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Mortal Online 2 News

Public Test Realm 1.0.17.35

This patch contains a very large rebuild of certain network-related components on the server.
It is VERY likely that the server will have issues that we will need to fix.

Fixes
  • Tentative fix for being unable to damage siege machines using elementalism spells.
  • Fixed houses not becoming lootable after being destroyed.
  • Fixed a looping sound issue when canceling the Geyser wall spell.
  • Fixed the new siege tents receiving an unintentional guild defense bonus.
  • Fixed an issue with access chests not being accessible to anyone but the owner.
  • Fixed an issue that let you access the blue priests of guilds you are not affiliated with when using the “nearest priest” button in the character UI.
  • Fixed not being able to sell Production & Supply Goods to vendors.
  • Fixed an issue with guild supply which allowed you to spend more than you have when you purchase items using gold.
  • Fixed cost of siege equipment.
  • Fixed issue where house would get removed once the 48 min timer ended instead of being lootable. You can now also see the timer in the house sign.
  • Fixed a couple of typos.
  • Fixed house settings in the UI being shown to anyone in the guild when they should only be shown to the owner of the house.
  • Fixed a couple of node crashes.
  • Guild structures should now spawn npcs once fully constructed instead of when they have above 75% health.
  • Fixed a crash that was caused by upgrading supply towers.

Public Test Realm 1.0.17.34

[previewyoutube][/previewyoutube]

Territory Control PTR2 Starting July 13th – How To Join & Details

Added
  • Added mobile siege machines. You can now build a mobile Manganon or Ballista and have up to four players pushing it. The player in the main seat controls where the machine should go while others are pushing it.
  • Added Alert Towers. A new type of TC structure that will alert your guild if it spots enemies you are at war with or siege machines and siege tents..
  • Added Campodon armor.
  • Added guild-wide fanfare once a supply tower is claimed or lost.
  • Added a work in progress version of the third batch of Elementalism spells.
  • Added new Elementalism skill books, scrolls and placeholder reagent to the Magic Vendor temporarily for PTR2.
  • Added Manganon fire pot ammunition.


Changes
  • Update all pickables with a better collision shape to better match the mesh to help with targeting. (pickables are objects like karotons or salt crystals) This also reduces the load time for pickables.
  • The Siege Tent has been split up into 3 separate tents, each one containing a different type of ammunition.
  • The current TC Defence bonus is now visible in the Territory UI.
  • Casting Crawling Hands will now flag you as a criminal.
  • Guild guards have been updated. Their armor is now stronger and they do more melee damage. Their ranged damage has been reduced slightly.
  • Adjust house/structure placement logic to be more forgiving.
  • Update TC user interface elements and items to have clearer tooltips and descriptions.
  • Guilds members should now have tool-tips in the guild member list that should show all prominence and taxes the member paid to the guild last week/day/month total.
  • The Kingdom tab now shows all prominence/treasury
  • The Kingdom tab now shows all prominence/treasury per day added or removed by guild buildings.
  • Increased the max range that you may place a siege machine from a siege tent. (From 30 to 50 meters)
  • Certain Elementalism spells may now deal blunt damage to structures & siege machines.
  • Guild defence you get from holding supply lines,supply towers or supply storages now ticks up slowly instead of instantly being added when you take a new supply structure.
  • Destroyed houses no longer instantly get removed, instead the destroyed can be looted by its owner until a timer runs out, then anyone can loot the chests and after that the house is removed. For PTR the time it takes for a house before it’s free for all to loot is 48 minutes, the house is then removed from the game after 72 min.
  • You now get a guild wide message when a guild flagged building loses 5% health.
  • You now see taken supply towers on the ingame map
  • Donating to the treasury is no longer restricted by rank.
  • You can now sell production goods to vendors.
  • For PTR the rate that Stewards produce production goods has been increased.
  • Building structures will now be faster if you have the engineering skills.


Fixes
  • Fixed issue with pickables sometimes floating in the air after teleporting to a priest.
  • Fixed Rock solid clade gift not working against siege machines.
  • Fixed collision issues in various TC structures.
  • Optimized various TC structures.
  • Fixed an issue with the “Guild Upgrade” button in the Guild UI not working as expected.
  • Fixed several memory leaks on the server.
  • Made several optimizations to the server code.
  • Fixed several issues with prominence and supply on vendors.


Public Test Realm 1.0.17.27

We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

Changes
  • Greatly reduced the delay between landing and receiving fall damage.
  • Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage.
  • Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment.
  • The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see.


