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Revita - Newsletter April


Revita 1.0 is out, yeay! What a wonderful adventure!

Today, Revita Team is taking the floor to share some secrets and feelings about 1.0, but especially to thank you for supporting us since the beginning of this incredible journey. We still can't believe it!


Hi, its me, Ben. I am not usually one for many words but I still wanted to say a few things. With the release of 1.0 I just want to once again reiterate how eternally grateful I am to everyone who has worked on the project. From the publisher, to our core team, Chris, Schip, Pete, Gimmie and Tom. To all of you who have stuck around since the beginning, some even before Revita and even to the people who just joined our community recently. You don't know how much it all means to me.
When I started this journey I would have never thought that this project would get to a point where it would be appreciated by thousands of people and make a positive difference in their life and I can't wait to see what else awaits us on this journey!
From the bottom of my heart, thank you!



What a journey it's been to 1.0! Can't state how proud I am of our work as a team but also my own for a first released title.
Ben and I sat down a lot towards the end for the visualistations for the Mother, and Regret bosses and scenery, I think everything turned out super cool!
I'm also super pleased to hear people are enjoying the fishing pond and various NPC's and special rooms that can be found throughout the game. Everything is paying off!

Thank you all for sticking with us up to this point, and hopefully for more!







1.0 is here, and I'm super proud of what we’ve accomplished. We all are. But, it's also more than a little bittersweet—the end of one journey; the start of many others.

To the extraordinary team that came together to make something special, congrats but more importantly, thank you. Your passion and talent radiate from every pixel and in every note.

And, to the fans, stick around. We're nowhere near done yet. The Tower, the Frog King, and most importantly, Smudge have many more secrets to share!







Hey everyone, the time has come! Revita has finally reached its 1.0 and we're all thrilled to share what we've been working on over the last couple of months. First of all, the soundtrack is now out on bandcamp, on streaming sites (Spotify, Apple Music and more), as well as my personal YouTube channel.

I always start these newsletter entries by talking about the music, but why not talk about other things I've contributed first for once? This will be quite spoiler-heavy, so if you wish not be be spoiled, maybe stop reading and come back at a later time!

For this update, I've made an overwhelmingly huge amount of sound effects, which kept me quite busy at times: As you may have noticed, each boss now has its own unique shout to give them a bit more personality. Besides, every single gun and the countless variants have their own shot sounds. And with the introduction of different kinds of bullets, yes, they all come with bleeps and bloops as well. Star-shaped projectiles have the best sound, I don't make the rules. Usually, I've been making roughly 15-20 sound effects per update, but for this update, we were actually pretty close to 100. Most people probably do not pay close attention to sounds in games, and I think that's honestly a good thing – especially if no one points out that something sounds off, it tells me that I've done my job good enough.

As for the music, there's a lot to dig into this time. There's roughly 45 minutes of new music in this update, which is quite crazy. Let's start with the very last tune I've written for Revita, a piece of music that we decided to call „Gilded“: Gilded can be viewed as the positive, more hopeful equivalent to „Corrupted“. Or as Sonic CD would say: Corrupted is the Bad Future and Gilded the Good Future version of similar ideas. If you meet certain requirements, you will now also be able to reach an area called „Forgotten Station“ – a surprisingly sad and quiet tune for an area track, I wonder why that is? There are a few more new pieces of music that focus on somber piano lines, like „A Silent Place“, „Old Memories“ and „Salvation“. If you are still reading this without having played the game, here's a last spoiler warning: Spoilers incoming!

If you manage to break through the cycle of death of rebirth, living through the stages of grief over and over again, you will have access to the subterranean laboratory area „The Last Refuge“. If I was asked what defines the style of Revita's music, I would just show them this piece of music. Drawing inspirations from Celeste and Undertale, this is easily my favorite non-boss track in the game. It's one of the most complex tunes on the original soundtrack with a constant „falling“ tendency in the chords – which is suitable for an area that goes down instead of up, right? I pulled out my electric guitar to put as much emotion into it as I could. And there's also a part where... people are singing? I wonder what they are singing, hmm...

