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Doomsday Hunters News

Update 4 Patchnotes

Hey guys, thank you for staying with us and all your support! The development have been steady and we have been updating beta branch every 5 days or so. Eventually all these updates were put into main branch, so here's the list of most notable changes:

  • New animation for Drakoh's Jump ability
  • Fire rate and damage for weapons is now displayed at all times
  • Fire rate is now displayed in "shoots per second" value which is more natural
  • Reworked many Perks, including:
  • "Jump cooldown" weapon perks are replaced by weapon perks that activate on jump
  • These can now stack unlimitedly, however cooldown is increased
  • Meditation perk now also grants +5 Max HP
  • Radiation removal (Radaway) is now accessible by any character (used to be Drakoh only due to an error)
  • Second Jump Perk reworked/improved
  • Emergency Kit gives more stuff
  • Added several new perks
  • Experimental: significantly reduced XP requirements to level up character after level 1
  • Experimental: You can now obtain perk when you level up without requiring the ship. Special object will appear and follow you until you pick your perk (he's scared away by enemies).
  • Changed anomaly shader
  • Tuned "sticky platforming" slightly

Update 3 Patchnotes

We have finally pushed changes from beta branch to the main branch, here's a list of most notable changes:

  • Changed how Dracoh's default sidearm works(now mostly automatic), decreased max DPS, but hitting with sidearm will occasionally generate clips for your other guns if they have no ammo left.
  • Significantly improved damage of many tier-1 weapons
  • As a result of these two changes, game might have been made too easy, but we'll see how it turns out. Your feedback is appreciated.
  • Sticky platforming's effect is reduced for Radul/Jumpman
  • Fixed bug where you could activate objects in map mode
  • VERY Experimental "Im stuck" feature - will try to load your last good save file if you feel like you're stuck
  • The game will now try to use your monitor's refresh rate if possible, instead of locking to 60 fps.
  • unlock stuff without fighting for 3 ancient coins
  • various smaller fixes, hopefully this leads to less inconsistency and game locks.


Also, here's a list of previous changes made in Update 2:

  • Universe 2&3 are made significantly easier
  • Sniper Robot slightly nerfed
  • some minor bug fixes
  • If you finish at least 1 world and are at least rank 10, random item will be unlocked for you after dying

Trading Cards are Here!

Good news everybody! We have created trading cards featuring game characters and bosses, hope you'll like them.

Here's even a steam exchange link: https://www.steamcardexchange.net/index.php?gamepage-appid-1175360 if you like to have them all.

Also, we haven't stopped updating the game, but all the recent updates are currently in beta branch. We plan to make them available to everybody tomorrow.

Update #1: Balance and stability

We have decided to start numbering our updates, this is why this will be called #1, even though there were quite a few already.
This is the list of changes made:

- Unlocking additional characters is now easier
- Pickups (coins etc) should no longer drop into water
- Added new Extra option - Easy Mode (+15 Max HP)
- (Experimental) Some objects will not activate while you holding Shoot button, i.e. teleports and transport platforms
- Starter Class Zero now gives +5 Max HP instead of +2.
- Boss HP greatly reduced on Universe 4.
- Tezla got a new ability - he negates one radiation damage on each new island. Meaning he can dash into water once.
- There is now a way to spend your Ancient Coins. There will be more, but for now you can use those to get an extra starting relic.
- Number of gamelocks fixed, sorry about those.

Thanks for all your support, we'll continue updating the game as many times as needed for it to become as good as possible.

Regular Updates + Jump

Hello fellow mutants, thank you all for your generous support so far! We have been working on a game non-stop since launch, and we release a mini-update every single day, sometimes more than one.
Follow us on Discord where we post about every single change we make.

https://discord.gg/kNSryTs

So far, we concentrate on stability issues and overall game feel and mechanics, but we'll start adding new content soon, too.

Today's patch is all about making jump better. There's an option for new jump behavior, called "Sticky Platforming", it should be on by default. Try turning it on and off and see how you feel about it, and tell us. Also by popular demands - an autofire function. Although we encourage you to stick with default option (turned off), because it will affect how the game was supposed to be played. Try using it only if you feel pain or discomfort, but well - if you feel discomfort right away just turn in on, no biggie!