Closed Beta: Patch Notes 1.1.39
[h3]Gameplay/Content changes[/h3]
[h3]Other Changes[/h3]
- Multi-Strike has been renamed "Death Strike"
- There has been a change to the way Corruption and Soultithe interact. I've decided to try a new system of interaction. The goal with "specs" was never for it to be an "either/or", more an interesting choice of starting spells/cards (which is why it's no longer called Specs also!). Currently it felt like Sacrifice spec was a touch off with its Corruption interaction.
The worry with this is the insane spike in Corruption, but so far I've found it pretty "knifes edge" and quite fun trying to maintain the two values. No doubt there will be a few broken combos/interactions, but we'll weed those out!
Now, each point of Soultithe you gain, you'll also gain equal Corruption. The way this works now is that Corruption spikes super fast and early on Sacrifice spec, but has the downside that you're generally floating a fair stack of Soultithe to get it there. You need to have pretty solid Soultithe management to make your way through. Also, if you do manage to find a nice card to interact with your high Corruption (maybe an Attack version to interact with Death Strike [Hello Flesh & Blood]), you can really start to smack things around, but at a risk. Prolonged fights you'll want to be a bit more mindful of your ST.
I've personally done a few runs this evening and really enjoyed the interaction. I've tweaked all ST gain from cards now that ST doesn't auto-reduce on Corruption gain, added a few new cards, tweaked starting spell etc to make this fit. It's still a numbers game, but I'll keep an eye on the stats moving forward. I really enjoy the separation now between Corruption Start (slow generation, large pay off) and Sacrifice (fast generation, at a cost). And the interaction with Rage and Death Strike is feeling pretty good!
[h3]Other Changes[/h3]
- Lots of card changes for the Daughter, plus a handful of new ones!
- Fixed incoming damage to account for Burning and Poison
- The first batch (5) of Daughter items have been added
- Fixed a number of bugs in the Bug Resolution Feed
- Removed Set Up for now. It's a card that was added before things like Rebound, Expel and a few other funky things were around. I want to take some time to reword/make it more clear how it interacts.
- Added glow pulse to Spell Button if it's off Cooldown
- New Animation for Muck it Up
- Small tweak to Shadow Dancer
- Burning is now reduced by Purging cards.
- Tweaks to some of tutorials/alerts for new players
- Added button in Compendium to view Daughter Artifacts
- Fixed damage script for multi-triggering cards with Red Gems.
- Change to Build Up to an Ability card