At the bottom of this area, a character called „Mother“ is sealed away, slumbering... „Mother“ is a very atmospheric, disturbing sounding tune that replaces Tempestas Surgit the more you approach the center of the room. This is where the fun part begins, the track that plays when you fight Mother. I teamed up with my friends Clément Panchout and Trevor Hamer to work on the metal-inspired boss track „Tough Love“, and they have both been killing it. I'm especially blown away by Clément's drums that were completely improvised and not what I originally intended the tune to have – and they make this track SO much better. Since Ben likes Kirby games, once you beat Mother, there's another boss fight right after. The tune „Regret“ is where my Mario & Luigi influences show - slightly quirky, yet very serious and epic. Shoutout to Troisnyx for both voicing all the dialogue of the Mother, as well as providing the vocals on „Regret“ and „Intercession“, the credits theme that plays right after. Oh and did I mention that there's another tune that's almost 10 minutes long? We are all crazy. I hope you've enjoyed hearing all of these tracks in the game, I'm particularly proud of all the endgame tunes.

There will be a listening party of this entire OST over in twitch some time in the near future, keep an eye (ear?) out and feel free to ask me questions while we listen to one heck of a huge soundtrack together!





Hi there!

I think most of you don't know me because I'm kind of always in the shadow: I am the voice of Revita on social media. Today, I'm going to speak as Capucine, community manager, part of Revita team since February 2021!
From all the feedbacks to improve the game to in-game event, I am proud of what we (as a community) have done during the past 14 months. I can't thank Ben and the team enough for agreeing to follow me in my crazy ideas and for having even crazier ones to set up for the community. If you are a new player, here are some super cool things we made during the Early Access:
  • Hat Design Contest: last summer, the community had the chance to suggest a design of a hat on our Discord. The hat with the most upvote were implemented. Now, you know the story behind the TV hat based on the Gazing Grove area!
  • Community trailer: to announce the Bait & Switch update, we asked the community to send us their best move. Watch this trailer here!
  • Hall of Fame: every winner of the Weekly Challenge from September 27th 2021 to January 17th 2022 have their pixel portrait in Revita 1.0. Did you find the Hall of Fame in the game yet?
  • Relic Design Collaboration: a bit like the Hat Design Contest, players have suggested their idea for new relics. Ben has implemented 3 relics inspired by the most popular suggestions in the game! If you want to take a look at these relics, click here!

We couldn't ask for a better community.
During the Hall of Fame contest, you could have been very competitive in a toxic way, but you chose to share your tips so the other players could get better scores.
You know Revita by heart, you welcome new players will respect and inclusion, you helped us to improve the game every day for a while, you're playing a big part in its success. As a community manager, you made my job so easy. 💙
The Early Access has been a wonderful journey and I can't wait to see what will happen later, but only as a player this time. I hope you'll think of me when you choose the Friendly Doll relic or when you meet the Priestess or the Blacksmith’s Assistants! Hakai! Henka!




- Much love
Revita Team

Revita - 1.0.2a-c Update Notes

Hi everyone!

Since we released the bigger 1.0.2 yesterday, we released 3 smaller patches to fix some issues that might have popped up in 1.0.2 and to make some other minor changes, have a look!

ALSO VERY IMPORTANT:
For people who are having issues with steam not unlocking achievements, dailies/weeklies not connecting to the server, etc. Try turning on the "Steam Overlay" if it is turned off, that should fix that for now, while we are looking into a more permanent solution =)

  • GAMEPLAY CHANGES

- Soul Gun (Diffuse): Now won't deplet when there are no enemies
- Tweaked the enrage visual effect on bosses
- Adjusted Corrupted Rift rate
- Reversed Delta Time (The game should now run smoother again for everyone!)
- Increased [REDACTED] base HP even more
- Tweaked the Void Heart room some more, removing ALL rng from the Shard 5 puzzle.

