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Mortal Online 2 News

Public Test Realm 1.0.17.53

This patch contains a very large rebuild of certain network-related components on the server.
It is VERY likely that the server will have issues that we will need to fix.

Added
  • Split the Master Builder into 3 vendors with the different categories of structure plans.
  • More server optimizations have been done to increase the number of players the server can handle.


Changes
  • Updated the visuals of the in-game map.
  • The stone wall spell no longer pushes players. If you are caught inside a stone wall spell you will instead be rooted in place until the wall disappears.
  • The placement mode for structures now attempts to automatically raise the object being placed in order to clear any clutter on the ground (Rocks, tall grass, bushes, etc) when the item is activated.
  • Adjusted the starting health of supply towers.
  • Replaced placeholder Chancery visuals with the new final versions for all tiers.
  • Adjusted the spawning radius of several troll spawns in the world.
  • The effects of multiple Elementalism Emanation spells no longer stack.
  • Extended the bases of all siege tents in order to make them easier to place.
  • Extended the base of the stable in order to make it easier to place.
  • Change minimum guild rank for donating to the Treasury to Rank 1 (Initiate).
  • New Elementalism spells now use the correct reagents.
  • Lava Flow base damage decreased from 22-24 to 20-22.
  • Lava Ball base damage increased from 22-28 to 26-30.
  • Comet base damage increased from 23-33 to 25-35.
  • Torrent cast time decreased from 2.5s to 1s.
  • Ice Barrier placement range increased 2.5m to 6m.
  • Ice Barrier cast time decreased from 6s to 5s.
  • Water Ward cast decreased time from 1.5s to 1s.
  • Illumination placement range decreased from 10m to 3m.
  • Illumination cast time decreased from 5s to 3s.
  • Sand Barrier cast time decreased from 6s to 4s.
  • Wellspring mana cost decreased from 60 to 30.
  • Shadow mana cost decreased from 60 to 40.
  • Conflagration mana cost increased from 35 to 40.
  • Starshower cast time decreased from 8s to 6s.
  • Stilling Mist cast time decreased from 6s to 4s.
  • Shivering Cold cast time decreased from 6s to 4s.
  • Sweltering Heat cast time decreased from 6s to 4s.
  • Stone Wall Duration decreased from 15s to 10s.
  • Keeps no longer add to the guilds treasury when paying upkeep.
  • Added an extra leash check to leash AI that is stuck.
  • Guild guards will no longer attack allies who are criminals.
  • You can no longer place structures in the Necro dungeon tunnels.
  • Update house password system, a quick relog will not force you to retype password to access chests/doors etc.
  • When client thinks it has access to a house (by having an outdated password) you will now be able to retype it again instead of simply being denied access until relog.
  • Chest UI now closes when password failed or someone changed the password.
  • Stationary siege machines may now be placed on top of keeps, keep walls, and strongholds.


Fixes
  • Fixed an issue which could result in invisible items taking up slots in your inventory.
  • Fixed an issue which resulted in you being unable to place decorations on certain grid cells of a house when the door was open.
  • Fixed another issue which prevented decorations from being placed in houses.
  • Fixed a visual issue with the Stone Cutting tent which resulted in it appearing to float above the ground.
  • Fixed Alert Tower tier 3 collision.
  • Fixed Stronghold collision issues around the stairs.
  • Fixed several issues where backup systems could fail if something on the server crashed leading to lag.
  • Ran a script to fixup guilds that had members they could not remove. Please report if you still have guild members stuck in your guild list.
  • All AI should now interact better with territory structure, they should be able to enter and exit the structure.
  • Fixed unguilded players not receiving a password prompt to open doors to structures that are claimed by guilds.
  • Fixed missing Elementalism skills in the skills window.
  • Fixed issue with guild members coming back into the guild list when server restarted.
  • Fixed bug where players affected by akh bond in mercy mode would not be killed when struck. Making it look like players were resurrected when "killed".
  • Akh bond will no longer transfer to a random pet when the original was not found.
  • Fixed bug where attempting to move an item from pet bags directly into an access chest would cause it to go invisible, and vice versa.
  • Pet buffs are now removed upon trading the pet.
  • "Fixed" Mounted archery trinket bug, where two entries of the same skill bonus existed. You will now get the highest value of the two.

Public Test Realm 1.0.17.35

This patch contains a very large rebuild of certain network-related components on the server.
It is VERY likely that the server will have issues that we will need to fix.

Fixes
  • Tentative fix for being unable to damage siege machines using elementalism spells.
  • Fixed houses not becoming lootable after being destroyed.
  • Fixed a looping sound issue when canceling the Geyser wall spell.
  • Fixed the new siege tents receiving an unintentional guild defense bonus.
  • Fixed an issue with access chests not being accessible to anyone but the owner.
  • Fixed an issue that let you access the blue priests of guilds you are not affiliated with when using the “nearest priest” button in the character UI.
  • Fixed not being able to sell Production & Supply Goods to vendors.
  • Fixed an issue with guild supply which allowed you to spend more than you have when you purchase items using gold.
  • Fixed cost of siege equipment.
  • Fixed issue where house would get removed once the 48 min timer ended instead of being lootable. You can now also see the timer in the house sign.
  • Fixed a couple of typos.
  • Fixed house settings in the UI being shown to anyone in the guild when they should only be shown to the owner of the house.
  • Fixed a couple of node crashes.
  • Guild structures should now spawn npcs once fully constructed instead of when they have above 75% health.
  • Fixed a crash that was caused by upgrading supply towers.

