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v.1.1.1 - Small update and fixes

Just a small update with some fixes and the replacement of Shark Fins with Shark Scales.
Some of these changes required a new version, so make sure to update your servers to get the fixes as well :)

Changelog:
Removed Shark Fin Soup from the game.
Replaced Shark Fins with Shark Scales.
Fixed Heart and Frog butterflies counting toward complete collector achievement.
Fixed possible crash when trying to salvage items that does not have a specific upgrade essence.
Fixed banners not rendering correctly in banner stands.
Fixed possible crash when trying to open a graveyard incursion with the "It's HUUUGE!" perk active.
Fixed ducks spawning inland when they shouldn't.
Fixed possible crash when the game tries to read a recent JVM crash on launch.
Fixed not being able to shovel grass tiles.
Fixed Aged Champion set bonus not showing bonus resilience stats.
Fixed settlers teleporting back from closed levels sometimes causing their AI to get stuck.
Updated community translations (thank you translators!).

Note: You can always go back to an older version by right-clicking the game on Steam -> Properties -> Betas tab.

See you next time, and Happy holidays!
- Fair

Necesse Version 1.1 is now live!

Necesse Version 1.1 is now live!

To celebrate the update and Christmas, we're also taking part in the Steam Winter Sale with a 35% discount on Necesse on Steam!

If you haven’t gotten the update on Steam yet, then try to restart Steam or verify game files.

Last week we put together a juicy teaser trailer for the update! Check it out below:
[previewyoutube][/previewyoutube]
If you'd like to see more of stuff like this, make sure to follow our socials! You can find them at the bottom of this post.

After releasing Necesse 1.0 back in October, the team has been taking some well deserved vacation. Which also means that this update isn't as big as our usual major content updates.

Alright, let's dive into the update!
This time around we've chosen to focus on in-game balancing, adventure party improvements and adding more critters/wildlife to Necesse.


We have buffed the resilience gain on true melee weapons quite a bit and also improved a lot of resilience trinkets. While we know that this isn't a final solution for making true melee as viable as all the other classes, we believe that it's a step in the right direction.

We have also slightly buffed the health of all Incursion content while reducing the overall damage of Incursion enemies. The intent here is to prevent powerful builds from making bosses irrelevant by killing them in a few seconds, while also not making you die quickly in just a couple of hits.
We'll make sure to monitor feedback for this change over the coming weeks, so don't hesitate to submit feedback in-game or on our socials if Incursions feel too hard/easy. Note that we can't respond to feedback submitted in-game.


As mentioned on our roadmap, we've also made some improvements to adventure parties and settlement management in general.
You can now search for settlers by name/role and also assign them to specific groups. This way you'll only need to do a single click to select the settlers you want to bring with you, when it's time to go spelunking.


We have also brought some new friends to the world of Necesse! Friendly creatures such as butterflies, fireflies, cave cropplers... And sharks. Sharks are friendly right?

Some of the other features in this update include:
  • Maps for the Chieftain, Cursed Chrone and Sage & Grit. Similar to Dungeon/Pirate maps.
  • 3 new perks for the Incursion Perk Tree.
  • 3 new Incursion quests and quest rewards. Including the 8th trinket slot as a reward!
  • Recipes for a lot more cave rock tiles, walls and doors.
  • Settlers are now immune to damage for 5 seconds after being revived.
  • The Clockwork Heart trinkets now also causes excess healing from potions to restore resilience.
  • A ton of fixes to issues reported by you

You can read the full changelog below.


I'd also once again like to personally thank everyone who purchased and played Necesse during the launch of 1.0. It has been absolutely breathtaking to see all of you enjoy our game and we can't wait to show what we have planned for Necesse in 2026.