  • BUGFIXES

- Fixed the Beyeshop shield softlock on enemies
- Fixed Royal Crown and Mirror Prism not being offerable
- Fixed the Mirror Prism Upgrade crash
- The snow statues don't automatically take shields from you when they are automatically activate
- Fixed the achievement "Good Company" not being unlockable
- Stinger: Now increases damage properly on the second hit

As always, If you encounter any issues, tell us on our Discord or in the official steam bug thread.





Revita is 20% off until today 7pm CEST!

https://store.steampowered.com/app/1175460/Revita/

Revita - 1.0.2 Updates Notes

Hi everyone!

Thanks for your feedback since the release of 1.0, we know there have been quite a few bugs and crashes and this new patch should fix most to all of them, as well as address some issues regarding the secret of shard 5 and other minor gameplay related issues

If you encounter any more issues, tell us on our Discord or in the comment section of this post

If you haven't done so yet, feel free to leave a review, it helps us a lot! For players who have already made a review, feel free to update it if you enjoy these changes!



And if you haven't purchased the game yet, Revita is 20% off until Friday 29th!

https://store.steampowered.com/app/1175460/Revita/

  • MAJOR CHANGES

- Overhauled the crystal door puzzle!
- The statues in gazing grove now only need to be figured out once
- The pocket watch code has been shortened and you are allowed to make mistakes while inputting the code
- Some new Caretaker dialogue to hint better towards alt areas and the Crystal door puzzle

- Balanced some of Acceptances wind up times
- Balanced some of [REDACTED] wind up times
- Increased some of the boss material rewards
- Increased base HP of [REDACTED]
- Increased "Fungi" Synergy requirements by 1

- Titan Frogeyes can't get affected by the high morale curse anymore
- Crows are now less fearful of you
- Heavily increased soul coin and material rewards from Bounty tickets
- Increased material rewards from bosses
- Increased coin rewards from runs
- Tweaked Prison Key rate
- Shard modifier order has been adjusted to make for a smoother difficulty curve
- Tweaks to loop balancing
- Changed the Schematics note to appear quite a bit later, since its not relevant before shard 6

  • RELICS

- Joker Card: Common -> Rare
- Trigger Finger: Common -> Rare
- Blackhole: Increased damage multiplier from 0.3 to 0.5
- Chromatic Dragon: Increased damage and fire rate
- Necronomicon: Nerfed from (10% -> 7.5% -> 5%) to (30% -> 25% -> 20%)
- Meal Ticket: Buffed chance from (25% -> 40% -> 60%) to (40% -> 55% -> 70%)
- Guardian Spirit: Now get destroyed on enemy bullet contact
- Loyalty Card: Now upgradable
- Broken Bone: Won't activate without enemies around
- Reserve Tank: Won't activate without enemies around
- Superglue: Buffed chances from (20%->30%->40%) to (20%->35%->50%)
- Famine: Nerfed the all stat bonus from 10% -> 3%
- Coin on a String: Now a chance increase, rather than guaranteed effect

  • CELESTIAL WEAPONS

- Aries Wand: Bullets created while active won't recharge the weapon and increased overall charge time

  • GUNS

- Orbit Gun: Lowered damage multiplier by 20%
- Orbit Gun (Stationary): Lowered damage multiplier by 20% and lowered range multiplier
- Rocket Launcher (Missile): Increased the damage and fire rate
- Rocket Launcher (Mine): Doubled the damage of the mines and increases the explosion scale by 20%
- Sniper: Increased base damage, lowered damage multiplier


