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Fractured Veil News

Version 0.1.919 Patch [Major] - Inventory and AI Improvements

[h3]Pushing and Shoving[/h3]
We say it all the time but player feedback is hugely important to our development process. Many of our decisions and designs are guided with the help of our testers telling us what’s working and what needs some of our attention. This week was no different as we started to work on a few AI improvements.

While we plan out new dungeons and out-of-the-way places to explore, your feedback about our AI is always on our mind. We’ve had a few tests where the respawn rate became a problem. It seemed like the mutants were popping up almost faster than you could cut them down, depleting ammo and summoning an army of cannibals attracted to the piles of bodies.

We’ve adjusted the default spawn rate of AI in dungeons to a more manageable number that still forces players to move along while exploring but didn’t leave them trapped in the middle of an area with no resources. We fixed a bug that would interrupt an AI chasing a target if someone was in their path. The mutants will now push you out of the way if you come between them and their meal.



[h3]Stuffed Full of Stuff[/h3]
We made a number of inventory improvements as well. We’ve added a message to the HUD when a player’s inventory is filled to the brim. We fixed bugs with the hotbar not updating properly and inventory UI not updating when the menu is closed. Adding an attachment to a weapon got a little easier. Players will find dropping an attachment anywhere on the weapon details panel will now work easily.



[h3]Stop the Bleeding[/h3]
With our testers' help we nabbed quite a few bugs this week. Players loading in can no longer suffer fall or bleed damage. This should address any problems for players who are loading into a base that has been destroyed. We also fixed a bug where a player could shoot or throw projectiles and reload weapons while using an item. We’re all for multitasking but drinking from your canteen while taking a 100 yard shot with your bow and loading your shotgun at once seemed a bit excessive.



Water catchers should be refilling properly once again across the map much to the relief of the thirsty. We added the proper damage resistance to totems so they should be able to take a little more smashing now and we fixed some problems with doors many of you reported. We fixed the invisible door issues some of you discovered and worked out a bug with the door lock UI popping up for players with permissions when opening a door.



[h3]Community Spotlight[/h3]
Our servers are up 24/7 so you don’t have to wait for the weekly playtests to explore the wilds of Lahaina and claim your piece of paradise.

Our testers covered a lot of ground this week and took some great shots of what they found and built. We love sharing your pictures so keep them coming!



































Mahalo to our testers who help us improve the game and find the bugs each week. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.

  • Pistoling - If you eat while looking at a dead body, moving will keep the loot icons up on the screen until the animation/action is finished.
  • Spitfire - Using a consumable item while holding a torch will keep flame up during the animation.
  • writeplace - Log in bleeding in thorcon, no damage taken until having left thorcon.
  • Briston574 - Doors disappearing
  • Spitfire - Players not targeted by mutants make mutants stop and not pass


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]


Version 0.1.903 Patch [Major] - Siege and Inventory Improvements

[h3]Tough Enough, Good Enough and Gosh Darn It, Mutants Like Us[/h3]
The feedback we gather during our test sessions is invaluable to us and vital to our development process. It helps us uncover bugs and figure out what systems need tweaking. After listening to what you had to say this week we made some improvements to the siege system.

We set up small, medium, and large mutant wave spawners to send the proper amount of mutants charging at your buildings. After running a few tests we decided to increase the difficulty of medium and large sieges in order to strike that right balance to the battle for your bases. It can’t be too easy but it also can’t be impossibly difficult or players will keep dying and losing all their hard-earned loot.

Our goal is to hit that sweet spot where it seems like combat won’t go your way, but players manage to just pull out the victory in the end if they work well together. Nothing feels as good as hobbling back into your base to start repairs after barely repelling a mutant horde.



[h3]Keep the Fires Burning[/h3]
We resolved a couple of issues around drinking this week since staying properly hydrated is a big part of surviving post-apocalyptic Maui. First, we reduced the time it took to drink from water collectors and other sources, making it easier to drink on the run. We also fixed a bug making the canteen only usable once before becoming dead weight in your inventory.

After working out the water bugs we turned our attention to some fire problems. Many of you mentioned having trouble burning up bodies. Cleaning up after yourself is important if you want to avoid attracting cannibals and keep Lahaina clean and beautiful. We made some adjustments to make impromptu cremations a bit easier including halving the ignition time for burning dead bodies.



