1. Terra Randoma
  2. News

Terra Randoma News

The Adventurer’s Guide to Equipment and Speed

Hi everyone,

Spring has arrived and we are now very close to Early Access. Geared up for it, we made some major updates over the last two weeks.

Firstly, the skills have changed and we have three different skills for each armor class: Heavy Armor, Medium Armor and Light Armor.

As our followers may already know, using as well as carrying heavier equipment consumes more stamina and increases hunger faster. But if you distribute your skill points to, for example Heavy Armor, actually wearing a rusty chest-plate will tire you less than putting it in your backpack. Not to mention the extra defense points you will get.

At this point we need to tell more about speed and how it works. Let's say your speed is %100. This means you take one action per turn, which you use to move or attack. If your speed is %200, you take two actions per turn. The higher your speed, the more freequently you will get a free action. So if it is %150, then you will have a free action after your second turn. If it is %110, then you get a free action every ten turns and so on.



Speed changes depending on the load you carry, equipment you wear, your dexterity and a new skill called swiftness. So now thief will have all the reasons in the world to wear light armor and wield a small blade, for he will be able to hit the enemies twice, say, every 5 turns.

And to really show how much speed matters, we introduced the first member of the Golem faction: The Wood Golem. This creature moves slow. It may team up with Mushroom Men and ambush you, or may be dormant in form of a tree, only to wake up if you happen to chop that tree. Sometimes you do need to chop down trees for they may block your way in certain battlefields.

That’s not all the news though. We also enabled all the status effects (fire, ice, stun etc) for ranged weapons. So playing the hunter character became all the more interesting. Next task is to to finish the Talent Stones that affect range attacks.



Another thing we added is, now you can avoid certain creature encounters by using your wilderness survival skill. If you can pass the skill check, you will get your xp and carry on your way.



A Rusty War Hammer and Crimson Slimes

Hi everyone,

Last two weeks passed with some major upgrade in the character sheet and skills. We added two-handed weapons to the game and a skill for them. Two-Handed Weapons Skill governs your combat when you use a War Hammer or a Great Sword. They consume a lot of stamina but deliver much more damage.



We also realized that Athletics Skill is too strong compared to other skills, so took some of the advantages it brings and gave it to a new skill named Bravery. Bravery Skill increases your Health and Mind Resistance. So you will have easier time dealing with the petrifying attacks of the gorgons. New Athletics Skill increases your Stamina alone, as well as affects your load capacity.

Finally, we introduced the Meditation Skill, which increases your Stamina regeneration rate, decreases your food consumption rate, and enhances all your resistances: Elements, Mind and Nature. So you can eat less food and generate more stamina and resist all kinds of difficulties the game throws at you.

Of course, the New Skills required a lot of balancing and fine tuning so we spent most of the last two weeks playing the game and doing that.

We added a New Crisis that affect the towns: Civil Unrest. In the latest dev-blog, we told that we had a new NPC in town: the Town Guard. Civil Unrest gives bigger role to this guy, well, his Captain actually. He too will stop you from entering the town but, just like his lieutenant, you can intimidate, bribe, sneak pass or even steal from him. If you manage to get in, you will find that goods at the shops are more expensive during Civil Unrest.



We added more Tier 3 monsters. The Ratman Striker uses a crossbow. The Bandit Marauder uses an Iron Mace that may stun you. The Overgrown Slime is a much stronger version of the Green Slime. The Crimson Slime on the other hand is not only bad news for your equipment but also its attacks may bleed the hero.

Overworld Map, Town Guards and Other Developments

Hi everyone,

More development done as we are getting closer to Early Access!

One of the major update is regarding the map. You can now zoom in and drag our procedurally generated overworld map. We also added an indicator on the map showing your reputation level at each town. They are located right above the indicator showing the town’s prosperity level. This was very important, as you may want to plan your journey based on this information: which town would you like to help prosper and which town welcomes you the most?