  • BUGFIXES

- The "Simple Platforms" Setting works properly again
- Fixed the "Traveling Bard" Secret unlocking way too early
- Removed some weird assets from [REDACTED]
- Mini Missiles can't spawn more Mini Missiles
- Added missing collisions to a specific room in [REDACTED]
- "Titanium Armor" doesn't mention shields anymore
- Void Rifts can appear again
- You can focus while flying again
- Cursed Chests now work properly in the Hollow Hives
- Fixed the bug where the decorational statues in the gazing grove dissappear after a daily or weekly run
- Pressing tab during a boss fight won't unlock random secrets anymore
- Fixed the unlock criteria for the "One Child Army" Secret
- Alt Pirate Hat can now be purchased
- Fixed a crash when collecting too many bounty tickets
- The Cleansed Secret now keeps count properly
- Free tickets from dailies and weeklies work again
- Fixed certain shrines appearing in areas they shouldn't
- Fixed a softlock in the CN version when talking to the fisherman after aquiring 20 fish
- Level 2 Phoenix Egg doesn't burn enemies anymore
- Pinata isn't useless anymore when getting it from a ticket
- Game doesn't crash on titlescreen when launching from a japanese system anymore
- The fish journal now shows the biggest catch properly
- Fixed a crash with the sentreye crossair
- Familiars wont attack [REDACTED] during its intro
- Greedlings and Soul Carrier Flies can't spawn in [REDACTED] anymore
- Fixed the Cleansing Crash
- Fixed the Twin Missile stat bug
- Fixed Meal ticket not working
- Fixed Planetary Ring breaking Moon Earring
- Pouch of Toys is now properly a rare relic
- The unlock requirements for Soul Gun 4 now show up properly
- [REDACTED] now works properly with slow motion
- Gunslinger Achievement now also counts winning on shard 10+ on other gun variants
- Relic Hammers can't spawn in [REDACTED] anymore
- Fixed the Mirror Prism Upgrade crash
- Fixed the crash on the Calm Calderium Mother statue
- "Globe Trotter" secret now triggers properly
- The end game "No Hit" secrets now also trigger when progressing past them after achieving them.
- Removed weird input lag on using celestial weapons and gun abilities
- Aries Wand now works properly with the "Wish" relic
- The Celestial variant Soul Gun now charges Celestial weapons when using it close combat
- Minion enemies during the [REDACTED] fight can't drop prison keys anymore
- Giant enemy orbs can't drop souls anymore when attacked by the scythe
- Fixed a crash when defeating Anger while the mushroom cap is thrown out
- Scratch Ticket now works again
- Fake Bill now also properly affects the Metro shop
- Fixed the Dummy notification display bug
- Grandma now unlocks properly after 50 hats
- Archmage culteye attacks can't crash anymore
- Interacting with a minor shrine on ice wont make you slide anymore
- When Bosses turn reddish after the phase shift, they wont turn entirely red when using the Aries wand in that moment
- Medical Supplies now gives you the proper amount of shields when picked up
- You don't get double the effect anymore when starting with relics like Smithy's Hammer, Medical Supplies, etc
- You not get the correct amount of cursed choices
- Fixed the custom shard crash
- Royalty area modifier can't trigger in challenge rooms anymore
- Fixed Technician softlock
- The Metro Apprentices can't appear in the hub without being unlocked anymore
- Fixed a crash with the leaderboards
- Fixed a crash with the Diffusion Gun
- The Mimic treat curse can't appear when mimics haven't been unlocked yet
- Celestial Weapons don't scale weirdly in size anymore with weapons that have small bullets

[previewyoutube][/previewyoutube]

Revita leaves Early Access and reaches 1.0 now!

Hi everyone!

[h3]We are so excited to announce that Revita is leaving out of Early Access and has reached 1.0![/h3]

It's been 414 days since we released the Early Access. Do you remember when you didn't know what you'd get when you were spending hearts to statues? It feels like yesterday...
4 major content updates, 14 small updates, a lot of hats and fishes, tons of fun and fatigue later, we are super proud to announce that you can now play Revita 1.0! We heard there might be a discount on the game tomorrow at 7pm CEST.

