NEW TO COSMOS
Welcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...
- Cosmic Echo "Asterix" Heal from asteroid contact damage now scales with difficulty
- Updated the Starship Buying skin UI text to be more readable and match the other UI's
- Added a SpawnSpeed multiplayer to the Cosmic Core in which it will spawn enemies faster the more waves and cosmic echos that have been completed
- Fire Souls and Souls are now collected the same way Gold Coins are after each Rift Event is completed
- Added Fire UI animations to the Boss Health UI which now checks if the Cosmic Echo is Burning or Poisoned
- Added custom images for all Enemies in the compendium along with a UI animation
WEAPON UPGRADES
You can now buy Weapon Upgrades from the Intergalactic Merchant, These upgrades Weapon can change the way your weapon works, give stat buffs or grant gold/utility items
- Maximum Weapon upgrades are capped at 3
- Weapon upgrades are KEPT when equipping a new weapon
- Upgrades can be re-rolled at the Intergalactic merchant if a player interacts with the weapon shop Item holding a Weapon that has 3 Weapon modifiers, Any less and the option to add a modifier will be there instead
[h2]LIST OF WEAPON UPGRADES[/h2]
- Overloaded - 25% Projectile Size, 25% Attack Range and 10% Critical Hit Chance
- Aftershock - Weapon shots release a damaging wave at max range
- Boosted - 100% Attack Speed
- Infused - Killing a Cosmic Echo grants a random item
- Dynamic - While Health is below 10% all weapon shots will critically strike
- Deadly - Kills grant 1% Death Prevention Chance
- Collector - Critical Strikes Grant Gold
- High Velocity - Projectiles pierce through enemies
- Explosive - Projectiles are filled with high yield explosives
- Duplicated - +1 Weapon Projectiles
- Bloodthirsty - Weapon shots have a chance to restore Health
- Ballistic Infused - +25 Ballistic Damage
- Plasma Infused - +25 Plasma Damage
- Laser Infused - +25 Laser Damage
- Scattered - Weapon shots are inaccurate, +200 Attack Range
- Lucky - Enemies drop more Gold and have a chance of dropping 2 Gold Coins
- Nuclear Rounds - Weapon shots have a chance of spawning as Mini Nukes
- Bolt Action - Weapon shots deal 500% More damage but you have to reload after each shot
ARTIFACT UPDATES
Updated Artifact "Double Barrel" - Renamed to Loaded Array"
Was: +1 Weapon Shot Projectiles
Now:
Hex Missile fires an additional VollyUpdated Artifact "
High Velocity Ammo"- Renamed to "
Block Dodge"
Was: Projectiles peirce through enemies
Now:
Blocking also triggers a DodgeUpdated Artifact "
Vial of Blood" - Renamed to "
Supply Crate"
Was: Weapon shots occasionally regenerate health
Now:
Break it open to see the reward!Updated Artifact "
Longshot Explosion" - Renamed to "
Nanite Blocker"
Was: Projectiles that reach maximum attack range explode dealing 100% plasma damage in an area
Now:
Blocking spawns a shield that absorbs the next enemy projectileUpdated Artifact "
Critical Collector" - Renamed to "
Photon Wave Blaster"
Was: Critical Strikes can sometimes grant Gold
Now:
Charge the Photon Wave Blaster while your weapon is not firing
Your next shot while fully charged projects a large Photon WaveUpdated Artifact "
Strange Hex Device" - Renamed to "
Hex Overcharge"
Was: Every 30th Weapon shot expells strange matter that explodes after a duration
Now:
While Overcharging Hex missiles can be used while on cool downUpdated Artifact "
Rift Crystal"
Was: Opening a Cosmic Rift regenerates 5 health and Grants 5 Maximum Health
Now:
Triggering a Dodge spawns 3 homing MissilesUpdated Artifact "
Flaming Sword"
The flame Aura now is linked to a projectile and is ejected based on the starship rotation
AUGMENT UPDATES
Updated Augment "
Nano-Carbon Plating" now called "
Nano-Mesh Plating"
Was: Gain +2 Health for each point in Ballistic Damage
Now:
Taking damage grants +10% block Chance and Blocking resets your block chance to 0%Updated Augment "
Booster Chip"
Was: Every time you take damage below 50% Health you gain 5% death prevention chance and +1 Maximum Health
Now: Taking damage below 50% Health grants the following;
+1% death prevention chance
+1% Block Chance
+1 Maximum Health
Updated Augment "
DPM Modulator" now called "
Block Modulator"
Was: Gain +50% Death Prevention Chance
Now:
Gain 10% Block ChanceUpdated Augment "
DPM Overclocker" now called "
Deathblock"
Was: Gain +100% Death Prevention Chance
Now:
Blocking grants 25% Death Prevention ChanceUpdated Augment "
Death Recovery System"
Was: Preventing Death grants 00 Health
Now:
Gain 100% Death Prevention Chance and Preventing Death grants 100 HealthBUGS FIXED
- Fixed a dialogue bug with the Cosmic Echo "The Trio" printing the wrong intro text
- Fixed a bug with the Rift Modifier selection screen having issues with selecting when hovering on the bottom 20% of the button
- Fixed a bug with all weapons in which they would sometimes restore Hex or Blink charges on contact (Old Artifact code was not removed)
- Fixed a bug with the Artifact "Adrenaline" failing to trigger on attacking a Cosmic Echo (Adrenaline also now triggers on attacking enemies as well)
- Fixed a bug the Augment "Nano-Steel Protective Plates" in which the shock wave duration was much lower than expected
- Fixed a bug with some boss projectiles that destroy player projectiles to not destroy the floating Plasma Balls from the Artifact "Andromeda" as they remained destroyed permanently
- Fixed a bug with the Augment "Magnetic Tesseract" that was failing to trigger on collecting Gold Coins
- Fixed a bug with the Rift infusers showing as disabled when in the Black Market menu even when they can still be bought