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Town and forage overhaul Beta

This release is for testing only, the way we save some things will change at the next actual update, so a new game will be required. If you just want to see the changes then go ahead and play as much as you want.

We are now going to work on wild crops, every crop will have a wild variation and forage-only wild plants will be added (dandelion, violet and cattail), blueberries will become a crop and get a new model.

*V0.63.0.0 ~ BETA ~ 19.10.2023 ~ Unity 2020.3.46f1

Changes:
The entire city was remade, improved meshes, easier to navigate, new textures, pretty trees.
The city needs some testing, since we remade EVERYTHING there way be faulty collision or missing polygons, if you see any problems please report it.

This is the first release of the new forage system, we can now keep track of the total number of every plant, fish or critter spawned by the system and control populations, but right now only bamboo use the new system.
The bamboo was replaced with the new forageable system.
Bamboo can only be born during spring and bamboo shoots can only be harvested with a Hoe while it is young.
Bamboo drops softwood (Temporary) when harvested with Sickle (Temporary)

Friday Progress Report 332

Sorry we could not get the beta up this week, my brother is still trying to get the new spawn system working, it has a few bugs on save/load and on dropping items on harvest.



The city overhaul is done, the interiors are finished and using the new textures, so as soon as my brother finishes the spawn system we can release the beta.



The new system will allow for edible cat tails, violets and dandelions spawning over the map.

Sorry for the short report.

Friday Progress Report 331

The city overhaul is almost finished, I just need to retexture the furniture, redo the navmesh so the NPC pathfinding will work on the new map and redo the occlusion mapping so things don't disappear when looking through a window.
I also have to wait until my brother finishes the bamboo and make interactable again, after that we can use the same system to add dandelions and other forage.



Have a look on the before and after of the city overhaul, there is much more color and the style now matches the characters more.



All new textures are more stylized, but I managed to recycle some of the realistic looking ones in some places as long as they don't conflict with the new style.



You will notice the many new gardens and pots around the town, some are cultivating clovers instead of flowers, these are placeholder for the vines we couldn't get working yet, we want to have vines climbing the wood structures specially around the shops and have some hanging down the bridges.

There should be a test version on the beta build somewhere next week, stay tuned.

Friday Progress Report 330

The new city materials are almost all done, I had to go back to the .blend file and correct a lot of minor mistakes as i was adding and checking the materials, I also had a lot of trouble with the Height and Normal maps, but they look fine now.



In this screenshot you can see the new gardens and the new entrance to the Library

On the new forage system my brother managed to greatly improve the optimization, the forage now has a custom shader similar to the grass, making it much faster than the default Unity shader, he implemented LoD (you can see the LoD models in the back slowly gain more detail as the player approach)



He also properly finished the growth part of the code, now each plant grows individually and their age is properly tracked



All of it is being made to be compatible with any other forageable plant, so as soon as he finishes the forage system we can have cat tails, violets and dandelions using the same system

V0.61.1.0

Bugfixes:
Confirmation boxes no longer can spawn offscreen, now it always consistently appears on the center of the screen on all resolutions

Changes:
Changed the talk scene text box width to match every single other game in the market