This 1.0 version includes:
- 80+ New Relics
- 50+ New Secrets
- 10+ New Synergies
- 30+ New Hats
- New Guns
- New Shard Modifiers
- New Lost Notes
- T̜̤̞̭̮̯͇͔͗ͮ͝h̶͖̲̫͛̃̂e̱̰͓̺͔͔̮̺͗ͧ́ ͈̦̼̖̖̪̖ͯ̉̆̕T̴̝̼͓̀r̛̹̻̙͍̙͉̬͌̓̄ű̼̲̲͕͟t͕͎ͦ̌̔́h̗̥̜̹͕̤͊͂͠ͅ

And a TON more! (Like, there is so, so much)

[previewyoutube][/previewyoutube]


  • [h3]GAMEPLAY CHANGES:[/h3]

- Secret rooms now stay around even when taking damage
- Corrupted Rift frequency decreased heavily
- The blacksmiths apprentices can now only recycle 1 relic per area
- The blacksmiths apprentices now appear after every normal area
- Reimplemented the boss damage cap, however it is now a lot more relaxed and also scales with fire rate
- The collector now exchanges 1 common relic for 1 rare, rather than 2 common relics for 1 rare
- The map during floor transitions now also shows previously visited special rooms and all rooms in a crossroad room
- Beating shard 30 now lets you go to 75 custom shards immediatly, rather than you having to go through the custom shards 1 by 1 too, in order to unlock more shards
- Discounts in shop now reduce the price by 0.5HP rather than 1HP
- Removed the "no win" icon from the daily reward wheel
- Decreased the amount of soul coins you get from dailies and weeklies
- The Technician now lets you unlock portals even on shards you haven't beaten yet, but you can only use the portal once you have.
- Restocking a shop via a restock machine will now increase the price of using said restock machine again
- The grandma npc can now also be unlocked after unlocking at least a fourth of all hats
- Enemies that are invulnerable, can't be affected by status effects anymore (Titan Frogeyes, Alt depression, etc)
- You can now "only" hold onto 99999 Soul Coins and 99999 Materials
- Normal shops now have a lil sign attached to them that should make it more obvious as to how to steal
- Cursed shops are now also inflicted by the expensive shops shard
- You can't find the "Enforced Chain" or "Golden Chain" relics anymore, while not having the chainmeter unlocked
- The silhouette curse doesn't affect seperate segments of enemies anymore, its either the full enemy or not at all
- Hats from the gachapon machine are now distributed more evenly in rarity, rather than having all the legendary hats towards the end
- Updated shard display in the title screen
- When shooting enemies the chainmeter will now freeze for a few frames, ensuring that you can still build up your chain even if you don't have a lot of damage
- Lure chests are slightly more frequent when fishing
- Shield Turnips now only give 2 shields rather than 3
- The Priestess now lets you choose between 2 curses to remove
- Talisman now removes a random curse rather than by chronological order
- The collector now gives you choices in regards to which relics to exchange
- Soundeffects now get paused upon opening the pause menu/collection menu
- Hollow Hives now can have a curse chest in front of the boss
- Even more frogs!!
- The Connoisseur can now only spawn after the Tinkerer has been unlocked
- Added new lines of dialogue to the Connoisseur
- The Weapon room can now only be unlocked after unlocking the chainmeter
- Non enemy rooms can't be flooded in the Fungated Funnels via the area mod anymore
- Chaos runs will now always start you with a Key
- Updated Familiar AI
- Rebalanced Key drop rate
- Charmed Bullets don't get destroyed by relics, etc anymore
- Made some changes to the Enigma fight, nerfing some of its attacks
- Adjusted prison key rate
- Boss HP now scales the same way enemy HP scales in loops
- Resources now get halved with each loop
- Max HP, Max Soul and Shields now get halved with each loop
- Main stats now get halved with each loop
- Blessing rate now resets upon looping
- Relic Rarity now gets halved with each loop
- Adjusted some of the enemy journal requirements
- You can't get some curses anymore if they wouldn't affect you anyway