Public Test Realm 1.0.17.34

[previewyoutube][/previewyoutube]

Territory Control PTR2 Starting July 13th – How To Join & Details

Added
  • Added mobile siege machines. You can now build a mobile Manganon or Ballista and have up to four players pushing it. The player in the main seat controls where the machine should go while others are pushing it.
  • Added Alert Towers. A new type of TC structure that will alert your guild if it spots enemies you are at war with or siege machines and siege tents..
  • Added Campodon armor.
  • Added guild-wide fanfare once a supply tower is claimed or lost.
  • Added a work in progress version of the third batch of Elementalism spells.
  • Added new Elementalism skill books, scrolls and placeholder reagent to the Magic Vendor temporarily for PTR2.
  • Added Manganon fire pot ammunition.


Changes
  • Update all pickables with a better collision shape to better match the mesh to help with targeting. (pickables are objects like karotons or salt crystals) This also reduces the load time for pickables.
  • The Siege Tent has been split up into 3 separate tents, each one containing a different type of ammunition.
  • The current TC Defence bonus is now visible in the Territory UI.
  • Casting Crawling Hands will now flag you as a criminal.
  • Guild guards have been updated. Their armor is now stronger and they do more melee damage. Their ranged damage has been reduced slightly.
  • Adjust house/structure placement logic to be more forgiving.
  • Update TC user interface elements and items to have clearer tooltips and descriptions.
  • Guilds members should now have tool-tips in the guild member list that should show all prominence and taxes the member paid to the guild last week/day/month total.
  • The Kingdom tab now shows all prominence/treasury
  • The Kingdom tab now shows all prominence/treasury per day added or removed by guild buildings.
  • Increased the max range that you may place a siege machine from a siege tent. (From 30 to 50 meters)
  • Certain Elementalism spells may now deal blunt damage to structures & siege machines.
  • Guild defence you get from holding supply lines,supply towers or supply storages now ticks up slowly instead of instantly being added when you take a new supply structure.
  • Destroyed houses no longer instantly get removed, instead the destroyed can be looted by its owner until a timer runs out, then anyone can loot the chests and after that the house is removed. For PTR the time it takes for a house before it’s free for all to loot is 48 minutes, the house is then removed from the game after 72 min.
  • You now get a guild wide message when a guild flagged building loses 5% health.
  • You now see taken supply towers on the ingame map
  • Donating to the treasury is no longer restricted by rank.
  • You can now sell production goods to vendors.
  • For PTR the rate that Stewards produce production goods has been increased.
  • Building structures will now be faster if you have the engineering skills.


Fixes
  • Fixed issue with pickables sometimes floating in the air after teleporting to a priest.
  • Fixed Rock solid clade gift not working against siege machines.
  • Fixed collision issues in various TC structures.
  • Optimized various TC structures.
  • Fixed an issue with the “Guild Upgrade” button in the Guild UI not working as expected.
  • Fixed several memory leaks on the server.
  • Made several optimizations to the server code.
  • Fixed several issues with prominence and supply on vendors.


Public Test Realm 1.0.17.27

We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

Changes
  • Greatly reduced the delay between landing and receiving fall damage.
  • Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage.
  • Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment.
  • The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see.


Fixes
  • Fixed mismatched placement of territory regions in the Myrland map.
  • Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR.
  • Arrows can no longer collide with Siege and Magic Projectiles.
  • Fixed issue where players could launch arrows through walls by standing too close to it.
  • Fixed an issue where certain structures could not be demolished.
  • Fixed an issue where territory would not expand after upgrading a structure.
  • Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so.
  • Fixed a missing VFX in the Culinarium.
  • Fixed several issues with buying things from vendors that cost prominence.
  • Fixed issue where vendors would not correctly update their supply until after someone bought from them once.

Public Test Realm 1.0.17.26

We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

Changes
  • Increased the fall damage when you get launched by Manganon. It is proportional to the launch speed.
  • Changed engine garbage collection settings in an attempt to reduce game stuttering.
  • You no longer need the map item in the inventory to see the Myrland map when you press M.
  • All prominence added to a guild from members is now x10. Messages clients receive will still show the old number.
  • The master builder now sells Supply Tower deeds.
  • Adjusted the placement rules for all TC structures. They should all be easier to place now.
  • Adjusted the placement rules for player owned houses. Houses should now be a bit easier to place.


Fixes
  • Production & Supply goods can now be placed in bags/pet bags.
  • TC buildings belonging to a guild that was removed will no longer be able to pay upkeep.
  • Fixed bad collision in Strongholds blocking players from walking up the stairs.
  • Potential fix for guild guards having weird rotations in TC structures.
  • Fixed issue with members guild prominence and treasury stats not updating correctly if they hadn’t done anything the last day.
  • TC buildings and houses that get destroyed now get their logs in the territory UI removed.
  • Fixed issue with keeps not generating territory if they were placed when the game was patched.
  • The button to “Remove Claiming Stone” now says “Destroy Claiming Stone”.
  • Possible fix for a rare node crash.
  • Setting buildings to “alliance” no longer removes access for the owning guild.
  • Upgrading houses should now correctly increase the size of the territory.
  • Optimized map to make it less heavy for the client to update territory.
  • Fixed an issue on the map that made the area belonging to allied guilds the same color as areas belonging to enemy guilds.