There is a new NPC in town: the Guard! If your reputation is below zero, he will stop you from entering the town. You can bribe, sneak, intimidate, or even pickpocket the guard. Yes, actually steal from a guard who stopped you because you are a (rather unsuccessful) thief. What could possibly go wrong? This guard will come up more often once we implement the Civil Unrest town crisis.



We finished working on the Gorgon Dungeon inside out, and decorated it in a moisty, dark and slithering fashion.

We added a new Tier 3 enemy: Rat-Man Claw Master. Its claw hits hard and can inflict disease.



We now have an End Game screen. This is still work in progress but essentially it shows you turning into one of those dead adventurers you come across to all around Terra Randoma. Hey, it’s a roguelike, no one said it is going to be easy (except it can be, because we have difficulty levels too!) The screen shows who slayed you, where you met your end and which reputation level you managed to reach.

Petrifying Arrows, Freezing Stones and Other Noteworthy Developments

Hi everyone,

We reached an important milestone that completes the questing system: you can now abandon your quests at Terra Randoma. Once you take on a quest, it is put on your quest log, and marked on your map. It may take you to a single battlefield or a dungeon. You will need to save someone or retrieve an item and go back to the settlement to report to the NPC to complete your mission.



You can now abandon a quest by simply clicking on that option at the bottom of your quest screen before attempting to accomplish it. Maybe you planned a route and one quest ruins the possibility of a perfect circle of a questing spree, or feels like too much a hassle. If you are already in the dungeon or the battlefield, you have to run to the exit to abandon the quest.

However, there is a price. Each time you abandon a quest, you lose 10 points of hard-earned reputation points at the originating town, and 2 points each in rest of the towns. Reputation is very important in Terra Randoma, it not only enables you get better prices at the shops but also is required if you want to take on quests from town Lords, find riches that only they can tell you about, and complete one of the Meta goals.

We also added new enemies that will establish Gorgon Faction: Snakeman Warriors with their poison dipping spears and Gorgon Rangers with their petrifying bows and throwing daggers. We are getting their dungeon done, the interiors are almost ready.



We added a few types of Long Swords. Like in most RPGs, Long Swords give more damage than Short Swords but are heavier therefore consume more stamina.

We added a Freezing Blade Talent Stone, which freezes the enemy and gives ice damage over time. As we mentioned before, Talent Stones are simply yet beautifully carved stones that enable you to perform some special moves during combat. They consume Stamina and need to cool down a few turns before they can be used again. Some characters already have one talent stone at the beginning of the game, depending on your choice of background. Freezing Blade Talent Stone will be found at the Highlander’s starting backpack. Otherwise, talent stones can be bought from the adventurer’s guild.

The Adventurer’s Guide to Throwing a Banquet and Poisonous Animals

Hi everyone,

The most important development of this week was to add an alternative option to increase your reputation level in settlements: You can now throw a banquet at the local tavern! Making the local folk happy will help you get better prices at the shops and bring you closer to meeting the town’s lord who has special quests for you. A banquet will take 1 hour, and cost you some valuable coins but it is worth it! It is however not an available option if the town is going through a crisis like epidemic or famine. You can help the cities overcome these crisis by bringing potions.

We added new potions including Potion of Elemental Resistance that protects you from fire and ice, Potion of Mind Resistance that protects you from confusion (and later on petrification, once we add it), and Potion of Heroism that boosts all your stats.



We enabled that you can haggle and pickpocket traveling merchants whom you can meet on the overworld as a positive encounter. As mentioned in our earlier blogs, they sell food or potions at affordable prices but have less variety and quantity than shops. Haggling depends on your Speechcraft skill while pickpocket depends on your Thievery skill. If your attempt to pickpocket fails, your reputation will decrease in all towns across the island.



Last but not least, as a wilderness enemy we added a boar with a poisonous tusk which is also fast and gets berserk modifier more than average. This boar can have “diseased” modifier as well. So it can poison and infect disease at the same time which is quite a deadly situation. Luckily there is a potion of nature resistance for the cautious adventurer who wants to avoid potential problems.