  • [h3]QUALITY OF LIFE:[/h3]

- New minimap in the pause menu, that lets you check what is up ahead
- Miniboss rooms now pop up on the map and the new minimap
- Changed up the default settings
- Mouse Lock doesn't affect the title screen anymore
- The game now starts you off with 1 material
- Added a tutorial window for the imprisoned
- Flashes created by using a statue now are removed when having flashes turned off
- Bee hives and snow statues are now outlined to make them stick out a bit more
- The game now tells you on the death screen, if there is new stuff at the hub
- The Seed at the seed setting machine now is slightly transparent when not fully put in
- Relic popups now show the synergies they are a part of
- New accessibility setting that allows you to resize the cursor
- Damage indicator popups now have a different colour when hitting a boss damage cap
- New setting that lets you turn off the fog effect


  • [h3]GUN CHANGES:[/h3]

- Machine Gun: Base damage is now 8, rather than 7
- Shotgun: Removed the damage bonus and lowered celestial weapon recharge
- Blast Gun: Increased range by 20% (originally -10% range)
- Charge Gun: Reduced range and accuracy at max charge
- Orbit Gun (Base): Decreased range multiplier by 10%
- Orbit Gun (Stationary): Decreased range multiplier by 20%



  • [h3]CELESTIAL WEAPON CHANGES:[/h3]

- Grenade: Increased charge cooldown
- Bow: Increased charge cooldown
- Scythe: Increased charge cooldown
- Sword: Increased the damage from 1.5 to 2 times your damage
- Grapple: Increased speed


  • [h3]RELIC TWEAKS:[/h3]

- Removed and added a whole bunch of relics to different synergies
- Heart Machine: Changed the effect entirely, now transforming half of your max hp into shields and giving you some shields when not having any max hp to transform
- Worn Out Glove: Now additionally grants freeze bullets, rather than increased freeze duration
- Skull Pendant: Upgrades now increase the cap (50% -> 75% -> 100%) rather than the damage bonus per curse
- Steady Foot: Can now be recycled and works as intended when doing so
- Equality: Can now be recycled and works as intended when doing so
- C.D.S: Now spawns a random big chest at the end of an area when any chest/chest room is skipped during that area.
- Pouch of Toys: Now also affects Familiars
- Watergun: New Synergies with explosion related relics
- Mementos now count as common tier relics, not rare tier relics
- Coupon and Bag of Greed now also affect the current shop


  • [h3]RELIC BUFFS:[/h3]

- Homing Missile: Rare -> Common
- Squishy Shield: Now gives 1 HP per shield, rather than 0.5 HP
- Heart Machine: Legendary -> Rare
- Life Vest: Now has a chance to full heal you upon taking a fatal hit, rather than just negate the hit
- Pokerchip: Damage decrease changed from (-10% -> -5%)
- Fake Bill: Now also works on the rare shop, but not in cursed shops anymore
- Bag of Greed: Now also works on the rare shop
- Shopping Cart: Now also works on the rare shop
- Boxing Glove: now also upgrades damage when upgraded (10% -> 15% -> 20%)
- Laser Diode: Added a ton of new synergies
- Tiki Torch: Rare -> Common
- Shell Cluster: Buffed synergy with Moon Earring
- Dust Bunny: Lengthend the time it takes for the damage to decrease
- Orbital Flies: Increased the attack speed by 25%



  • [h3]RELIC NERFS:[/h3]

- Silver Bullet: Rare -> Legendary
- Bouncy Ball: Common -> Rare
- Tesla Coil: Common -> Rare
- Electric Heart: Common -> Rare
- Rc: Common -> Rare
- Nail of Ice: Common -> Rare and lowered damage from (100% -> 150% -> 200%) to (100% -> 125% -> 150%)
- Titanium Armor: Doesn't give you a shield anymore when picked up
- Shield Polish: Doesn't give you a shield anymore when picked up
- Cursed Candle: Now caps at 80% bonus damage
- Idol of Fury: Now caps at 50% bonus firerate
- Converter: Now exchanges shields at a rate of (1.5->2->2.5) rather than (1.5->2->3)
- Back Shield: Rare -> Legendary
- Corrupted Chump: Now scales weaker the more curses you have, meaning you can't make it ridiculously strong by collecting like 20 curses


