turret laser
  • Made ragdoll arms a little weaker
  • Improved save thumbnail rendering
Fixed
  • Fixed thruster sound bug
  • Fixed water splash hitbox on Sea
  • Revolvers no longer eject shells
  • Fixed not being able to move using keys in paused mode
  • Fixed the revolver ignoring water drag
  • Fixed no collision not properly keeping its state after serialisation
  • Fixed joints not keeping their distance occasionally after loading / pasting
  • Fixed issues with control rebinding in the pause menu
  • Fixed bug to do with water splashes and firearms
Removed
  • Ragdolls no longer ignite when activated
  • Removed shockwave warping
  • Removed random factor in propagation wire delay
  • Removed ambient sounds