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Imperiums: Greek Wars News

Winter sales starts on 23th December!

Hello everyone!

The traditional winter sale is knocking on the door and Imperiums will join the sales rush on December 23 as well. The game will be discounted both on Steam and on our own homepage if you want to support the dev team directly.



Due to Steam internal policy related to frequency of game sales, Imperiums cannot be part of the sale from day one, but we will join as soon as the system allows us - on evening December 23th :)

That being said, spare a bit in your pockets for Imperiums and enjoy the winter holidays on the Greek plains and dry coast of Troy.

Although we will take a few days off as well, we are never too far to reach. Our Steam forum and Discord channel are there for you and your best chance to get in touch with us if needed. We are very much looking forward to your feedback.

We wish you all merry and peaceful Christmas and all the best in the new year.

Yours,
Kube Games team.

Official localizations – new languages and updates

Hello everyone!

Our player base is growing by the day, alongside this, there is also the wish to localize the game into more languages. So far, the base game has been released in six languages: English, German, French, Spanish, Russian and Czech.

All of these localizations have been completed by our dedicated community, volunteers with a passion for Imperiums who wanted to give their countrymen an opportunity to enjoy the game in their native language.



They have done and still do a terrific job considering the amounts of texts, additions, changes and updates being made.

Although they do their best, community translations carry the risk that things might be delayed, especially in these uncertain times. This happened to be the case with the French texts for the Troy DLC. However, today we are happy to announce that this translation is complete and we can add it to the next update.

We continuously work on other languages as well. The Japanese „one-man“ team and a couple of great proofreaders have already finished both the localization and proofreading and we are very close to adding the language into the official localizations. Similarly, the translation into Chinese is progressing and is slowly moving forward towards the proofreading phase. This is great news for our Asian fans.

The localizations into Italian and Polish are still ongoing but the translator teams would definitely welcome more contributors. They have already invested a lot of time and energy and have managed to complete most of the texts, however their current jobs and personal situations slow down the process. If you would like to help them, feel free to contact us on Discord. We are grateful for any kind of help and support, with the translations or the proofreading.

We hope to add more languages in the future so that we all can enjoy the full gaming sensation in the language of your choice.

Yours,
Kube Games team.

What's in The Kube? - Future Plans

Hello everyone!

Firstly, we would like to share some great news with you - our game made it into the TOP 100 indie games released this year. We want to thank you and ask for your support to try to get into the TOP 10... we don't expect to win but being in the TOP 10 would be really amazing....
You can vote here - indiedb.com/games/imperiums-greek-wars

Now, back to the point - the release of our Imperiums: Troy DLC is yet another big milestone for us, and we hope that you already tried your hand on it and had fun.
However, the development of Imperiums does not stop here. We have many great ideas for the future, so let’s lift the veil a little.



We might take a short break before the year is out, a bit of quiet time with families and friends, but starting with the new year we want to rev up our engines again and jump right into the development of the next DLC.
It will be a detailed map comparable in size with the main campaign map of Imperiums: Greek Wars. Although we already have the idea worked out, we want to hold off on its announcement a while yet, probably till the end of January, just to give ourselves some breathing time. But we are confident that you won’t be disappointed and that the wait will be worth it.

However, creating a new campaign map is only part of our plan. We want to keep improving and expanding the game core itself, and so you can look forward to a number of smaller as well as major improvements and changes. And this is were you can take the wheel yourself and steer development where you feel it will benefit the game the most, or what you think will be the most fun.

With every update cycle, which should be not more than a month, we plan to make a poll on which feature or mechanic should be improved/upgraded/added for the next update. There is a new channel on our Discord called "Next feature poll" dedicated just to this.
The poll will be open for about a week after which we’ll check the results and the option with highest vote count will be selected for the next update. The new poll will always be announced both on Steam in an article and of course via the notification system on Discord.

You can also add your two cents to the discussion and list any suggestions for improvements that aren’t in the list. Feel free to share your ideas with us on the Steam forum in the Suggestions section, as well. We’ll give every opinion and idea due consideration.



So, which of these will be your choice nr. 1 in the first poll?

  1. Implementation of full 2D View - A new game setting in the Graphics tab allows you to switch to the fully featured 2D mod. Apart from pleasing all of the players who prefer this option over 3D or Topview, it should also make a considerable impact on the performance of low-end PCs.
  2. Shipyards affecting Food production - The function of a shipyard will be extended as it becomes a port for fishermen as well, and so it will increase Food production around the harbor.
  3. Plague contagion – The spread of the disease will be a multiturn event, affecting cities in waves and not all at once. This will give players a chance to make efforts to slow the spread by building appropriate improvements in their cities. The epidemic could also start among soldiers, not only in cities.
  4. Conversion of Knowledge to Influence - When a player reaches the end of the Technology Tree, part of their Knowledge resource will be automatically converted into Influence, while the rest will be kept as Knowledge for possible trading deals.


We think that all these changes will greatly improve the game and make it more fun, so we are truly curious which you select. However, should your choice not make the cut at first, don’t worry, it might be added to the one of the next polls.

All this however doesn’t mean no other changes and improvements will be forthcoming. We have an extensive feature wishlist and we plan to implement the most desired changes as we progress towards the next DLC.

We wish you all a happy and peaceful holiday season.

P.S. If you would like to give us a Christmas gift, tell your friends about the game, share a word about it on forums, or write about your gaming experience in a review on Steam.

Thank you for your continuing support!

Yours,
Kube Games team.

Version 1.1.1. (Patch)

Hello everyone,
we have just released a small patch v1.1.1., fixing few minor issues we found last week and improving the AI.
Thanks to these changes is the AI in Troy scenario getting really dangerous so give it a try:)



New feature(s) and fix(es) added:
  • Probability of a starving unit deserting in the first turn was reduced.
  • The Temple of Appolo will be entirely destroyed when plundered (Troy scenario).
  • Thrakians have faster ships now (Troy scenario).


AI changes:
  • Faster and more focused initial coastal attack.
  • More focused advance when attacking (per available supply lines).


Bugs fixed:
  • Helmet above a unit banner indicating a number of units on the tile was incorrectly showing the number of enemy units in the ships.
  • Another "Walking Jesus" issue fixed.
  • A rare CTD fixed.
  • UI issue when a Diplomacy Window was closed with ESC/Spacebar was fixed.


Have a nice weekend!

Yours
Kube Games team.

DerStrategieNerd fights for Troy!

DerStrategieNerd, the gaming warrior seasoned by many great battles from our history and two tester's from the team - Max and Linus - will play tonight together the new DLC Troy in German.

[previewyoutube][/previewyoutube]

Tune in for this epic encounter for the Troy on Sunday, December 6 at 8PM CEST either here on Imperiums Steam page or DerStrategieNerd’s Youtube channel.

Nothing is pre-agreed, nothing is set. Let’s see if derStrategieNerd is worthy enough to become legend in his own right.