  • [h3]ENEMY CHANGES:[/h3]

- Some changes to the Acceptance fight
- Some changes to the Anger fight
- Some changes to the Depression fight
- Bumble Gunner: Now doesn't scale as heavily with tricky tactics
- Non Water based enemies will now also have slowed down horizontal speed underwater as well, not just slowed down vertical speed
- Masklings and Leyeches won't be able to "attack" while charmed anymore, and beyeshops will stop protecting enemies when charmed
- Corrupted Bosses get an additional tricky tactics
- Corrupted Enemies can now get even stronger depending on how many curses you have
- the "Preyest" enemies bullets, don't home in as strongly anymore
- Buffed Commando Culteyes
- Soul Carrier Flies can now appear randomly in enemy rooms


  • [h3]SECRET CHANGES:[/h3]

- Reassemble: Now only requires 4 relics to be recycled, rather than 5
- Recycler: Lowered the requirement of destroyed relics from 25 to 15
- Solar System: Decreased the amount of different orbitals required from 4 to 3
- Stronger Together: Increased the amount of different familiars required from 2 to 3
- Black Magic: Decreased the amount of curses required from 25 to 15
- Cleansed: Decreased the amount of curses required from 25 to 15
- Tinkerer: Increased the amount of fully upgraded relics required from 3 to 4
- Soul Collector: Increased the amount of soul required from 400 to 500
- Ceiling Crawler: Removed and replaced by a new secret



  • [h3]BUGFIXES:[/h3]