[h3]A Place for Everything and Everything in its Place[/h3]
We made a lot of improvements and fixed bugs you found with the inventory too. We increased the amount of empty space in the inventory screen where items can be dropped on the ground, made equippable and usable items go to your interact bar by default if there is room, and set the lifespan of items dropped in the safe zone to 15 minutes.

We fixed bugs that would allow players to swap their equipped weapon into a container and still have the weapon equipped, items being deleted when being drug around in large stack sizes, and we fixed a crash when firing weapons near other players. Players can once again spontaneously attack others and break alliances without worrying about breaking the game.



[h3]Community Spotlight[/h3]


Our servers are up 24/7 so you don’t have to wait for the weekly playtests to explore the wilds of Lahaina and claim your piece of the island.

We love sharing your pictures so keep them coming!

































Mahalo to our testers who help us improve the game and find the bugs each week. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
  • Pistoling - Players can avoid consuming a food item if they throw it shortly before the bar fills up and the item is consumed.
  • Spitfire - Strange animation when crouching or laying down in shallow ocean water .. knee high water.
  • Pistoling - When looting a corpse, if you don't stack the Rai or 127 onto an existing one in your inventory it'll remove whatever item you drag it on to.
  • Spitfire - When researching a stackable item, if the item you put into the research bench has a quantity greater than 1 it'll consume your coins without giving you the recipe.
  • Pistoling - If you have the canteen equipped you can only drink once, you have to swap to another item and back to it to drink from it again.
  • Spitfire - Throwing weapons are disappearing on impact with mutants.
  • Pistoling - FOV slider does not change in game FOV.


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade


If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]










Version 0.1.883 Patch [Major] - Bug Fixes, Gun and Inventory Improvements

[h3]Locked and Loaded[/h3]
Our playtest sessions are the best way for us to hear directly from our community, but not the only way (see #suggestions in our discord). However, since players have our attention and our ears once a week, we make sure to take note of things that keep coming up. Guns and ammo in the game are a regular topic of conversation, so we focused on some fixes to those this week.

Players have limited inventory slots so we decided to make all ammo stack to 100 now and updated its dimensions and weight. We fixed a bug that wouldn’t allow you to reload a gun that had been dropped on the ground and picked up and made it so projectile-based weapons would receive durability damage when they are fired.

These improvements should make it easier to carry around enough ammo to blast every mutant and other player you come across (if that’s what you’re into) and add a bit of realism to the act of firing hundreds of rounds through a firearm without a proper cleaning kit. We’re still big fans of our Hawaiian inspired melee weapons, but if you’re in need of hardware we’ve got you covered.



[h3]Crashing the Party, Party, Party[/h3]
We found and fixed a number of issues that were crashing the game thanks to our players. We resolved issues with loading containers, adding water to containers, projectiles hitting foliage, and updating partial stacks of ammo causing the server to crash.

Even though we recommend that you look for goodies before setting someone or something on fire, we squashed a bug preventing you from properly looting a burning corpse. We also fixed a handful of drinking bugs including one that made it impossible to drink from rivers at certain angles. Players should now be able to quench their thirst no matter how they approach the water, even from 90 degrees. Drinks are on us from now on!



We fixed a bug where corpses would randomly show up in the inventory UI, and a fun one that would cause a player to look like they were phasing between veils of reality by getting stuck crouching or proning near the edges of water.



We made some improvements to drone performance and fixed a problem where a player would start bleeding if they were hit with a piece of meat. Bleeding to death from a bloody steak is no way to go. Lastly, we fixed a bug that would cause player spawned items to go to the very center of the map. It was a great feature for anyone who happened to be there looking for free loot, but not so ideal for whoever made it.



[h3]Community Spotlight[/h3]
Remember, the servers are up 24/7 so you don’t have to wait for the weekly playtests to explore the wilds of Lahaina and claim your piece of the island. Here’s a look at the buildings our players put up and the places they explored this week. Keep the screenshots coming, we love sharing them!



