Fixes
  • Fixed mismatched placement of territory regions in the Myrland map.
  • Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR.
  • Arrows can no longer collide with Siege and Magic Projectiles.
  • Fixed issue where players could launch arrows through walls by standing too close to it.
  • Fixed an issue where certain structures could not be demolished.
  • Fixed an issue where territory would not expand after upgrading a structure.
  • Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so.
  • Fixed a missing VFX in the Culinarium.
  • Fixed several issues with buying things from vendors that cost prominence.
  • Fixed issue where vendors would not correctly update their supply until after someone bought from them once.

Public Test Realm 1.0.17.26

We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

Changes
  • Increased the fall damage when you get launched by Manganon. It is proportional to the launch speed.
  • Changed engine garbage collection settings in an attempt to reduce game stuttering.
  • You no longer need the map item in the inventory to see the Myrland map when you press M.
  • All prominence added to a guild from members is now x10. Messages clients receive will still show the old number.
  • The master builder now sells Supply Tower deeds.
  • Adjusted the placement rules for all TC structures. They should all be easier to place now.
  • Adjusted the placement rules for player owned houses. Houses should now be a bit easier to place.


Fixes
  • Production & Supply goods can now be placed in bags/pet bags.
  • TC buildings belonging to a guild that was removed will no longer be able to pay upkeep.
  • Fixed bad collision in Strongholds blocking players from walking up the stairs.
  • Potential fix for guild guards having weird rotations in TC structures.
  • Fixed issue with members guild prominence and treasury stats not updating correctly if they hadn’t done anything the last day.
  • TC buildings and houses that get destroyed now get their logs in the territory UI removed.
  • Fixed issue with keeps not generating territory if they were placed when the game was patched.
  • The button to “Remove Claiming Stone” now says “Destroy Claiming Stone”.
  • Possible fix for a rare node crash.
  • Setting buildings to “alliance” no longer removes access for the owning guild.
  • Upgrading houses should now correctly increase the size of the territory.
  • Optimized map to make it less heavy for the client to update territory.
  • Fixed an issue on the map that made the area belonging to allied guilds the same color as areas belonging to enemy guilds.

Patch Notes 1.0.16.27

Mounts
  • Fixed issue where a mount passenger could dismount into houses.


Balance
  • Starfall doesn't get placed at caster on Spell reflect anymore.
  • Magic Reflect now blocks a single hit from Starfall.
  • Zoology skills were increased by 5% bonus to a total of 20% to damage reduction and damage given from/to those specific animals at max lore for that specific animal (ex. Ursidae, Equidae, etc).
  • The following spells will no longer do damage to players and AI inside player-built houses. Firestorm, Hail storm, Roaring wind, and Starfall.
  • Increased Direwolf pet points from 23 to 26 at level 50.
  • Increased Rally Pack duration to 10 seconds.
  • Increased Coordinated Hunt duration to 10 seconds, and increased damage bonus to pets to +50%.
  • Increased Canine Concentration duration to 20 seconds.
  • Increased Agile Evasion duration to 10 seconds.
  • Decreased Risen Taurdog damage mod by 10%.
  • Increased Risen White Bear damage mod by 15%.
  • Increased Rider Weight Threshold of all risen mounts.Combat
  • Weakspot hits now properly penetrate pet armor.
  • Handle hits now reduce damage by a flat 55%, up from previous 40%.


Combat
  • Weakspot hits now properly penetrate pet armor.
  • Handle hits now reduce damage by a flat 55%, up from previous 40%.


AI
  • Increased the minimum distance between an AI and a player when being attacked. E.g. like zombies got a little bit too close to players in the previous patch.
  • Fixed the leashing behavior of AI to prevent them from leashing too early.
  • Increased damage of Outlaw Bandits and adjusted their behaviors.


Misc Changes
  • Adjusted the spacing of pet frames.


Fixes
  • Fixed issue with houses being guild-flagged.
  • Fixed an issue which resulted in random pickables not being picked up when interacted with.
  • Fixed the annoying "bouncing capes" on other players that would happen when you turn around. It was rendering optimization related.
  • Fixed an issue where players and pets were momentarily detected as not being in a house when logging in.
  • Combining vials and kegs should not make them vanish anymore.
  • Fixed an issue where player-built homes had a "shed" looking LOD billboard.
  • Fixed an issue causing Miasma to not do damage when the caster was too far away from the spell.
  • Fixed an issue where your last arrow in your quiver would never be able to weakspot.
  • Reverted size change from the patch because it caused some issues with attribute points.
  • Fixed a bug causing pets to follow player ghosts who were their target before they died
  • Fixed a visual bug that could occur with the sky when your FOV was higher than average.
  • Fixed an issue causing Lightning ball to do unintended high damage in some cases.
  • Fixed an issue causing Lightning ball to deal damage twice in some cases.


Known Issues
  • There is an issue with players being able to invite a passenger on their risen horses and risen molvas but the passenger does not see a “Hold R to mount”-message. We are troubleshooting the issue.