We have decided to add the faeries before we continue the exploration, but this is not the old system we had planned, but a whole new one inspired by Palworld.
This is the idea for the old Faerie System, very UI heavy and simulated, this screenshot is from the Everyday Lite prototype that I made before Edengrall.

The new system will be fully integrated into the world, less UI and more Faeries moving around, working, emoting, playing pranks and such.
The new Faeries will help you around the farm and lend you their magic for more movement options.
You will be able to keep a few Faeries with you, these are your Companion Faeries. They will give you more options for movement based on their element:
Fire: Blastdash -> quick acceleration, can be used while airborne
Water: Waterwalk -> walk/run on water, useful for fishing in deep sea
Air: Glide -> converts horizontal into vertical momentum
Earth: Rockstep -> Spawns a platform under your feet allowing double jumps
Light: Blink -> Teleports to the direction you are looking at, kills momentum
Dark: Moonjump -> Lower gravity for a few seconds, combos well with Blastdash and Rockstep
Other than lending you movement magic, you will be able to keep one companion faerie active, the faerie will follow you around, you will be able to headpat, give treats and give orders.
When combat is added the Faeries will also lend you combat magic.

Each faerie will have different jobs and affinities based on their traits.
Faeries not assigned to be companions will remain at the nearest fae tree (the large tree at the top of the cliff near the town) or at player made faerie houses.
You will be able to build beds, tiny houses, amenities and work stations for them.
At first we will only add one Faerie to test the system as companion, this may take a few weeks before it is playable.