Mahalo to our testers who help us improve the game and find the bugs each week. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
  • Spitfire - Resources disappearing from totem
  • Nubkid - The hotbar will have different contents when you look in your inventory and out of inventory
  • Spitfire - Getting hit with a can of beans does 3-4v damage but does fast bleed out
  • Narastia - 1911 ammo/shooting bug
  • Spitfire - Floating cars
  • Pistoling - If you're in the tunnels at the construction site the roof lamps block your crosshair/view when using a melee weapon in 3rd person
  • Nubkid - No character indicator on minimap after death
  • Spitfire - Moving sleeping bag bug
  • Pistoling - I would take resources from backpack to craft, but would not receive crafted item
  • GeeBee - Used item stays in the inventory selection screen
  • Spitfire - Bow disappears from hot bar and displays a constant reloading animation


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us play with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]




Version 0.1.864 Patch [Major] - Melee, Looting, and Totem Improvements

[h3]On the Go[/h3]
This week we’re continuing to make improvements based on player feedback and finished work on a handful of systems to make gameplay more fun. The first thing on our list was looting.

We know how important it can be to grab the goods quickly off a body when you’re in the middle of a fight. However, being able to instantly loot an opponent creates problems as well. After a few iterations, some persistence work, and listening to your feedback we made a couple of updates that should make the “getting stuff” process better (at least for now).

First, we made improvements to our quick looting system. If you just want to grab everything and sort it out later, you can hold “F” and scoop up every last bit of backpack filler on a body.



Best of all we put a little preview window in the game so you can check out what’s inside a container without actually opening it. Just hover your mouse over a box or crate and you’ll get a quick peek inside.



[h3]Building Better, Together[/h3]
We added fiber this week, a new resource for many of your crafting needs. Instead of trees producing twine and wood, chopping away will now yield fiber and wood.



Thanks to your feedback and a few of our playtests ironing things out, we increased the number of resources a totem can hold, giving players a longer amount of time before their structures begin to degrade.



We fixed the 127 converter in the Thorcon Power Plant so it is correctly converting 127 into energy and that energy is persisting properly. That’s good news for anyone looking to operate the advanced smelter or craft some of the top tier items!



[h3]The Fix Is In[/h3]
We fixed the party system so if the leader of a party leaves or disconnects the next player in line will now be promoted to leader. As much as it pained us, we also fixed a bug that would allow players to harvest meat from corpses by shooting them. Being a cannibal was never so easy. After some spectacular player falls we updated fall damage and added an impact noise when a player receives any damage from falling.



[h3]Choose Your Weapon[/h3]
Mr. Mixer Head (nickname pending) is offering a new weapon for purchase inside his booth. Players will be able to buy a compound bow now, perfect for those who aren’t fans of close combat or the price of bullets.



Since players have a new ranged option we decided to take a look at the closer side of combat too. We made a number of improvements to how melee combat works including changing the way we calculate swinging weapon distance, making it easier to drive your shark-toothed club through mutant flesh.



[h3]Community Spotlight[/h3]
You don’t have to wait for the weekly playtest to travel to explore Lahaina, the servers are up 24/7. Our testers shared many pictures of their explorations and adventures this week. Here’s a look at some of the places they found and the structures they built. Keep them coming, we love sharing your shots!























Mahalo to our testers who help us find what’s not working and what can be improved in the game. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
  • Pistoling - Party members duplicated and removed after crash
  • Nubkid - Neither the map nor minimap shows where I died to pick up my stuff so I lost everything
  • Spitfire/Zayuke - Hitting the flower every time on a rock/tree will keep the tree/rock from being destroyed
  • Writeplace - Docter sight, magnifier sight are both visually obstructed by the assault rifles front sight
  • Pistoling - Ocean material obstructing preview build placement mesh
  • Carbu - When you drag a loaded weapon from your hot bar to your backpack it will unload the ammo but not add that ammo to the ammo box on your backpack
  • [uRxP]KingPin - was fighting 15+ mutants and 4-5 of the ones that throw rocks. 3 times during that fight seen them start to throw the rock and it disappeared and auto hit me was no travel time or flight path
  • [uRxP]Maashadar - When swimming and transitioning to land, I got caught in a glitch in transitioning from the swimming to standing stance
  • RavagingOwl - Massive hitching when thunder plays
  • [uRxP]DrChocolate - Items aren’t auto stacking in chest
  • Lavim - Iron amount doesn't show as you gather it
  • Zaccsi - After using the medkit I was unable to switch to another weapon/tool
  • [uRxP]KingPin - Bleeds caused by guns are currently unstoppable by bandages
  • Steelcrusher - If I filter I need to click twice to craft the 1st time, then its single click
  • [uRxP]SquintySquanto - When you launch the game and then ALT + TAB out of the game before it finishes loading, your mouse is fixated on your screen and you cannot do anything in the game
  • Pistoling - Players can harvest meat from other player's dead bodies with bullets from pistols and shotguns. When a player shoots a player’s dead body they receive raw meat
  • Spitfire - Base degradation bugs
  • Azshire the Great - After the server crashed all the metal barricades disappeared
  • Crazyjokrjay - Infinite stamina when swimming