Enjoy the update and the holidays everyone!
- Fair



[h2]1.1 changelog[/h2]
[h3]Additions:[/h3]
Added a search bar to all settlement settler lists.
Added Chieftain Map crafted at the Demonic Workstation or as a rare find in plains cave chests.
Added Corrupted Map crafted at the Tungsten Workstation or as a rare find in deep plains cave chests.
Added Ancient Map crafted at the Tungsten Workstation or as a rare find in deep desert cave chests.
Added new Incursion Perk: There's room for a little more...
Added new Incursion Perk: I guess it... Ate the shards?
Added new Incursion Perk: IT'S IN THE WALLS!
Added a bunch of new recipes for Cave Rock tiles have been added to the Landscaping Station.
Added recipes for all the new types of Essence Rocks in the Fallen Landscaping Station.
Added Carrot, Potato, Onion and Pumpkin Cropplers found throughout the caves.
Added new Quest to complete a Tier 1 Incursion.
Added new Quest to complete a Tier 5 Incursion and a new reward for it.
Added new Quest to defeat the Ascended Wizard and a new reward for it.
Added Crystal Stone mined from Crystals in the Crystal Hollow Incursion.
Added Slime Stone mined from Slime Rock in the Slime Incursion.
Added recipes for Ice Walls and Doors to the Demonic Workstation.
Added recipes for Crypt Walls and Doors to the Fallen Workstation.
Added recipes for Ruin Walls and Doors to the Fallen Workstation.
Added 6 settler groups you can quickly select from the command menu.
Added add to/remove from buttons to the settlement selected settlers menu.
Added Butterfly critters.
Added Firefly critters.
Added Firefly Jars crafted at the Carpenters Bench.
Added Sharks.
Added Shark Fin and Shark Tooth crafting materials.
Added Shark Armor Set crafted at the Demonic Anvil.
Added Shark Costume.
Added Shark Tooth Bullet crafted at the Demonic Anvil.
Added Shark Fin Soup cooking recipe.
Added Crates with loot to the oceans.
Added rare Pirate's Chests with loot to the oceans.
Added the ability to inherit characters when you load a world that has other characters saved than your own.
Added the ability to submit JVM crash reports on game startup.

[h3]Changes/misc:[/h3]
Reworked incursion enemy damage scaling to deal less damage in higher tiers.
Reworked incursion enemy health scaling to have more health in higher tiers.
You can now toggle whether settlers die or get knocked down in the world settings menu.
Increased resilience gain from melee weapons that don't exclusively use projectiles.
Made Resilience Gain scale with upgrade tier on melee weapons that don't exclusively use projectiles.
Made Greatsword resilience gain scale with charge levels.
Made Healing Potions restore health based on your base max health instead of current max health.
Made Clockwork Heart restore resilience with excess healing from potions.
Increased Chain Shirt max resilience bonus from 30 to 50.
Increased Clay Gauntlet max resilience bonus from 10 to 20.
Made Clay Gauntlet craftable in the default Workstation instead of the Demonic Workstation.
Increased Greater Resistance Potion armor increase from 12 to 32.
Tablet Box is now obtained through Elder quests.
Chests found in the Dungeon now have a small chance have a Void Caller instead of Mysterious Portal.
Buffed Armor values on the Copper and Iron armor sets.
Updated the Arcanic Set bonus description to better describe what the set actually does.
Thief's Boots now grant 25% increased movement speed when upgraded to Tier 1 or higher.
Dash attacks like Katanas will now destroy crates and other breakable objects.
Cryo Witch Shoes now grant 20% increased movement speed instead 15%.
Nunchucks attack range has been slightly increased.
Reduced the movement speed and health of Incursion Cavelings slightly.
Buffed the damage and health of Crawling Zombies spawned by the Crawlmageddon modifier.
Settlers will now receive 25% of their max health and be immune to damage for 5 seconds after being revived with a Revival Potion.
Your mana now drains faster over time after reaching 100 stacks of Runic Empowerment from The Runic Hood Set bonus.
The broker value for a lot of Walls, Doors and Tiles has been reduced.
You can now no longer hit yourself with Necrotic Flask or Unlabelled Potion.
The Sharpshooter Set bonus now also grants 100% more ranged crit damage on every 5th stack of Bullseye.
The regen buff granted by the Empowerment perk now grants % increased mana regen instead of flat mana regen.
Buffed Runebound Scepter projectile velocity and attack speed.
Halved the time it takes for Bone Spikes produced by the Runebound Scepter to explode.
Buffed The Soulstorm attack speed.
Equipment drops from specific Incursions such as the Dusk/Dawn armor sets can now drop as higher tier, based on the tier of the Incursion.
High tier armor and weapons now also grant essences when salvaged at the Salvage Station.
The Blacksmith now sells blacksmith cosmetic armor instead of the Stylist.
Pirate Captain now sells pirate cosmetic armor instead of the Stylist.
Incursion Perks that give access to new Incursion Biomes also grants the player a tablet with the new biome, when obtaining the Perk for the first time.
Raiders can now only spawn with equipment from Incursions that the player themselves already have obtained.
Incursion Invader perks now also mention that they drop unique and juicy loot.
Increased the Altar Dust dropped from Invader chests/sacks/mobs.
Increased critter spawn rate and cap.
Reworked the Cartographers Table and made it usable again.
The Fins trinket can now be crafted at the Demonic Workstation with Shark Fins.
Buffed Necrotic Flask damage.
Renamed old map items to not have "local" in them anymore.
Made the recipe of Pirate Map more expensive.
Reduced damage dealt by magic attacks from enemies in the final incursion.
Nerfed Ruby set bonus to require more resilience per slots.
Reduced the recipe costs of some boomerangs that stack slightly.

