Friday Progress Report 231

We are remaking the cooking utensils with the new art style for two reasons: First is to match the intended art style of the final game (drawn cartoony textures instead of realistic-looking materials), the second reason is a current limitation of our building system, each mesh must have a single material, so the previous Stove that had metal and wood materials now has a single material with everything on it, the problem is that this requires drawing all textures manually.

On release the available buildable furniture will be: Stove (Pan + Pot), Small Stove (Steamer), Oven, Grill, Sink (Raw Preparation), Fermenting Table, Vase (for small indoor crops) and a Bed (to sleep and speed up time), the new furniture are almost done code-wise, only thing needed is to allow them to be build on top of other building pieces, since right now they can only be placed on terrain, this and all the new textures should be done by next week.
We managed to speed up some coding stuff, but there is still a lot to do.
Our next focus will be allowing the player to sell any item to NPCs, instead of being forced to earn money through cooking quests.