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade Firespark81’s Sneak Peek At Fractured Veil

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]



Version 0.1.848 Patch [Major] - Smelters, Fixes, and Persistence Updates

[h3]Turning Up the Heat[/h3]
Input from our community is an invaluable part of our development process. We rely on our players to not only help find bugs and figure out what isn’t working but also provide suggestions about what they’d like to see down the road. This week we spent most of our time going over your feedback, improving some tools, and fixing the issues players ran into.

First, we showed some love to our smelters. Many of you reported trouble with refining when processing your hard-earned ore. We made a number of improvements including updating the UI text and allowing them to now cook wood on their own to make charcoal for recipes down the road. All in all, it’s never been easier to melt rocks in the game.



[h3]Step Right Up[/h3]
While we were fixing machines we lowered the cost of converting energy and nabbed a long-standing bug with the 127 converter inside the Thorcon Power Plant. The converter was notoriously picky about where a player had to stand in order to access it. Instead of circling the converter one inch at a time looking for the sweet spot, players will now find it easy to transform mysterious elements and collect energy to power smelters and complete recipes down the road.



[h3]Here Today, Here Tomorrow[/h3]
In addition to machine and tool issues, many of our players reported persistence problems when logging out or processing materials. We fixed problems with transformed items like cooked meat disappearing from your inventory, durability issues with items not updating correctly, and recycling components disappearing or duplicating when you quit playing. We know how discouraging it can be to find your resource count changed in between sessions and want to make sure all that harvesting time wasn’t wasted.

[h3]A Fighting Chance[/h3]
We fixed issues with weapon attachments not working with the uzi or 1911 and fixed the Ukupoon’s sight not being aligned correctly with the center of the player’s camera. As cool as they looked sometimes, we fixed the bug that would cause arrows to grow to gigantic proportions.



While we were fixing problems with missiles we made some adjustments to AI projectiles, also known as flying rotten heads that explode into clouds of poisonous green gas.



And we fixed a crash that would sometimes happen after throwing an item and a bug that would make that item disappear on your next login.



[h3]Community Spotlight[/h3]
Remember you don’t have to wait for the weekly playtest to travel to Lahaina, the servers are up 24/7. Our testers took a lot of pictures of their adventures around the island and their buildings this week. Here’s a look at some of the places they found and the structures they built. Keep them coming, we love sharing your shots!























Mahalo to our testers who help us find what’s not working and what can be improved. Your feedback is hugely important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
  • Pistoling - Spike barricade, Concrete barrier, and metal barricade can not be researched in the research bench
  • Aazlor - For the smelter in the Thorcon, have your name or something on it so you know others can’t steal from you
  • Kurz - Timer on the items in the convertor, how long until it finishes
  • Spitfire - deer looting bug
  • Writeplace - Adding any harvestable resource, that can't normally be smelted, to smelter destroys it
  • Saur - Smelter in the Thorcon isn’t behaving properly. Can’t press add energy until you pull everything out. UI isn’t updating properly
  • Pistoling - Player can create a character with just spaces in their name. The same can be done with parties.
  • Aazlor - 127 Converter only works when approached from specific spots
  • Writeplace charcoal not stacking properly in the new craft-able smelter
  • Pistoling - Purchasing anything from the vendor that requires 127 will take the rai from the user, but not the 127. The player still receives the item
  • Spitfire - looting all with [F] does not pick up all items .. spick barricades for sure .. and they cause other miner glitches
  • Crazyjokrjay - campfires only stay lit for 12 seconds with 147 wood. never uses it all
  • Nubkid - 127 converter not converting 127
  • Crazyjokrjay - Smelted iron and Sulfur are not staying in inventory when log out and log back in
  • Nick-Nerd Parade - Hitbox collision doesn't line up when crouching making headshots impossible
  • Pistoling - Progress bar looting bug
  • Spitfire - barricade tells me "bed limit has been reached"
  • Crazyjokrjay - After death on respawn I had all my Rai in inventory and was also still in body death stash creating double
  • Pistoling - barricade placement bag bug
  • Hop - headbob setting is not saving when unchecked


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade Firespark81’s Sneak Peek At Fractured Veil

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]