Update #24: Stop - Artifact time!
Hey folks! Sorry about the radio silence the last week and a half or so. Still trying to find that balance between my day job, Vault of the Void work and also family. It's getting harder and harder right now as I have to fit in more work commitments. But still - I’ve managed to finally push out the Artifact patch - this has a massive 30+ new Artifacts across all classes, mostly focused around Elite tier Artifacts (Cursed Items, Elite Fight drops etc).
Whilst these have been on the Beta Branch for the last 48 hours, please let me know any bugs that show up! I’ll be on board to fix and patch as quickly as possible over the next 24 hours.
With that, there are some really, really fun ones here... let's look at a couple of my favourites real quickly!
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[h3]The Hidden[/h3]
Forgotten Fuse
At the end of every 4th turn, deal damage to all enemies equal to the number of cards in your Expel pile.
Combo Platter
Each turn, the first time you spend Combo, Draw 1.
[h3]The Enlightened[/h3]
Topaz Tiger
When you enter Zen, Block 4. If you have no Threat, Rage 25%.
Bell of Clarity
If you have less than 3 attacks at the start of your turn, add a Volatile Stability to hand. If you have less than 3 abilities at the start of your turn, add a Volatile Clarity to hand.
[h3]Daughter of the Void[/h3]
Cracked Sundial
At the start of each turn, if you have less than 40 Corruption, apply Weak 1 to all enemies.
Everlasting Sapphire
At the start of each turn, Draw & Discard 1.
[hr][/hr]
Massive thank you again to the Card Council with their hard work during the design process of all these.
There's also a number of bug fixes and improvements. Again, I’ve definitely missed a few in the note taking process, but hopefully I logged all the major ones below!
Thank you as always for all the great feedback and reviews - I really, really appreciate it. I read every single one and can’t help but smile at the amazing things you all write - thank you!! I need to start planning another community reward at 500 reviews! Battlefield maybe?

No Patch next weekend as I take a little time away with the family. After that, think it might be time to start getting the 4th Class implemented, yeah?
All for now!
- Josh

[hr][/hr]
Updates
- 34 Artifacts added!
- More card animations
- Changed Bottle of Whiskey to read: At the start of your turn, draw 1 extra card.
- Changed Draw Potion to: At the start of your turn, draw an extra X cards.
- Accumulation changed to: Draw a card. Draw an extra card at the start of your next turn.
- Sifting multiple cards won't reload the Sift viewer!
- Added a counter to the Starcaller fight for their cards played/immune ability.
Cards;
- Added the Heavy tag to: Wound, Flesh and Blood, Blade of Darkness, Combination Strike, Leading Edge, Flaying Flesh, Exploit, Death Blade, Union, Turn The Tide, Strike With Blood, Prophesized
Bugs;
- Dazes and Infections are now all Volatile, and have had the Destroy tag removed.
- Fixed a bug with the Congregations Peck ability, drawing X cost cards, and them turning into Hulk smash birds.
Whilst these have been on the Beta Branch for the last 48 hours, please let me know any bugs that show up! I’ll be on board to fix and patch as quickly as possible over the next 24 hours.
With that, there are some really, really fun ones here... let's look at a couple of my favourites real quickly!
[hr][/hr]
[h3]The Hidden[/h3]
Forgotten Fuse
At the end of every 4th turn, deal damage to all enemies equal to the number of cards in your Expel pile.
Combo Platter
Each turn, the first time you spend Combo, Draw 1.
[h3]The Enlightened[/h3]
Topaz Tiger
When you enter Zen, Block 4. If you have no Threat, Rage 25%.
Bell of Clarity
If you have less than 3 attacks at the start of your turn, add a Volatile Stability to hand. If you have less than 3 abilities at the start of your turn, add a Volatile Clarity to hand.
[h3]Daughter of the Void[/h3]
Cracked Sundial
At the start of each turn, if you have less than 40 Corruption, apply Weak 1 to all enemies.
Everlasting Sapphire
At the start of each turn, Draw & Discard 1.
[hr][/hr]
Massive thank you again to the Card Council with their hard work during the design process of all these.
There's also a number of bug fixes and improvements. Again, I’ve definitely missed a few in the note taking process, but hopefully I logged all the major ones below!
Thank you as always for all the great feedback and reviews - I really, really appreciate it. I read every single one and can’t help but smile at the amazing things you all write - thank you!! I need to start planning another community reward at 500 reviews! Battlefield maybe?

No Patch next weekend as I take a little time away with the family. After that, think it might be time to start getting the 4th Class implemented, yeah?
All for now!
- Josh

[hr][/hr]
Updates
- 34 Artifacts added!
- More card animations
- Changed Bottle of Whiskey to read: At the start of your turn, draw 1 extra card.
- Changed Draw Potion to: At the start of your turn, draw an extra X cards.
- Accumulation changed to: Draw a card. Draw an extra card at the start of your next turn.
- Sifting multiple cards won't reload the Sift viewer!
- Added a counter to the Starcaller fight for their cards played/immune ability.
Cards;
- Added the Heavy tag to: Wound, Flesh and Blood, Blade of Darkness, Combination Strike, Leading Edge, Flaying Flesh, Exploit, Death Blade, Union, Turn The Tide, Strike With Blood, Prophesized
Bugs;
- Dazes and Infections are now all Volatile, and have had the Destroy tag removed.
- Fixed a bug with the Congregations Peck ability, drawing X cost cards, and them turning into Hulk smash birds.