Friday Progress Report 329

The town remodeling is finally done, the meshes have been fixed, collisions redone and all UV maps remade, I managed to optimize it reduzing the number of triangles by about 25% despite there being more stuff.

The biggest overhaul was on the library interior, it now has built in terrariums and aquariums as well as a basement, the circular stairs were also remade and there is more space to read the map in the wall that shows the planned content.

The tavern now has a balcony in the same floor as the custom player's room so you can jump of it into the roof of the shop area to reach Catarina's and the other shops faster.

I also added more shortcuts and paths like stairs behind the clinic to get up the wall.
Now I have to create the fbx file and transfer it to Unity (yuck) where I will need to create the new materials using the textures I made (mostly by modifying other textures), replace the whole city mesh, reapply the scripts, reposition furniture, check collision, redo the navmesh, etc... There is still plenty to do before the new city is playable.

My brother made progress on the bamboo, they can now grow, being harvestable as edibles while in the shoot form and harvestable as wood (placeholder) when it becomes an adult plant.