[h3]Fixes:[/h3]
Fixed Thorns and Web potions not being affected by Alchemical Interference incursion modifier.
Fixed some walls and rocks showing shadows and wrong lighting if enough are connected together.
Fixed the Elder's house always spawning with the same seed. Goodbye, Shane the Elder.
Fixed the Aged Champion Mob missing from the Swamp Deep Caves Adventure Journal entry.
Fixed the Nightswarm boss not being logged correctly in the Adventure Journal when killed.
Fixed Rogue Hunter Raids not dropping tier level bows in the endgame.
Fixed Necrotic Flask and Unlabelled Potion not being able to destroy crates.
Fixed Dryad, Mycelium and Ancient Fossil tools upgrading to higher tiers than intended on their first upgrade.
Fixed Exotic Merchant Turban not being obtainable.
Fixed duplicate tooltip on upgraded anvils and alchemy tables.
Fixed Topaz crystals not spawning in Crystal Hollow Incursion.
Fixed Crawlmageddon incursion modifier not doing intended damage.
Fixed Storming incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not scaling when "A taste of your own medicine" is active.
Fixed Clockwork Heart sometimes causing desync in out of combat health regen.
Fixed a bunch of helmet armors not looking correct when using invisibility potion.
Fixed Battle Chef and Crazed Ravens barely dealing any damage.
Fixed holding banners not showing correctly when sitting.

And some other smaller changes and fixes.

Steam Awards and a heartfelt thank you!

Hey everyone!

Steam Award nominations are now open, and we would love your support by nominating Necesse for the Better With Friends award!

We hope everyone has enjoyed the 1.0 as much as we've enjoyed reading all your feedback :D
There are still some things to iron out, and we're working on that as well as other improvements.

Necesse has been my life's work, and I am beyond grateful to see so many people enjoying it. The game was built with your feedback and support over several years in early access. Initially, I planned Necesse to be a much smaller game, but your support has allowed me to keep working on and expanding it. Thank you
Even after so many years, I somehow still haven't grown tired of working on it. We've got some stuff cooking for next year as well, and we're obviously still reading all your feedback on how to shape the game going forward. So make sure to share your feedback and leave a review! :)

We hope you have a great thanksgiving!

Until next time
- Fair and the Necesse Team

v.1.0.3 - More bug fixes

Small update with a bunch of fixes as well as translation updates. Some of these fixes required a new game version, so if you're running a server, make sure you update that as well. We're also working on a larger update while doing these smaller fixes :)

Changelog:
Optimizes and improves memory allocation significantly on dedicated servers.
Added indicator of the center region when placing down a settlement flag.
Fixed teleporting sometimes not working correctly, especially when the teleport takes a moment to load.
Fixed being tier 2 essence recipes using their own essence to convert as well.
Fixed Turban being unobtainable and not showing properly in item filter lists.
Fixed screenshot tool from the map not working correctly.
Fixed basic crafted gateway tablets not showing correct tier when upgrading.
Fixed Eye of the Void summons not using the available summon slots correctly.
Fixed Ascended Bow attack speed not updating while firing.
Fixed stylist settlers menu sometimes not updating correctly with the settlers current style.
Fixed food generating in random chests in the world starting to go bad before being interacted with.
Fixed a bunch of wrong interactions with some weapons and deep frost set bonus.
Fixed desync issues with Sunlight Champion Gauntlets that sometimes happens.
Fixed settlers pathing outside settlement bounds to do a job inside getting teleported back to the settlement center.
Fixed possible crash when using Void Phasing Staff on dedicated servers.
Fixed Eye of the Void summons not teleporting when too far away.
Fixed using chat sometimes not clearing caret cursor.
Fixed Katana weapons not getting their second swing cooldown reduced by attack speed.
Updated community translations, thank you translators!

If you're running a dedicated server and use the -XX:+UseG1GC launch option, I would recommend also adding -XX:+ExplicitGCInvokesConcurrent. I've also added these options to the dedicated server tool launch scripts.

You can always access older versions by going the game's properties in Steam and under the "Betas" tab.

Thanks for all the feedback and bug reports!
Until next time!
- Fair

v.1.0.2 - Small update and fixes

Just a small update with some fixes and balance tweaks. Some of these were also pushed out as hotfixes during the weekend. Make sure to update your servers to get the fixes as well.

Changelog:
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!

Until next time!
- Fair