- Souls now float towards the player correctly when stuck in walls
- Setting the relic hud to invisible while having a synergy won't crash the game anymore
- Greedlings and Wispeye can't be revived by other enemies anymore
- The technician now plays their introduction cutscene at the proper moment
- Certain enemy segments are now also affected by the corruption visual effect
- Fixed the Moon Earring + Planetary Ring Synergy
- Button prompts will not get stuck during the map screen anymore
- Fixed some ui overlay problems with the shard and custom shard ui
- Fixed weird glitchy behaviour with enemies following you on platform edges
- Fixed "Bag of Greed" giving the incorrect amount of damage
- Fixed a bug with "Cell Clump", where the game would crash upon picking up the relic while already shooting
- Fixed the Softlock in dark Caldarium
- Fixed the incorrect accuracy decrease on "Laser Diode"
- Fixed "Laserpointer" giving more accuracy benefits than intended
- Holding down the focus button while at full hp won't exit the focus after every single segment anymore
- Fixed some area modifiers not doing anything in certain areas
- Prison Keys are not affected by confusion anymore
- Lasers can now be affected by tiki torch
- Some enemy attacks that were previously not affected by slow motion now are.
- Bosses can't carry corrupted rifts with them anymore
- Fixed some secret hints showing up to early or not at all
- Fixed a bug where cursed shop relics could randomly be cheaper
- Game doesn't softlock anymore after a weekly run that had the daily change during the time of the run
- Removing the blinded curse will now immediatly remove the curses effect, rather than just at the end of the room
- Looping while in a corrupted rift will not carry the rift over to the next loop anymore
- Celestial Weapons can't get stuck in walls anymore
- You can't slowly be pushed off the fishing dock anymore
- You now get the correct death dialogue when dying to alt anger
- You don't keep flying upwards anymore when picking up a prison keys while flying
- Orbiting elements like enemy bullets and other rotation based elements are now tied to slowmotion as well
- Orbitals/Familiars you get from "Wind Up Key","Giants Fang" and "Pouch of Toys" are now seeded properly
- The notification icons in the hub now track properly across the different hub rooms
- When looping, holding morality will not curse and bless all your relics each loop anymore
- Glitched Tiles still appear after loop 3
- Pickups can keep falling down if nothing is below them, even if they have already landed on ground before
- Materials can't decrease your chain with certain curses anymore
- The "Shade Cloak" relic now works as intended again
- Fixed not being able to reroll with laser gun
- The "Infestation" relic can now apply bleed
- The "Snapshot Camera" relic now displays the proper stats in its description
- Fixed more procgen issues
- Fixed some "Shell Cluster" synergies
- Fixed the rim light staying around shop relics even after they have been bought
- Explosion damage is now affected by accessibility settings
- Fixed some issue with changing the game windows resolution
- Fixed a relic pool issue, where you could get multiple of the same relic
- Improved the functionality of some synergies with laser diode (Damaged Ammo, Bursting Bubble)
- Steam screenshots are working again!
- Fixed the bug where too many wave rooms would appear in an area
- You can take screenshots via steam again
- Bullets now also get properly destroyed when defeating a miniboss
- Fixed a crash with the Strattos enemy
- Fixed a bug with the hp cost preview in the ticket select ui
- Synergies can be gotten again on following loops
- Small chests can't spawn behind elevators anymore
- Fixed the weird outline around the Sagritarius Bow
- The Sagritarius Bow can't charge up itself anymore
- Adjusted Dynamite + Laser Synergy positioning
- Fixed Rocket launcher + Laser Diode synergy
- Clunky Chamber curse now works with lasers too
- Fixed a crash with the Bursting Soul relic
- Fixed elevators randomly spawning in walls
- Ragnarok can't target invincible enemies anymore
- Familiar Aiming got fixed
- Game doesn't crash anymore when there are too few rooms
- Legendary Pickups now share their background design with the rare pickups
- Accessibility settings get restored when returning from a daily/weekly run
- Fixed a bug where having corrupted HP could prevent you from purchasing things
- Fixed the forgiveness crash on loops
- Broken Chain now lets you go to 1.0 and 2.0 chain
- You can't float while focusing anymore
- Relics will now take effect first, before their blessing benefits
- Tickets that would give you relics that can't be cursed, now can't be cursed anymore
- Explosions caused by the player will now also reactivate familiars
- Fixed a crash with the pisced rod
- Bursting Bubble now works with explosions (You have been asking for this one, so this is on you)
- The "Lazyeye" relic now also gives an accuracy debuff with upgrades, as it says
- Fixed a bug with the Fool, where having custom music play in the hub and then purchasing some of his special songs, wont make them overlap anymore
- The Frozen Culteye miniboss can now still teleport after their iceblock is broken
- Minibosses don't spawn enemies slightly below platforms anymore
- Split Veyeral and Marbles don't get stuck in walls anymore
- Back Shield doesn't randomly freak out anymore
- The grenades Grenade Sentreyes throw out, aren't affected by freezing or slowmotion on the main enemy anymore
- Bullets created via Bursting bubble, now adjust their size and damage, based on the bullet they got created from
- Fixed some visual issues on Acceptance
- Fixed a softlock with the fisherman while playing in simplified chinese
- Fixed a bug where fishing during a boss room would unlock the camera
- Honey traps are now properly affected by the masked curse
- Maggots now stop spinning when frozen midair
- Fixed the slowmotion issue with Depressions big laser
- Fixed the accessibility zoom out bug in the hub area
- Acceptances' grenades can now also be corrupted
- Mimics can't attack while being confused anymore


- minor text changes and adjustments
- minor visual changes and adjustments

Thank you for everything. 💙

We are going to be at WASD!

[h2]We are going to WASD in London on 7-9 April! [/h2]
Come say hi to our lead dev BenStar and our lead artist Schip at Stand GG9!



Quick reminder that Revita 1.0 is launching on April 21st on Steam and Nintendo Switch! We are excited and so grateful to see that so many of you are looking forward to it!

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