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Blind Descent News

Blind Descent Monthly Update #8



Hey, everyone!

We have some important news for this month. We have almost completed all the gameplay mechanics required for the Vertical slice. A vertical slice is a kind of demo that reflects a small portion of the full gameplay experience. We plan to complete this demo by the end of this year and start looking for investment or publishing deals. This will give us more resources to develop Blind Descent.

The other important news is that we want to have a closed demo event with anyone with a First Settler role on our Discord. This closed demo event will happen at the end of December or early January. So if you would like to test the game, share your feedback and help us improve our vertical slice, this will be possible within two months. This help would mean a lot to us and help us improve our chances to make a high-quality demo. We are looking forward to sharing more details about this in the future!

Here's last month's progress and next month's plans:

āœļø COMPLETED PAST MONTH

- Tannery system implementation
- Tree chopping and log-slicing feature improvements
- Improvements in dialogue system
- Sap collector is implemented
- Portable Ladder System is implemented
- Lantern system is implemented
- Sweep net tool is implemented
- Punching combat is implemented
- 3D assets for the vertical demo are completed
- More work on level design

šŸ“Œ PLANS FOR NEXT MONTH

- More work on the gameplay experience
- More work on level design

Thank you for being here, and have a great day!

Discord: https://discord.com/invite/GeQ926zEyn
Twitter: @theblinddescent
Website: https://blinddescent.net/

Blind Descent Monthly Update #7



Hey, everyone!

We are back on track again, and it feels great to be working on the development side of the project. This month, we've made some serious improvements to our shaders, which will contribute to the visual quality of the game in the long run. We've also been recreating parts of the map with newly created high-quality 3D assets.

However, we have an important task ahead of us: Creating the core gameplay loop.

Since Blind Descent wants to bring so many different things together, this creates a massive amount of different gameplay features and asset requirements. We managed to create the majority of these assets for early gameplay, but some of them are still missing and we need to complete them in order to create the core gameplay loop. Completing the core loop will be a huge milestone, but we still have work ahead of us.

Here's last month's progress and next month's plans:

āœļø COMPLETED PAST MONTH

- Major improvements in landscape material
- Major improvements in shaders, which improve overall visual quality
- Remaking certain parts of the map with new high-quality assets
- Bugfixes in the inventory system
- Bugfixes on crafting system
- Bugfixes and feature improvements for the combat and damage systems.
- Input Action Display System Integration, which is basically displaying input actions available to the player, such as showing "Press F to pay respect.".
- First party 3D assets for the core gameplay loop

šŸ“Œ PLANS FOR NEXT MONTH

- Completing missing 3D assets for the core gameplay loop.
- Implementing Tannery System
- Implementing Sap Collector
- Implementing Water Filter
- Implementing Portable Ladder System
- Grenade Crafting and Explosion Improvements
- Improvements to AI Spawn Systems
- Improvements in the dialogue system

Thank you for being here, and have a great day!

Discord: https://discord.com/invite/GeQ926zEyn
Twitter: @theblinddescent
Website: https://blinddescent.net/

Blind Descent Monthly Update #6



Hey, everyone!

Summer break is over and we are back at work again! Earlier this month, we primarily planned for the future and discussed how this year's development process will take place. This has been very helpful for us as it sheds light on the development of the game. But that's not all that we did.

For a long time, we've been remaking all of our environmental assets to take the game's visual quality to the next level. This is now completed and we have started to import all the assets into the game's project files. In the upcoming months, old assets will be removed from the game and we will switch to higher visual quality assets. We are very happy about the work we've done and looking forward to showing you more in the future!

āœļø COMPLETED PAST MONTH

- Game Design Documentation has been updated dramatically.
- Development plans have been made for the next chapter.
- Two new concept art pieces for new creatures.
- Half of the new environmental assets have been added to the game's project files.

šŸ“Œ PLANS FOR NEXT MONTH

- All environmental assets will be added to the game.
- All creature concept art will be completed.
- More work on Game Design Document.
- More work on future plans.
- More work on gameplay systems and gameplay experience.

Thank you for being here, have a great day!

Discord: https://discord.com/invite/GeQ926zEyn
Twitter: @theblinddescent
Website: https://blinddescent.net/